Stomp channel still interrupted by stealth?
It doesnt need to change. A lot of thieves carry SR for the res-ability that it gives. It adds safe resses and gives some interesting gameplay. If you see a thief approaching or you have a downed thief and he had already used his “2” downed skill, his “3” skill will almost be off CD. Just cleave after he uses his 2…so easy.
Ride the Lightning: Movement speed adjustments
no longer affect the intended travel distance.
-The Pros at ANET
no longer affect the intended travel distance.
-The Pros at ANET
Isn’t it if you cannot see your enemy or they are out of range at the moment you finish your stomp it is unsuccessful? It provides the only counter-play to stability stomps besides killing the enemy (lets be honest here, not exactly counter-play)
I mean if your enemy autos and breaks their stealth they still get finished. If your actively being stomp blocked by stealth you should prob be cleave killing the target.
Please skill/trait split and give control to the PvP team. Karl is fucking killing us