Stealth + Ranged Damage is too overpowered.
They could make stealth like the starcraft stealth also were a faint glimmer is visible, but still hard to see. That would provide counterplay.
“Trust me, i’m a medic”
Stealth has always been poor mechanic and excuse to not fix core issues. I wish they would reduce the amount of stealth in the game and actually fix the issues that stealth focuses professions face, whether or not it means nerfs or buffs to those professions.
They could make stealth like the starcraft stealth also were a faint glimmer is visible, but still hard to see. That would provide counterplay.
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