Stomping While Invisible? Working as intended?

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Posted by: mcavey.8523

mcavey.8523

Hi,

I was wondering if there was any mention of whether “stomping while invisible” is working as intended? I searched the forum and could not locate anything on this?

I haven’t found a counter to someone stomping while invisible because both you and your team mates can’t target anyone. This removes the whole rationale and purpose behind downed state abilities then, no? I think some classes might have an aoe knockback(could be wrong) but most don’t. Elementalists can, however, root the stomper near his/her corpse so it will force them to stomp them (playful sarcasm).

If someone has a solution aside from not dying, please share.

Thanks.

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Posted by: BigTeeHunter.4913

BigTeeHunter.4913

Currently, Mesmers, Theifs and Guardians only can avoid the stealth stomp (engii’s too, if they have been left alone for long enough) It’s annoying, but then again, so is stability stomp right? Its all gameplay features, the player has to hold back their stability or stealth in anticipation of a down, so its not all that..

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Posted by: MaXi.3642

MaXi.3642

yes it is, you can even use some utility abilities like Mist Form, anything what gives invulnerability or stability, there are many choices how to grant almost 100% stomp on profession with interupt but many of them rely on cooldowns quite a lot

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Posted by: kagemitsu.3657

kagemitsu.3657

It’s a legit tactic, sadly.

I usually drop a fear mark onto a teammate when I notice he’s getting invis-stomped, that usually takes care of the stomper. Besides that, you can only hope your team has some sort of knockback AoE or any other control ability that doesn’t require a target.

In a 1v1 you’re mostly screwed. Unless you can go invisible yourself when downed, or you’re a guardian with the downed knockback, there isn’t much you can do. :\

(class stronger than mine) is OP. (my class) is underpowered. (classes I beat easily) are fine.

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Posted by: Mammoth.1975

Mammoth.1975

If you’re not playing to win, don’t complain when you lose.

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Posted by: Blazer Hellsing.9184

Blazer Hellsing.9184

Yes, why shouldn’t it be? Stability from other professions also has the same effect to an extent.

Main: Thief
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)

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Posted by: Sprawl.3891

Sprawl.3891

Yes, why shouldn’t it be? Stability from other professions also has the same effect to an extent.

stability is a boon and can be stripped, you can’t strip stealth

Sprawl – Necro – Eredon Terrace

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Posted by: Blazer Hellsing.9184

Blazer Hellsing.9184

Yes, why shouldn’t it be? Stability from other professions also has the same effect to an extent.

stability is a boon and can be stripped, you can’t strip stealth

Stripped=removed a.ka stopped/prevented. Yes you can infact stop/prevent the stealth stomp.

I am sorry bad PvP’rs, at least your “hurr durr backstab is OP” cries had a (weak) basis, this topic has no basis at all, there is nothing wrong with Stealth stomping.

Main: Thief
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)

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Posted by: nldixon.8514

nldixon.8514

Yes, why shouldn’t it be? Stability from other professions also has the same effect to an extent.

stability is a boon and can be stripped, you can’t strip stealth

Stripped=removed a.ka stopped/prevented. Yes you can infact stop/prevent the stealth stomp.

I am sorry bad PvP’rs, at least your “hurr durr backstab is OP” cries had a (weak) basis, this topic has no basis at all, there is nothing wrong with Stealth stomping.

How do you stop a stealth stomp? Because on my Ranger this is how it usually goes:

Thief starts to stomp (or uses a stealth skill to disappear). I wait until the stomp is almost before interrupting. Thief wait a second, reapplies stealth, stomps me. If I sit there and throw rocks while he’s stealthed, guess what happens?

Sometimes I might have my wolf out and he’ll howl and send the Thief running for a second, but he comes right back and starts to stomp again. Usually from stealth.

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Posted by: BigTeeHunter.4913

BigTeeHunter.4913

stability is a boon and can be stripped, you can’t strip stealth

Stripped=removed a.ka stopped/prevented. Yes you can infact stop/prevent the stealth stomp.

I am sorry bad PvP’rs, at least your “hurr durr backstab is OP” cries had a (weak) basis, this topic has no basis at all, there is nothing wrong with Stealth stomping.[/quote]

How do you stop a stealth stomp? Because on my Ranger this is how it usually goes:

Thief starts to stomp (or uses a stealth skill to disappear). I wait until the stomp is almost before interrupting. Thief wait a second, reapplies stealth, stomps me. If I sit there and throw rocks while he’s stealthed, guess what happens?

Sometimes I might have my wolf out and he’ll howl and send the Thief running for a second, but he comes right back and starts to stomp again. Usually from stealth.[/quote]

So your saying you were almost stomped, set back, then stomped second time? You’ve bought yourself time, if your not back up by then, your probably not getting up. Sounds like you did a pretty good job of avoiding a stealth stomp there.

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Posted by: Mammoth.1975

Mammoth.1975

Err, stealth or no stealth that story remains the same. You got your daze off, that’s about all you can do against anyone 90% of the time.

If you’re not playing to win, don’t complain when you lose.

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Posted by: Blazer Hellsing.9184

Blazer Hellsing.9184

Yes, why shouldn’t it be? Stability from other professions also has the same effect to an extent.

stability is a boon and can be stripped, you can’t strip stealth

Stripped=removed a.ka stopped/prevented. Yes you can infact stop/prevent the stealth stomp.

I am sorry bad PvP’rs, at least your “hurr durr backstab is OP” cries had a (weak) basis, this topic has no basis at all, there is nothing wrong with Stealth stomping.

How do you stop a stealth stomp? Because on my Ranger this is how it usually goes:

Thief starts to stomp (or uses a stealth skill to disappear). I wait until the stomp is almost before interrupting. Thief wait a second, reapplies stealth, stomps me. If I sit there and throw rocks while he’s stealthed, guess what happens?

Sometimes I might have my wolf out and he’ll howl and send the Thief running for a second, but he comes right back and starts to stomp again. Usually from stealth.

Thanks for proving my point that you Thief haters have no basis with this complaining about stealth stomping.

So a Thief stealths, stomps you wait and count in your head how long there is left and interrupt the stealth stomp, the thief waits some seconds for the exposed condition to be removed, stealths and stomps you.

Is that correct?

Do you realize that the Thief would actually have finished you faster if he didn’t even go for the stealth? since he wasted 2 seconds stealthing and 1-2 sec for the exposed condition to fade.

What if a Warrior was stomping you? What difference is there? not much.

Stealth stomping is only convenient and helps when the the Thief is low on health, which is logical and justified for a profession which has low health and armor by default.

Now there might be cases where I stealth and stomp you from behind so your interrupt doesn’t land etc. but the point still stands.

Also you ask how stealth stomping can be stopped 100%? Read:

http://wiki.guildwars2.com/wiki/Shield_of_Absorption
http://wiki.guildwars2.com/wiki/Magnetic_Inversion
http://wiki.guildwars2.com/wiki/Staggering_Blow
http://wiki.guildwars2.com/wiki/Gust
http://wiki.guildwars2.com/wiki/Illusionary_Wave
http://wiki.guildwars2.com/wiki/Air_Blast
http://wiki.guildwars2.com/wiki/Chilling_Wind
http://wiki.guildwars2.com/wiki/Reaper%27s_Mark
http://wiki.guildwars2.com/wiki/%22Fear_Me!%22
http://wiki.guildwars2.com/wiki/Updraft
http://wiki.guildwars2.com/wiki/Stomp
http://wiki.guildwars2.com/wiki/Thump
http://wiki.guildwars2.com/wiki/Tornado
http://wiki.guildwars2.com/wiki/Big_Ol%27_Bomb
http://wiki.guildwars2.com/wiki/Wave_of_Light
http://wiki.guildwars2.com/wiki/Shadow_Escape
http://wiki.guildwars2.com/wiki/Deception_

Thief haters should go back and complain about a normal/decent build like backstab build, while we good Thieves lol at you for not knowing that there are 3 other builds which are atleast two times better than backstab build in a serious sPvP/tPvP environment.

Main: Thief
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)

(edited by Blazer Hellsing.9184)

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Posted by: nldixon.8514

nldixon.8514

So your saying you were almost stomped, set back, then stomped second time? You’ve bought yourself time, if your not back up by then, your probably not getting up. Sounds like you did a pretty good job of avoiding a stealth stomp there.

How do you figure that sounds like you avoided or prevented a stealth stomp? You still get stealth stomped. A Thief with a dagger off-hand (i.e., most of them) can disappear every three seconds.

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Posted by: Blazer Hellsing.9184

Blazer Hellsing.9184

So your saying you were almost stomped, set back, then stomped second time? You’ve bought yourself time, if your not back up by then, your probably not getting up. Sounds like you did a pretty good job of avoiding a stealth stomp there.

How do you figure that sounds like you avoided or prevented a stealth stomp? You still get stealth stomped. A Thief with a dagger off-hand (i.e., most of them) can disappear every three seconds.

Oh wow… you are that bad at sPvP, I feel bad for you. Think about what you have said before replying.

Main: Thief
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)

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Posted by: mcavey.8523

mcavey.8523

Yes, why shouldn’t it be? Stability from other professions also has the same effect to an extent.

stability is a boon and can be stripped, you can’t strip stealth

Stripped=removed a.ka stopped/prevented. Yes you can infact stop/prevent the stealth stomp.

I am sorry bad PvP’rs, at least your “hurr durr backstab is OP” cries had a (weak) basis, this topic has no basis at all, there is nothing wrong with Stealth stomping.

How do you stop a stealth stomp? Because on my Ranger this is how it usually goes:

Thief starts to stomp (or uses a stealth skill to disappear). I wait until the stomp is almost before interrupting. Thief wait a second, reapplies stealth, stomps me. If I sit there and throw rocks while he’s stealthed, guess what happens?

Sometimes I might have my wolf out and he’ll howl and send the Thief running for a second, but he comes right back and starts to stomp again. Usually from stealth.

Thanks for proving my point that you Thief haters have no basis with this complaining about stealth stomping.

So a Thief stealths, stomps you wait and count in your head how long there is left and interrupt the stealth stomp, the thief waits some seconds for the exposed condition to be removed, stealths and stomps you.

Is that correct?

Do you realize that the Thief would actually have finished you faster if he didn’t even go for the stealth? since he wasted 2 seconds stealthing and 1-2 sec for the exposed condition to fade.

What if a Warrior was stomping you? What difference is there? not much.

Stealth stomping is only convenient and helps when the the Thief is low on health, which is logical and justified for a profession which has low health and armor by default.

Now there might be cases where I stealth and stomp you from behind so your interrupt doesn’t land etc. but the point still stands.

Also you ask how stealth stomping can be stopped 100%? Read:

http://wiki.guildwars2.com/wiki/Shield_of_Absorption
http://wiki.guildwars2.com/wiki/Magnetic_Inversion
http://wiki.guildwars2.com/wiki/Staggering_Blow
http://wiki.guildwars2.com/wiki/Gust
http://wiki.guildwars2.com/wiki/Illusionary_Wave
http://wiki.guildwars2.com/wiki/Air_Blast
http://wiki.guildwars2.com/wiki/Chilling_Wind
http://wiki.guildwars2.com/wiki/Reaper%27s_Mark
http://wiki.guildwars2.com/wiki/%22Fear_Me!%22
http://wiki.guildwars2.com/wiki/Updraft
http://wiki.guildwars2.com/wiki/Stomp
http://wiki.guildwars2.com/wiki/Thump
http://wiki.guildwars2.com/wiki/Tornado
http://wiki.guildwars2.com/wiki/Big_Ol%27_Bomb
http://wiki.guildwars2.com/wiki/Wave_of_Light
http://wiki.guildwars2.com/wiki/Shadow_Escape
http://wiki.guildwars2.com/wiki/Deception_

Thief haters should go back and complain about a normal/decent build like backstab build, while we good Thieves lol at you for not knowing that there are 3 other builds which are atleast two times better than backstab build in a serious sPvP/tPvP environment.

Hi Hellsing,

This wasnt a post about Thieves as Mesmers can do it as well. It’s about countering a stealth stomp via a counter. What you listed were ways a stomp could be countered..not a stealth stomp. No one is asking for a nerf, just a solution.

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Posted by: Mammoth.1975

Mammoth.1975

All of those are aoe effects. They’ll interrupt a stealth stomp. Well, except the ones that teleport you away from the stomper, but those will also interrupt a stealth stomp obviously.

If you’re not playing to win, don’t complain when you lose.

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Posted by: mcavey.8523

mcavey.8523

All of those are aoe effects. They’ll interrupt a stealth stomp.

So essentially what Im gathering is that if I don’t play an engineer or guardian-if I play my elementalist, there is no way to counter a stealth stomp (without another team member) therefore deeming her downed state abilities null and void(useless) as there’s a 6-7 active recast timer for mist form.

Thanks in advance.

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Posted by: KogarasuMaru.7036

KogarasuMaru.7036

All of those are aoe effects. They’ll interrupt a stealth stomp.

So essentially what Im gathering is that if I don’t play an engineer or guardian-if I play my elementalist, there is no way to counter a stealth stomp (without another team member) therefore deeming her downed state abilities null and void(useless) as there’s a 6-7 active recast timer for mist form.

Thanks in advance.

If you play elementalist, expect to be stomped stealthed or not.

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Posted by: Mammoth.1975

Mammoth.1975

Your one daze/knockdown/whatever from most classes downed state isn’t going to help you without assistance from a teammate anyway in 90% of cases. Like I said, I hate it too, but it can be countered. Considering that I can down half the thieves in 8v8 with my downed state autoattack in the time it takes them to stomp me, they kind of need it.

On the other hand, if they didn’t have it, we would probably see a lot less 10k backstabs, since they’d have to stop running builds that need to run away as soon as someone glances in their direction.

All irrelevant though. There are counters to it. That’s what you asked for, that’s what I gave you.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

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Posted by: mouse.1689

mouse.1689

Stealth stomps are intended according to devs. They can still be interrupted by AoE cc like fears and knockdowns. They can also be prevented by just dropping AoE nukes on top of the person who’s about to be stomped. The stealthed person is still taking damage while they’re stomping.

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Posted by: mcavey.8523

mcavey.8523

Thank you for clarifying your post. Your answer – some classes can affect a invisible stomper but other classes cannot but it won’t make a difference. I would beg to differ in terms of “it” making a difference because every second counts. Also I wonder why even put in a downed state to begin with it – if all abilities, regardless of class, cannot counter an invisible stomper(alone, without team mates).

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Posted by: Blazer Hellsing.9184

Blazer Hellsing.9184

Thank you for clarifying your post. Your answer – some classes can affect a invisible stomper but other classes cannot but it won’t make a difference. I would beg to differ in terms of “it” making a difference because every second counts. Also I wonder why even put in a downed state to begin with it if all abilities, regardless of class, cannot counter an invisible stomper(solo).

Why?

To stimulate dynamic combat and team work in PvP. Guild Wars 2 is about team work, the downed state and all the things that belong to it open up a lot of possibilities. My mate gets downed? A guardian can flash there and knock everyone back and rez him, a Thief can drop Shadow Refuge and rez him etc. Enemy players can react to these changes and the whole flow of combat can switch, it keeps the combat fun and dynamic. This also opens other ways of playing support instead of the tradional healer/buff/debuffer garbage.

Main: Thief
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)

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Posted by: nldixon.8514

nldixon.8514

Blazer Hellsing, maybe you should be the one stopping and reading before you start acting like a tool.

My post: October 04, 2012 22:14
Your EDITED post: (edited October 04, 2012 22:15 by Blazer Hellsing.9184)

Since I obviously don’t have a time machine there’s no way I could have read your edited post since I clearly made my post before you wrote your massive list of abilities that no one in a downed state possesses.

Second, I’m not a Thief hater. I actually have a Thief that uses P/D. That means that I (GASP!) have the ability to stealth stomp at will. It’s not an issues with Thieves. It’s an issue with being able to stomp another player with zero chance to fail.

It doesn’t matter if it’s stealth, invulnerability, stability, whatever… That’s not balance. There is a CLEAR advantage for one player in that situation. If you can explain to me how that’s balanced, I’d be more than happy to hear.

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Posted by: milo.6942

milo.6942

Hey guys I think some of you are not quite understanding the purpose of downed state.

Just to be clear, if you are 1v1 and downed, you are dead 97% of the time. It’s irrelevant if the enemy stealths or whatever they do. In fact, if they stealth to stomp you and they weren’t really low on health, they’ve wasted a stealth.

If you are downed and have no allies nearby there’s nothing you can do — you will die. Stealth or not stealth, doesn’t matter.

So, stealth stomping is only really a thing you need to think about in group fights, where you have allies nearby. That’s what the long skill list that was posted was about: they’re aoe interrupts that can easily disrupt a stealth stomp if an ally has them and has sufficient awareness to know what’s going on and use it.

Thanks for reading, the end.

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Posted by: nldixon.8514

nldixon.8514

Hey guys I think some of you are not quite understanding the purpose of downed state.

Just to be clear, if you are 1v1 and downed, you are dead 97% of the time. It’s irrelevant if the enemy stealths or whatever they do. In fact, if they stealth to stomp you and they weren’t really low on health, they’ve wasted a stealth.

If you are downed and have no allies nearby there’s nothing you can do — you will die. Stealth or not stealth, doesn’t matter.

So, stealth stomping is only really a thing you need to think about in group fights, where you have allies nearby. That’s what the long skill list that was posted was about: they’re aoe interrupts that can easily disrupt a stealth stomp if an ally has them and has sufficient awareness to know what’s going on and use it.

Thanks for reading, the end.

I totally understand his reasoning behind posting the list, I understand that you’re most likely going to die when you go down before the other person in a one on one, and I understand the purpose of downed state.

The problem is that stealth (and stability, invulnerability, etc.) is that it removes the ability for anyone to counter your stomp short of straight out killing the person stomping. Stealth is less of an issue than the other, because it doesn’t make you immune from CC, but it doesn’t change the fact that there is an unfair advantage given.

The same applies to reviving. It’s not just about stomps. It’s not a very balanced system at the moment.

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Posted by: mouse.1689

mouse.1689

Second, I’m not a Thief hater. I actually have a Thief that uses P/D. That means that I (GASP!) have the ability to stealth stomp at will. It’s not an issues with Thieves. It’s an issue with being able to stomp another player with zero chance to fail.

Not trying to be a jerk, but how is it zero chance to fail? Are you talking about solely in a 1v1 scenario? If you are, it probably doesn’t matter anyway. If you’re not, then the following things can prevent a stealth stomp:

  • An AoE Knockback
  • An AoE Fear
  • An AoE Pull
  • AoE damage on top of the downed player if the Thief is at low health
  • An ally using quickness to rally the downed player before the Thief can complete the stomp
  • Ranger’s #2 downed ability on another nearby enemy, which will also daze the Thief
  • Elementalist #3, Guardian #2, Thief #2, Mesmer #2 downed abilities can also be used to prevent stealthed stomps

There’s counterplay there.

EDIT: Was typing this while you were making that last post.

(edited by mouse.1689)

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Posted by: nldixon.8514

nldixon.8514

Second, I’m not a Thief hater. I actually have a Thief that uses P/D. That means that I (GASP!) have the ability to stealth stomp at will. It’s not an issues with Thieves. It’s an issue with being able to stomp another player with zero chance to fail.

Not trying to be a jerk, but how is it zero chance to fail? Are you talking about solely in a 1v1 scenario? If you are, it probably doesn’t matter anyway. If you’re not, then the following things can prevent a stealth stomp:

  • An AoE Knockback
  • An AoE Fear
  • An AoE Pull
  • AoE damage on top of the downed player if the Thief is at low health
  • An ally using quickness to rally the downed player before the Thief can complete the stomp
  • Ranger’s #2 downed ability on another nearby enemy, which will also daze the Thief
  • Elementalist #3, Guardian #2, Thief #2, Mesmer #2 downed abilities can also be used to prevent stealthed stomps

There’s counterplay there.

Sorry, I wasn’t very clear in my statement. I was referring to the ability to stomp (or revive) while being effectively immune to any retaliation. It’s more noticeable with invulnerability and stability. That’s why I said, “It’s not an issues with Thieves. It’s an issue with being able to stomp another player with zero chance to fail.” It was just following my example of playing on my Thief, so it made it sound like I was referring specifically to stealth.

My opposition isn’t to JUST stealth stomping. My opposition is to any ability that prevents one player from having that much of an advantage over another player in a one on one situation or in a group situation.

[Edit: Ha. Typed this while you were editing your post.]

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Posted by: nldixon.8514

nldixon.8514

I should also add that I really do like the way stealth works in GW2, as well as stability and invulnerability. I just don’t like the way the work in regards to downed state.

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Posted by: Nikkle.4013

Nikkle.4013

It doesn’t matter if it’s stealth, invulnerability, stability, whatever… That’s not balance. There is a CLEAR advantage for one player in that situation. If you can explain to me how that’s balanced, I’d be more than happy to hear.

You have the wrong idea of balance. Its not about every one having counters to something but that counters exist. This is why team comps and builds are so important. You choose what utilities and counters you bring to a fight. If you didn’t bring a counter to stealth stomps and the enemy team has stealth stomps then it’s your comp being countered not imbalance. With all this complaining about thiefs I don’t know why more people don’t reroll a hammer-shout warrior.

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Posted by: nldixon.8514

nldixon.8514

It doesn’t matter if it’s stealth, invulnerability, stability, whatever… That’s not balance. There is a CLEAR advantage for one player in that situation. If you can explain to me how that’s balanced, I’d be more than happy to hear.

You have the wrong idea of balance. Its not about every one having counters to something but that counters exist. This is why team comps and builds are so important. You choose what utilities and counters you bring to a fight. If you didn’t bring a counter to stealth stomps and the enemy team has stealth stomps then it’s your comp being countered not imbalance. With all this complaining about thiefs I don’t know why more people don’t reroll a hammer-shout warrior.

You clearly didn’t read my posts.

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Posted by: milo.6942

milo.6942

nldixon, they don’t have a 100% chance to get their stomp off, even if they are invulnerable or stabilitied. For instance, you can aoe stealth an area (can think of 2.5 professions that can do this off the top of my head). Stability can be stripped etc etc, I’m sure you’re aware of all this. What all of this is, is the next level of pvp. Downed state is a central, and complicated, component of pvp. What I mean to say is, it’s up to you to decide how you want to approach this issue. There exist tools to prevent even the most seemingly unstoppable of stomps, the question is whether you build your character to that level of play. It is not a simple matter of invulnerable stompers always winning and it being OP and this needs to be changed and how can this be fair, etc. It’s simply a game mechanic that each side can take more and more drastic steps to enable or deny stomps. These are all advantages with tradeoffs, the question is how much is it worth to you?

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Posted by: nldixon.8514

nldixon.8514

nldixon, they don’t have a 100% chance to get their stomp off, even if they are invulnerable or stabilitied. For instance, you can aoe stealth an area (can think of 2.5 professions that can do this off the top of my head). Stability can be stripped etc etc, I’m sure you’re aware of all this. What all of this is, is the next level of pvp. Downed state is a central, and complicated, component of pvp. What I mean to say is, it’s up to you to decide how you want to approach this issue. There exist tools to prevent even the most seemingly unstoppable of stomps, the question is whether you build your character to that level of play. It is not a simple matter of invulnerable stompers always winning and it being OP and this needs to be changed and how can this be fair, etc. It’s simply a game mechanic that each side can take more and more drastic steps to enable or deny stomps. These are all advantages with tradeoffs, the question is how much is it worth to you?

Invulnerability gives you a 100% chance to stomp someone and cannot be stripped. Same with abilities that provide evasion for a duration: cannot be stripped.

I understand that some of these abilities can be countered, but at that point you end up being forced to bring certain classes into PvP just to be able to counter a cheesy tactic that really shouldn’t exist in the first place. And really the only classes that can reliably and effectively strip stability are Mesmers and Necros. Obviously Mesmers are in no short supply and have no problem getting into tPvP.

Reviving or stomping should simply make you “immune” to stability, invulnerability, or stealth, and should be an unavailable option if any of those states already exist on you.

It seems more like an overlooked mechanic than “advanced PvP” to me. I guess we can agree to disagree, but I really don’t feel like it (immunity while stomping/reviving) has a place in PvP.

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Posted by: Nikkle.4013

Nikkle.4013

You clearly didn’t read my posts.

Well that’s unfortunate I guess. ".There is a CLEAR advantage for one player in that situation. " is what you said. My response is, of course there is an advantage, they brought those utilities to the fight. As everyone as noted, there are counters to every stomp in this game. If you are not using them expect them to stealth stomp you. The more I play tournaments I see that this game is certainly a lot more balanced then other mmo’s i’ve played. I play ele s/f and bring stomp utility for my team. Mesmers are the only class I can’t get a stomp first try on if they blink last second. Assuming they don’t counter my stomps.

Edit:
You can revive people before they get stomped if you have two people rezing, start the rez before they start stomping or use rez utilities like infusion of life or toss elixir r. Or a warrior running 15 tactics I think + mercy can rez faster then a stomp.

(edited by Nikkle.4013)

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Posted by: nldixon.8514

nldixon.8514

You clearly didn’t read my posts.

Well that’s unfortunate I guess. ".There is a CLEAR advantage for one player in that situation. " is what you said. My response is, of course there is an advantage, they brought those utilities to the fight. As everyone as noted, there are counters to every stomp in this game. If you are not using them expect them to stealth stomp you. The more I play tournaments I see that this game is certainly a lot more balanced then other mmo’s i’ve played. I play ele s/f and bring stomp utility for my team. Mesmers are the only class I can’t get a stomp first try on if they blink last second.

Except there aren’t counters to every ability.

How do you counter a Mist Form or Obsidian Skin (or whatever it’s called) stomp? Or an Elixir S stomp?

[Edit: And let’s be honest, a lot of the “counters” to stability and stealth are, at best, chancy. You have to hope the person is in the right place, hope the right boon gets stripped, etc.]

[Edit 2: Also, what happens when you get a stealthed and stabilized Thief? It’s stuff like that that’s just annoying, because there is no real counter.]

(edited by nldixon.8514)

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Posted by: Spicyhash.7605

Spicyhash.7605

My favorite thing to do as a thief is when I down someone and I’m about to stomp them, I activate the running speed signet and it blinds them so their bullkitten knockbacks and interrupts miss.

CD

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Posted by: Nikkle.4013

Nikkle.4013

Well, Mist Form is a 75s cd. 75s for a stomp should be one of the strongest stomps in the game. That being said, rez the guy being stomped. See edit of previous post.

Edit:You can also cc right when your ally goes down and rez. People usually pop the stomp util’s after the person has dropped.

Edit 2: Oversight: quickness rez. Rangers have this covered.

(edited by Nikkle.4013)

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Posted by: nldixon.8514

nldixon.8514

We’ll just have to agree to disagree.

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Posted by: milo.6942

milo.6942

I am trying to tell you it is not a 100% chance — however I will grant it is very very (very) rare.
Like I said, I’ve personally stopped a mist form stomp with my engineer by tossing a stealth field on a downed ally and myself, ressing him and killing the ele (who had used his only stun break). Maybe there are other ways to stop an invulnerable stomp that we’re not quite aware of yet. Stability can also be countered by stealthing your ally.

But I also want to stress that at some point, there is nothing else that can be done. For example staying with mist form — it’s a 75 second recharge skill. If he wants to use that for a stomp, that is a choice that he is going to have to live with for the next minute. It’s a tradeoff. “you can take my bishop with your knight, but my pawn with get you next turn” In this case, pawn is actually any burst class that now doesn’t have to worry about that ele’s stun break.

Stability is a more manageable beast. It is again a question of level of play and what you expect your opponent to do and your team knowing how to handle it. Your player goes down and you expect a stability (being a necro or mesmer or engineer or whatever else that can remove boons, which probably every class has an appropriate skill) and you know your downed ally will try to interrupt him at the last second so you have 2 seconds to get your strip off on the stomper and it removes stab and your ally uses his rupt and you dive in to res him and you get him up just as the enemy is halfway through his 2nd stomp attempt.

The question remains, do you prepare for these situations? Does someone in your team prepare for them, if your class/role can’t handle it? Is it worth it to fit in that extra skill just for preventing stomps? If the enemies are bringing stability and mist form for stomps, the answer is “yes”.

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Posted by: nldixon.8514

nldixon.8514

In my mind it’s a question of, “does being able to stabilized/invulnerability/stealth stomp add any value to PvP?” In my opinion, the answer is no, it doesn’t.

I could see where someone could make a case (your chess example, for instance) that in tPvP there is added value, but it’s a marginal addition at best.

I believe we fundamentally disagree on this subject, but it doesn’t really matter anyway, because the developers are obviously pro-immunity (or whatever you choose to call it) stomping/reviving.

I personally don’t think it adds anything to the game and actually detracts from the fun of sPvP and W3 where it’s generally more chaotic (and fun, in my opinion).

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Posted by: Psychrome.9281

Psychrome.9281

aoe stealth counters all of the above, if your partner has group stealth i dont care what buff boon or stealth a person has…it will stop the stomp no matter what they cant target you and it interrupts the stomp and now you have stealth stomp countered reliably by stealth rez…

balance in its purist form

if we are talking about 1v1 then we are not talking about real structured pvp, the only form of imbalance comes in when an elementalist has no real interrupt to a stomp even the mist form is bad…and to be honest the mist form should be the 2 not the 3 but thats for another discussion.

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Posted by: Fungalfoot.7213

Fungalfoot.7213

This needs to be addressed. Some professions already have awful downed states and this hurts them the most. It doesn’t make it better that the classes with the most overpowered downed states are also the ones utilizing this tactic.

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Posted by: stof.9341

stof.9341

There’s two ways to stop an invulnerable stomp : stealthing the victim or rallying it before the stomp finishes with instant rez skills and the like. Stealthing the victim also has the distinct drawback that you must first make sure it stopped all attacks and didn’t place some DoT AoE somewhere first or else it’s wasted.

There’s SO many ways to stop a stealth stomp : he’s invisible, not invulnerable. Warriors can throw their hammer in the direction the thief was in. If he moves to stomp from a different direction, the stealth will end too early unless he’s traited for better stealth. Rangers can stun with their 2 stealth stompers. Guardians still push back and engineers can also try to blindly throw their 2 skill to try to interrupt. I don’t remember how the necro downed fear works though.

Stealth stomp is basically not a protection against stomp 2 skills but a way to make it harder to use some of them. It’s rather balanced if you ask me. And if a friend is getting stealth stomped, it’s nothing Pistol Whip cannot solve. Now if you ask me, Stability stomps are FAR stronger because boon stripping isn’t exactly a low CD action by itself. Honestly, much better than stealth stomps is doing blind stomps. Now that is effective

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Posted by: Manji.3801

Manji.3801

If you play elementalist, expect to be stomped stealthed or not.

If you down your enemy too, the elementarist will win downed battle 100% — unless it’s a Warrior!

Btw: You can counter ANY (“unfair”) stomp with Battlerezz!

(edited by Manji.3801)