Stealth should partially contest points
Right now stealth is ‘balanced’ around the concept that you cannot cap while stealthed. This allows for thieves to have extensive access to stealth, as well as all kinds of benefits while in stealth.
Letting stealth cap points would mean thieves would get less access to stealth and fewer benefits while in stealth.
I’m all for it.
Stealth capping, yeah lol seems fun. Why not even let rangers pet cap and decap……
Explain to me how this will increase the game’s skill cap while reducing the viability of low skill strategies.
One of the dumbest ideas ever.
And I play thief so don’t come with that “hurr you just hate thief” argument.
D/D can perma stealth.
D/P can stealth for like 30 seconds even without shadow arts. So no, it will never happen.Uhhh no, D/P pseudo-permastealth is being nerfed next patch and D/D can’t get it unless they’re fighting someone who doesn’t know how to dodge or fighting a pet build. Even so, a Thief chaining CnD on a point isn’t capping it because their opponent will be on the point anyway.
I’m still waiting to hear a good reason why Thieves shkuldnt be able to contest in stealth besides “lol fief char in stelth is op day r invuln cos u cant kill somethin u cant c!!!”
did i say d/p perma stealth? d/p even wihout perma stealth can stealth for that long with the smoke field + heartseeker + refuge + increased inititative regen on december + optional utilities.
d/d can stealth forever by just chaining cnd when stealth wears off. A thief in stealth isnt capping but is contesting, preventing the cap for the other team.
If you can’t see by yourself why it would be a bad idea i don’t know what to tell you lol
Imagine your team is closing in on the 500 point mark and the other team is at 450 with a 2 cap. They need a 3 cap ASAP and then they go to far point to make the clutch play of their lives and decap! BUUUT there’s a thief there and instant shadow refuge!
Honestly how can you not see? Thieves would become impossible to debunk 1v1 lol
Did no one read the original post? The idea was to allow stealthed characters to contest at a reduced effectiveness. All the talk about a perma stealth thief contesting indefinitely would be completely impossible. It’d only add a few seconds that thieves and mesmers could hold on to a cap before letting it neutralize. I even said ‘partially’ in the title of the thread.
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One of the dumbest ideas ever.
And I play thief so don’t come with that “hurr you just hate thief” argument.
D/D can perma stealth.
D/P can stealth for like 30 seconds even without shadow arts. So no, it will never happen.Uhhh no, D/P pseudo-permastealth is being nerfed next patch and D/D can’t get it unless they’re fighting someone who doesn’t know how to dodge or fighting a pet build. Even so, a Thief chaining CnD on a point isn’t capping it because their opponent will be on the point anyway.
I’m still waiting to hear a good reason why Thieves shkuldnt be able to contest in stealth besides “lol fief char in stelth is op day r invuln cos u cant kill somethin u cant c!!!”
That’s OK. We can allow stealth to cap point but personally bar you from playing thief and be on the receiving end of the changes. We’ll see how it goes then
instead of stealth, maybe build for point decap? scorpion wire enemy out of point, basilisk venom, shadow step to point, immobilize(venom or pistol 2)/basilisk again if extra venom build.
repeat application of immobilize if cleansed. thief guild for extra scorpion wire. use a tanky amulet. role is to keep point neutralized until help comes
stealth is not used for contesting or capturing points.
perhaps you all stealth contesting capturing points thieves need to get that into your heads.
instead of stealth, maybe build for point decap? scorpion wire enemy out of point, basilisk venom, shadow step to point, immobilize(venom or pistol 2)/basilisk again if extra venom build.
repeat application of immobilize if cleansed. thief guild for extra scorpion wire. use a tanky amulet. role is to keep point neutralized until help comes
lol have you tried to do this to someone, or are you just theory crafting?
You do know that scorpion procs basi right? Let’s say that you mean to basi AFTER the scorpion wire…and what happens when someone uses a stunbreak and hop back on point? You basi them on point and pistol 2 to immob him on point?
Theories will always sound so much easier than in game.
Oh, and scorpion wire is one of the most bugged skill in the game, it’s a RNG in itself if it works or gets obstructed, or simply doesn’t pull.
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(edited by Amaterasu.6280)
did i say d/p perma stealth? d/p even wihout perma stealth can stealth for that long with the smoke field + heartseeker + refuge + increased inititative regen on december + optional utilities.
d/d can stealth forever by just chaining cnd when stealth wears off. A thief in stealth isnt capping but is contesting, preventing the cap for the other team.
You heavily implied it, but I apologise for interpreting what you said incorrectly. I just tried it myself and I could only get 28 seconds, but at that point I exited stealth and wasn’t able to enter it again for another 3 seconds while Hide in Shadows came off of CD. That 3 second window is more than enough to kill even the most highly armoured of Thieves, especially with the CC heavy meta.
If you can’t see by yourself why it would be a bad idea i don’t know what to tell you lol
Imagine your team is closing in on the 500 point mark and the other team is at 450 with a 2 cap. They need a 3 cap ASAP and then they go to far point to make the clutch play of their lives and decap! BUUUT there’s a thief there and instant shadow refuge!
You mean the small circle the size of a point with the big house over it and a bright red neon sign that says “AOE HERE LOL” with a flashing yellow arrow pointing in the centre? Congratulations, you killed the Thief after 3 seconds and have begun capping the point for that clutch win!
Here’s a far more realistic scenario:
Imagine your team is closing in on the 500 point mark and the other team is at 450 with a 2 cap. They need a 3 cap ASAP and then they go to far point to make the clutch play of their lives and decap! BUUUT there’s a bunker Guardian/Ranger/Warrior/Elementalist/Engineer and instant insert numerous abilities these professions have to stay alive here!.
Honestly how can you not see? Thieves would become impossible to debunk 1v1 lol
I kill stealthed Thieves all the time, perhaps you should roll one and learn how to counter them? I’m happy to give you a few tips if you’re having trouble, just send me a PM on the forum. (Y)
That’s OK. We can allow stealth to cap point but personally bar you from playing thief and be on the receiving end of the changes. We’ll see how it goes then
You may want to hold on to your hat because this news may come as a massive shock to you, but I already fight other Thieves on my Thief!
I know, I know, but there you go. Still, even on another class I would be able to counter it because after so many hours on a Thief I know how to counter stealth. Considering how small the points are (Foefire mid being an exception, but that’s the only challenging situation), anyone will be able to kill a stealthed Thief contesting the point if they know how to predict his movements. So sure, go ahead and ban me from the Thief, I’ll just counter them on another class with the knowledge that I have of my usual main, lol…
Seriously, it’s not hard. You should try rolling a stealthy Thief (10/30/30/0/0 works well enough) with D/P or D/D + SB and try it out for yourself. Maybe you’ll learn a thing or two.
stealth is not used for contesting or capturing points.
perhaps you all stealth contesting capturing points thieves need to get that into your heads.
Games evolve and change all the time baby, perhaps you anti-Thieves need to get that into your heads.
all is vain
no….
Games evolve and change all the time baby, perhaps you anti-Thieves need to get that into your heads.
say what you will.
stealth contesting and capturing points will not happen.
Games evolve and change all the time baby, perhaps you anti-Thieves need to get that into your heads.
say what you will.
stealth contesting and capturing points will not happen.
Yeah, it probably won’t, but unless you sekretly work for Anet you know just as much as I do.
all is vain
There have been suggestions like this before, i am not sure if it may be OP in the way you suggested it.
Stealth should at the very minimum be able to contest a point. By the i mean, whilst in stealth you can not cap or have your point tick towards being capped when there is no enemy on it, as well as your enemy can not cap the point being ticked towards them capping whilst you are in stealth and on the point.
Currently for classes such as thiefs and mesmer were given defensive mechanics such as stealth, they have to make a decision of letting the point cap in their enemies favour or dying due to being constantly targeted.
The most balanced way to make this would be:
- Not being able to cap (or neutralize?) whilst stealthed.
- The enemy can not cap (or neutralize?) whilst you are stealthed on it. (Keeping the point contested)
- Capping past a neutralized point can only be done unstealthed.
- Stealth stops contesting a point after 5 seconds
- You can not contest a point for 4-8 secs after coming out of stealth(or similar ICD on it to prevent trolling stealth)
This way, classes with heavy reliance on stealth as a defensive mechanic can still put in as much on a conquest mode map as other classes, right now they are at a disadvantage when fighting on a node.
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Capping/decapping by pushing the opponnent off the node is a major thing in this combat system. How will you ever cap a shrine if 1 thief/mesmer just holds it neutral all day long while steahlted? A real bad idea.
Right now stealth is ‘balanced’ around the concept that you cannot cap while stealthed. This allows for thieves to have extensive access to stealth, as well as all kinds of benefits while in stealth.
Letting stealth cap points would mean thieves would get less access to stealth and fewer benefits while in stealth.
I’m all for it.
If they nerf stealth to give them that option i´m for it too.
Right now stealth is ‘balanced’ around the concept that you cannot cap while stealthed. This allows for thieves to have extensive access to stealth, as well as all kinds of benefits while in stealth.
Letting stealth cap points would mean thieves would get less access to stealth and fewer benefits while in stealth.
I’m all for it.
If they nerf stealth to give them that option i´m for it too.
they are already nerfing stealth…
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Worst idea ever, dudes no wonder why this game die. Just nonesense
No, it should not.
No matter how slow, this would allow a player to capture, stop or slow down capture progress without being seen.
Conquest maps can be won with just captures and running from fights all the time if your team manages to outrun the enemy and distract them outside points, just like in the horribly boring AB battles in GW1.
It’s Player versus Player, not Player vs"Cowardly ghosts that will avoid combat at all costs". Even spies in Team Fortress 2 will have to lose invisibility and disguises while capturing, same with any half-decent game that involves capturing locations.
One can’t capture a point with exposing themselves to combat.
That is just common sense.
This idea was not particularly well received in the Thief forums, but I honestly still think it could work.
https://forum-en.gw2archive.eu/forum/professions/thief/Stealth-Mechanic-Without-100-Invisibility/
I’d say, let stealth maintain the point or move it from enemy’s control to neutral but never cap it in your favor.
That way if you’re defending you don’t have to worry about the point instantly going grey when you’re fighting.
If you’re attacking you can capitalize on someone leaving the circle, but you also can’t just completely take it safely without killing them.
Edit: I’m a stealth mesmer and having points go to the enemy then back to me after killing the enemy (while I’m defending) is such a PITA. The situation should never arise where I successfully defend a point without leaving it and have it taken by the enemy or turned grey.
(edited by ClinkyDink.9364)
So I can actually see when a thief is on the point and know when to use my aoe on them?
Ok, fine!^^
because he doesn’t know it himself