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Posted by: Saiyan.1704

Saiyan.1704

1050 Condition
1050 Power
560 Vitality
560 Precision

and/or

1050 Power
1050 Precision
560 Vitality
560 Condition

There is no 560 Vita + Condi dps amulet. I don’t want vita with healing stats or vita with toughness stats. Give me just 560 vita + dps stats please.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

now would be a good time to introduce 5 stats amulets !

900 Power
900 Condition Damage
560 Vitality
560 Toughness
560 Precision

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Posted by: Wolfric.9380

Wolfric.9380

would love this five stat one but douped it comes.

This would be some i take:

1050 Condition
1050 Power
560 Toughness
560 Precision

1050 Condition
1050 Healing
560 Toughness
560 Precision

1050 Condition
1050 Healing
560 Toughness
560 Expertise

Or just wanderer that swaps Toughness and precision :-)

1050 Condition
1050 Toughness
560 Precision
560 Expertise

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Posted by: Alekt.5803

Alekt.5803

1050 Condition
1050 Power
560 Vitality
560 Precision

and/or

1050 Power
1050 Precision
560 Vitality
560 Condition

There is no 560 Vita + Condi dps amulet. I don’t want vita with healing stats or vita with toughness stats. Give me just 560 vita + dps stats please.

We’re probably going to see Mercenary Amulet swapped into something similar since balancing Reaper is going to be impossible for Anet.

Alerie Despins

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Posted by: foste.3098

foste.3098

1050 power
1050 precision
560 toughness
560 ferocity

I want this, because the only viable amulet with ferocity is marauder and this would be a good alternative for classes with medium and high base hp.

Or anet can expand the system and let us select stats on amulets or at the very least bring back the jewel, 1 item that holds all tats is way to restrictive on builds.

see no evil ,until i stab you

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Posted by: Wolfric.9380

Wolfric.9380

Well as usual. More flexibility would please players. But also make it harder to react to balace issued. But i donĀ“t see a problem in spliting stats into armor and trinkes.
Either you give one primary and one secondary in each and pack it to avoid something like primary toughness and healing being combinable or split the amultets.
So we would propably have 3-5 armor and 3-5 amulet pieces each with two stats which will make a good number of combinations available leaving out the extreme bunker options.