Stealth and Stomp Machanics

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Posted by: Thesilentflute.8761

Thesilentflute.8761

Thief and Mesmer both have mass stealth ability along with huge dps output. There is one problem with this it give these classes an added ability.

I assume this was not intended, but you can no longer finish a stealth enemy even when you have started the stomp before hand so it so it acts as a free revive skills along with the already borderline over powered offence and defence skills they have and it is taken advantage of often in parties built for cheese.

Edit – Tried to make it easier to understand

Main, 80 Mansmer
Alt, 80 mesmer
2nd Alt, 4 ranger

I see good ideas every day …good in theory. – Shawn Farthing
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol

(edited by Thesilentflute.8761)

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Posted by: Vapula.8210

Vapula.8210

I’m trying to figure out what you are saying. Do you mean that you start stomping someone and they gain stealth as you finish, so the stomp fails? Then yes, that’s how it’s always been and it is intended, just as every other way to prevent stomps and res is intended.

Jared Kincaid

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Posted by: Thesilentflute.8761

Thesilentflute.8761

I have played since beta It isn’t how its always been I assure you. 3rd party stealth stopping stomps from being finished once started is what I am saying like mass stealth(mesmer) or shadow refuge(thief).

I see good ideas every day …good in theory. – Shawn Farthing
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol

(edited by Thesilentflute.8761)

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

Don’t fully understand the OP, but the intended effect of stealth preventing stomp is debatable on its merits.

Not being able to target a stealthed character for stomp is logical, but not being able to stomp a character who gains stealth while you are stomping is counter-intuitive. Just because you can’t see them doesn’t mean they have ceased to be there. All of the classes that have no access to stealth, invulnerable and (to a lesser extent) stability are at an inherent disadvantage when it comes to stomps/rezzes with this implemented the way it is. In addition, classes that do not have an AoE rupt are at an inherent disadvantage to prevent Rez via this means. This could be looked at as a tradeoff for what those classes are good at, but I would argue that the value presented by this inequality is probably larger than intended.

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Posted by: stof.9341

stof.9341

Are you trying to remove the only counter to mist form stomping?

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Posted by: Thesilentflute.8761

Thesilentflute.8761

Eles can stomp? I’ve only ever seen them run away.

I see good ideas every day …good in theory. – Shawn Farthing
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol

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Posted by: brunohstein.9038

brunohstein.9038

http://wiki.guildwars2.com/wiki/Smoke_Bomb_

It has always prevented a stomp.

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

Are you trying to remove the only counter to mist form stomping?

If this is addressed to me, then actually, no. Mist stomp/shrink stomp are pretty much the exact same problem. I think that stomps and rezzes should function in such a way that you cannot mitigate the exposure to damage you experience while stomping.

This discussion was specific to stealth though, so I kept my initial comment to stealth. Since downed state is a part of the game it seems unreasonable that certain professions have the ability to completely ignore the risks associated with trying to stomp/rez while others are completely ill suited to accomplish either task by comparison.

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Posted by: WyldKat.4712

WyldKat.4712

Don’t rain on my parade. (grin)

I ALWAYS get a warm fuzzy feeling saving a teammate with Blinding Powder or Shadow Refuge before they eat a stomp. I don’t run offhand pistol, so I don’t have an interrupt to use for a save.

“I SAVE JOO!” is an underrated battlecry. Totally.

Zestee, Cryptician Zetti, Zissi The Jack, Zi Mao,
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast

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Posted by: Atherakhia.4086

Atherakhia.4086

Just remove the downed abilities. If you aren’t ressed in 5 seconds you have bleed to death and it’s over.

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

Just remove the downed abilities. If you aren’t ressed in 5 seconds you have bleed to death and it’s over.

This does not solve the issue being discussed in any way shape or form. The downed abilities are slightly IMBA from class to class, but there is a glaring imbalance from class to class on how effective they are at stomping/rezzing.

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Posted by: WyldKat.4712

WyldKat.4712

I like to think the “glaring imbalance” in the downed abilities are an intentional balance thing for the classes and not just something they tossed out there for us to wonder about.

Zestee, Cryptician Zetti, Zissi The Jack, Zi Mao,
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast

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Posted by: Despina.6970

Despina.6970

Since quickness stomp is not possible anymore, stealth and stability stomp should get a big nerf too. For me as a ranger its now hard to get a stomp, since we have almost no stability (and I don’t count stability on the elite skill!)

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Posted by: Thesilentflute.8761

Thesilentflute.8761

http://wiki.guildwars2.com/wiki/Smoke_Bomb_

It has always prevented a stomp.

There is no info on the page you linked apart from what the skill does and Ive stomped many down thieves through stealth and i as a mesmer have been stomped in stealth many times. Before if your teleport didnt get you far enough away you would still be killed in stealth I am sure many can attest to that.

I see good ideas every day …good in theory. – Shawn Farthing
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol

(edited by Thesilentflute.8761)

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Posted by: WyldKat.4712

WyldKat.4712

If the target being stomped gets stealth, then the stomp fails. Blind on the person doing the stomp, I believe does not prevent the stomp.

Zestee, Cryptician Zetti, Zissi The Jack, Zi Mao,
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast

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Posted by: Quick Mouse.7635

Quick Mouse.7635

If the target being stomped gets stealth, then the stomp fails. Blind on the person doing the stomp, I believe does not prevent the stomp.

Blind definitely prevents stomp; I’ve used this several times to save my teammates.
I agree that going stealth should not prevent a stomp. Stealth does not prevent damage from being taken, why would it prevent a stomp?

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: Visionary.5681

Visionary.5681

If you start channeling an ability before someone gains stealth, then the ability continues to hit after they gain stealth.

Why should this be different for stomps?

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Posted by: stof.9341

stof.9341

Because it was coded specifically to be like that by ANet.

The ability only fails if the stomp ends while the target is stealthed btw.

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Posted by: MaXi.3642

MaXi.3642

nothing wrong with stealth stomps imo… thiefs are easy target when standing still while stomping, even with stealth, you can aoe them, its not that big problem, without it, they wouldnt be able to stomp at all

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Posted by: Thesilentflute.8761

Thesilentflute.8761

It is a huge problem with people building parties just for it so instead of fighting 3 people you end up fighting 5 or more because of there free revives. Can it be avoided sure but its pure cheese and should be fixed.

Edit: It’s mass stealth and it takes like one second to revive someone from down state with 2 or more so aoe and melee isn’t really effective counter.

I see good ideas every day …good in theory. – Shawn Farthing
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol

(edited by Thesilentflute.8761)

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Posted by: MaXi.3642

MaXi.3642

i think its comparable to ress abilities, thief dont have any, so its just a counterpart, mesmer is overall master of utility so it fits him, he must sacrifice something else for it and trust me, AOE 10sec quickness is a big sacriface

PS: taking away utility skills from profession wont help a game to be better, it wll just simplify it, we already have too many dmg skills and not enough utility skills which results sometimes in a spamfest

(edited by MaXi.3642)

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Posted by: levelnine.7036

levelnine.7036

I have played since beta It isn’t how its always been I assure you. 3rd party stealth stopping stomps from being finished once started is what I am saying like mass stealth(mesmer) or shadow refuge(thief).

it’s working like this since day1. lol.

Seafarer’s Rest. Time Keepers [TK].

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I hate the fact people can mist form stomp. It removes so much counter play from the game which is just bad design.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Shemsu.8721

Shemsu.8721

If you start channeling an ability before someone gains stealth, then the ability continues to hit after they gain stealth.

Why should this be different for stomps?

You got it all backwards my friend, what needs to be fixed is that ALL channeled ability should break when someone stealths

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Posted by: MaXi.3642

MaXi.3642

I hate the fact people can mist form stomp. It removes so much counter play from the game which is just bad design.

because 75sec CD and utility slot isnt high enough sacriface for being able to stomp someone… you should complain about engis elixir S with 60sec CD and the same function…

PS: you know what is funny? some ppl cry about ability to ress someone safely with AOE stealth, others are complaining about ability to stomp someone without interruption… just silly…

PPS: AOE stealth is counter for mist form/elixis S stomps, problem with mist form/elixis S solved…

You got it all backwards my friend, what needs to be fixed is that ALL channeled ability should break when someone stealths

it doesnt need a fix, it work as intended…

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Posted by: Swim.6830

Swim.6830

As an Ele I have to say better stealth stomp than mist stomp… at least it can be countered by damage and cc

Zwim Elementalist
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The Dragoon Brotherhood

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Posted by: Thesilentflute.8761

Thesilentflute.8761

i think its comparable to ress abilities, thief dont have any, so its just a counterpart, mesmer is overall master of utility so it fits him, he must sacrifice something else for it and trust me, AOE 10sec quickness is a big sacriface

PS: taking away utility skills from profession wont help a game to be better, it wll just simplify it, we already have too many dmg skills and not enough utility skills which results sometimes in a spamfest

Dude there is no sacrifice to either shadow refuge or mass invis.

shadow refuge – all you lose is thieves guild and thieves have such high burst they don’t need it.

I am not willing to teach you on how to play your class but trust me lol I have 2 80s both mesmers as stated above and mass invis is the best leet we have even before the nerf.

Lets try to stay on topic guys

I see good ideas every day …good in theory. – Shawn Farthing
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol