Stealth finishes
I can’t help but agree that I find the stealth finishers to be very annoying.
i just hate that you can be reviving someone only to have them be finished by a stealthed player
It’s the ONLY viable tactic to finish someone. Else you’ll just find yourself being dazed/knocked/whatnot’ed to death.
Stealth finishing is clever use of stealth, and the reward is appropriate.
It’s the ONLY viable tactic to finish someone. Else you’ll just find yourself being dazed/knocked/whatnot’ed to death.
Stealth finishing is clever use of stealth, and the reward is appropriate.
So what you’re saying is, it’s the only viable tactic?
So then, it’s balanced that only a couple can do it?
Okay. Sounds fair.
its not the only viable tactic the only reason you say that is cause thiefs and memsers are so hard to finish cause there downed abilities but thats a topic for another thread i just feel it would be better if stealth broke when you started casting the down cause you could still get the jump on people but it wouldnt be a free kill like it is now
It’s the ONLY viable tactic to finish someone. Else you’ll just find yourself being dazed/knocked/whatnot’ed to death.
Stealth finishing is clever use of stealth, and the reward is appropriate.
So what you’re saying is, it’s the only viable tactic?
So then, it’s balanced that only a couple can do it?
Okay. Sounds fair.
Either that, or you can place a blind on the downed person and you can pray someone’s there to daze the guy who’s trying to resurrect him.
Also, it’s not like it’s a surprise out of the blue. You’ve been fighting the thief/mesmer/engineer/anything because of combofields that create stealth.
It’s not exactly hard to predict when they’re going to fill your throat with a banner.
Besides, you can still hit people in stealth you know. Just throw in the general direction where you think he might be.
its not the only viable tactic the only reason you say that is cause thiefs and memsers are so hard to finish cause there downed abilities but thats a topic for another thread i just feel it would be better if stealth broke when you started casting the down cause you could still get the jump on people but it wouldnt be a free kill like it is now
No. I’m only saying that because the stealthed person has used a cooldown to finish the guy who’s lying on the ground, bleeding to death slowly.
He’s used a bloody cooldown to do that.
OF COURSE he needs to be rewarded for doing so.
It’s the ONLY viable tactic to finish someone. Else you’ll just find yourself being dazed/knocked/whatnot’ed to death.
Stealth finishing is clever use of stealth, and the reward is appropriate.
Where’s my warrior classes stealth if its the only viable tactic to finish someone?
Edit: I suppose while we’re at it, the only viable way to rez someone is doing so while stealthed, too?
(edited by Nkrdbl.8160)
It’s the ONLY viable tactic to finish someone. Else you’ll just find yourself being dazed/knocked/whatnot’ed to death.
Stealth finishing is clever use of stealth, and the reward is appropriate.
Where’s my warrior classes stealth if its the only viable tactic to finish someone?
It’s right there when you decide to stomp or leap through any darkness/smoke field. It’s going to last 2-3 seconds. Just like any other stealth ability. Which means you can’t even finish someone in the time you’re stealthed, unless it’s a Shadow Refuge from a thief – in which case he’s just used a 60 second cooldown to finish someone. And you’re saying he shouldn’t be able to do so?
Edit: I suppose while we’re at it, the only viable way to rez someone is doing so while stealthed, too?
It’s a great tactic that should be rewarded, for clever play.
And it’s absolutely interruptable. Just look at the downed fellow. He probably hasn’t moved since he got stealthed by his ally. Now you know where to use Stomp. Or the Hammer knockdown. Or… All the other control abilities you warriors run around with.
(edited by Rika.7249)
ya to bad engi has like the worst downed abilities really the only classes you are saying that you need stealth to finish are the classes that have broken downed abilities so you reasoning is its viable because how else do i kill the op stuff which is something you should never have to say
ya to bad engi has like the worst downed abilities really the only classes you are saying that you need stealth to finish are the classes that have broken downed abilities so you reasoning is its viable because how else do i kill the op stuff which is something you should never have to say
If I decide to use a cooldown to finish you, that’s my problem. The guy who’s lying on the ground should be laughing his bottom off. That cooldown might be what’s killing me 20 seconds later.
Yet, it’s the only way you might get away with a first-finisher. Except against an Elementalist. Their downed state is just pitiful.
First they said downed state cc abilities were OP, and the reply was “use stomp aids”
Now you say stealth stomping is OP, and the reply is “you can still hit them”
Next we will see “nerf necro boon strips, I can’t get my stability stomp off”
Then we will see “buff necro please because we always mysteriously get targeted just before a stomp”
It’s the ONLY viable tactic to finish someone. Else you’ll just find yourself being dazed/knocked/whatnot’ed to death.
Stealth finishing is clever use of stealth, and the reward is appropriate.
So what you’re saying is, it’s the only viable tactic?
So then, it’s balanced that only a couple can do it?
Okay. Sounds fair.
Either that, or you can place a blind on the downed person and you can pray someone’s there to daze the guy who’s trying to resurrect him.
Also, it’s not like it’s a surprise out of the blue. You’ve been fighting the thief/mesmer/engineer/anything because of combofields that create stealth.
It’s not exactly hard to predict when they’re going to fill your throat with a banner.
Besides, you can still hit people in stealth you know. Just throw in the general direction where you think he might be.
its not the only viable tactic the only reason you say that is cause thiefs and memsers are so hard to finish cause there downed abilities but thats a topic for another thread i just feel it would be better if stealth broke when you started casting the down cause you could still get the jump on people but it wouldnt be a free kill like it is now
No. I’m only saying that because the stealthed person has used a cooldown to finish the guy who’s lying on the ground, bleeding to death slowly.
He’s used a bloody cooldown to do that.
OF COURSE he needs to be rewarded for doing so.
So now, you defend the only viable tactic as though it can be countered easily.
That would make it not the only viable tactic.
Yet, you just stated it was.
I see some contradiction in your post there.
So, if it is the only viable tactic, pretty unfair to the other 6 classes, perhaps they should all get a stealthed finisher.
If it isn’t the only viable tactic, then it wouldn’t matter if you lost it, because as you’re stating it is, that must mean you think it’s strong enough to warrant being so.
Interesting.
It’s the ONLY viable tactic to finish someone. Else you’ll just find yourself being dazed/knocked/whatnot’ed to death.
Stealth finishing is clever use of stealth, and the reward is appropriate.
So what you’re saying is, it’s the only viable tactic?
So then, it’s balanced that only a couple can do it?
Okay. Sounds fair.
Either that, or you can place a blind on the downed person and you can pray someone’s there to daze the guy who’s trying to resurrect him.
Also, it’s not like it’s a surprise out of the blue. You’ve been fighting the thief/mesmer/engineer/anything because of combofields that create stealth.
It’s not exactly hard to predict when they’re going to fill your throat with a banner.
Besides, you can still hit people in stealth you know. Just throw in the general direction where you think he might be.
its not the only viable tactic the only reason you say that is cause thiefs and memsers are so hard to finish cause there downed abilities but thats a topic for another thread i just feel it would be better if stealth broke when you started casting the down cause you could still get the jump on people but it wouldnt be a free kill like it is now
No. I’m only saying that because the stealthed person has used a cooldown to finish the guy who’s lying on the ground, bleeding to death slowly.
He’s used a bloody cooldown to do that.
OF COURSE he needs to be rewarded for doing so.So now, you defend the only viable tactic as though it can be countered easily.
That would make it not the only viable tactic.
Yet, you just stated it was.
I see some contradiction in your post there.
So, if it is the only viable tactic, pretty unfair to the other 6 classes, perhaps they should all get a stealthed finisher.
If it isn’t the only viable tactic, then it wouldn’t matter if you lost it, because as you’re stating it is, that must mean you think it’s strong enough to warrant being so.
Interesting.
Blimey, you got me –
I’ll take it back. It’s not the only viable tactic for finishing in general.
It IS however, the only viable 100% finish-in-first-try ability, partially followed by a blinding field on target.
Now, your 200 words have been in vain and I’m patiently awaiting a response as to why stealthing to kill someone should be punished. I know it’s funny derailing discussions into those depressing corners of “I don’t care what your point is, you said this earlier. I don’t care what the point is. You said this, and I read it this way. I read what I want to read, and your point is not what I wanted to read.”
INTARDAZTING.
inb4 another flyby laugh when you come up with some other way to absolutely secure a kill in first try.
(edited by Rika.7249)
Because it’s a lame tactic that makes no sense. You don’t stay in stealth while using other cast time abilities. Why should you be able to stealth while finishing? It’s at odds with the design of the stealth system.
If the problem is with some classes having overpowered downed state CC effects that is absolutely true but the solution is a gimmick it is nerfing downed state CC.
i can live with stealth finishes.. just do a AoE CC.. What is really OPed is stealth rezzes.. Nerf Shadow Refuge!!
the way this game works there should be no 100% way to get the kill if they wanted it to be a 100% chance there would be no downed state you would just die the stealthed takedown totally goes against the idea of the downed state
Stealth stomp is not 100% chance of getting through because stealth does not make you immaterial, just invisible. Aoe rupts from an ally would be the easiest, but you can still aim most other rupts where the thief is hidden and get them.
If a thief or mesmer uses a CD to get a finisher why is it so hard to do the same to stop the finisher from going off? Almost everyone has abilities AoE or single targeted to stop the finisher. Quit getting meta gamed.
Teams need ways to confirm kills in large fights or it will be very hard to actually finish people off, and that’s not very satisfying. Stability/stealth/immunity is how this is being done currently to secure stomps. These abilities often have significant cooldowns, so it’s not like your opponent is spending nothing on the confirm.
inb4 another flyby laugh when you come up with some other way to absolutely secure a kill in first try.
Mist Form, I would argue that that is the closest to 100% guaranteed stomp you can get since you are completely immune to any effect that could interrupt you. It is guaranteed against 6 out of 8 classes (thief and mesmer can avoid it through teleports).
Vayra – Elementalist
Forkrul Assail – Mesmer
If we get rid of stealth finishing we need to bring in stuns/daze/confusion to affect you on downed state
Rank 1X SneekyTheef (T), Wizzizard (M), Gerdierhn (G)
Builds:http://www.gw2builds.org/user/dangermonkey
From the classes I have played each profession has their only ways to combo finishes.
Warrior – Stability
Thief – Stealth
Mesmer – Clone, Stealth
Necromancer – Fear/Mark
Guardian – Shield
Ranger – ?? Haven’t Played
Elementalist – ?? Haven’t Played
Engineer – Haven’t Played but what has stopped me from experience while versing them is KD/ Turrets/Blows me 20 yards away when I am so close to rezing someone lol and immobilize.
Einstein
Nothing wrong with stealth finishers, its a good use of a cd.
In terms of making sense within the theme of a class, a thief stealth stomping has a very assassin feel, which suits it. Guardians being able to res faster with traits and so forth also seems appropriate.
However, the downed state is a key element to this game and classes that have strong skills related to the downed state-stomping/rezzing/multiple ways to avoid being stomped have a large advantage over classes that do not.
The issue I see whether this large advantage has adequately been incorporated into overall class balance.
Interestingly the classes we hear most complaints about being OP are the ones with strong downstate related skills (including stealth stomping etc).
Each class has a methods to enable them to finish an enemy undisturbed whether it be stealth, stability, block, blind, distortion or quickness. Most Professions have two ways to stomp a player. Thieves have blind and stealth for example.
if there is something annoying, its so many interrupt abilites in downed state, thanks god we can use blind/stealth to prevent them
im a thief and i dont mind if they do this.
but id rather they didnt.
ur opponent burns a 1min cd just to finish u,
that makes him vulnerable to your team mates for the rest of the fight.
It really bothers you? heheh, I find that very smart and skilled to do…not a lot of players will do that.
Same for example when Ele goes in Mist Form to finish you so he can’t be interrupted! OPS, I gave you one pro tip, oh well…
It works both ways. You can also stealth res people. Each class has little tricks they can use and should use to stomp people. Stomping is one of the most important parts of the game. If you get knocked back and let them get a res off, it can completely change a fight. Warrior is the only class i can think of that doesn’t really have much in the stomping utility department. They have to blow their one stability on a pretty long cd.
idk how other people feel but i feel like for mesmers and thieves when they go stealth the stealth should break when they start to cast the finisher as it breaks if they cast anything else it seems like a big consistancy issue
yes ik my grammer sucks btw
uhm…you mean the execute im gathering ? if you have non targetable interrupt that will work on the thief.
but honestly, the thief provides so little for his teamates outside of a couple stealth options nobody takes and a couple steal traits everyone takes (thrill of hte crime, bountiful theft)
is it so wrong that they provide some tangible utility in pvp? i use my aoe stealth CD to gain some protection and to help rez/finish people.
sorta makes sense for the sneaky guy to be good at finishing people off, we are supposed to be dirty fighters after all.
It’s the ONLY viable tactic to finish someone. Else you’ll just find yourself being dazed/knocked/whatnot’ed to death.
Stealth finishing is clever use of stealth, and the reward is appropriate.
Exactly. And they are totally balanced because they are on the mesmer and thief class.
It’s the ONLY viable tactic to finish someone. Else you’ll just find yourself being dazed/knocked/whatnot’ed to death.
Stealth finishing is clever use of stealth, and the reward is appropriate.
Exactly. And they are totally balanced because they are on the mesmer and thief class.
just cuz people complain about thieves and mesmers doesnt exactly mean they should have there stomp/rez utility taken awaykitten/p>
It’s the ONLY viable tactic to finish someone. Else you’ll just find yourself being dazed/knocked/whatnot’ed to death.
Stealth finishing is clever use of stealth, and the reward is appropriate.
Exactly. And they are totally balanced because they are on the mesmer and thief class.
Also on Ele. Is he now OP?
Ele finisher uses pretty much his only survivability cooldown and puts it on a 90 sec cooldown. This on the squishiest class in the game (light armor + lowest hp table).
But yes the problem is not so much stealth stomp as the fact that it’s so unequally distributed, like almost everything else in this game.
Mesmers and Thiefs not only get ridiculously overpowered downed states, they also have the abilities that make stomping easiest. GG Arenanet. >< And then they also have the best ability to down people in the first place. It is really mindboggling.