Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
Sustain is what makes Warrior a Warrior, we do not want to tap dance on the keyboard, nor button mash healing skills.
We have already been down this road and warrior was UNPLAYABLE, this was less than kittening 14 months ago.
You want best sustain and best Burst? And be one of the most Passive classes sure that’s interesting gameplay…
You want best sustain and best Burst? And be one of the most Passive classes sure that’s interesting gameplay…
Better than what you’d have
You want best sustain and best Burst? And be one of the most Passive classes sure that’s interesting gameplay…
Dont find it interesting, play something else.
And best burst? please, not my kittening fault you cant find the stunt brake skill button.
(edited by Apolo.5942)
Can see who needs the game to play itself.
And stun break for which one of the 3 low cd stuns before this patch? Such interesting gameplay
(edited by Sly.9518)
Y’all are dumb, can’t be called bad if you’re not actually doing anything
(edited by Koto.1824)
As a warrior main, i can honestly agree with Headbutt cast time nerf, but arc divider? even with quickness it feels delayed… and why did they have to nerf shield bash? These skills are literally predictable as hell now and easy to dodge cause of the slow cast times. If anything they couldv’e nerfed the range on arch divider and i would’ve been ok with that… but nerfing the cast time… wow.. and why did they have to nerf Smash brawler? Couldve at least gave it a second functionality like increased adrenaline gain. Warrior should have base adrenaline gain on getting hit any way and shouldnt have to trait for cleansing ire. Also Rousing Resilience needs to be nerfed. WHY HASN’T ROUSING RESILIENCE BEEN NERFED YET? STOP ENCOURAGING CONDITION BUILDS! With protection uptime and Fumble in this game… power builds render useless against dire/trailblazer stats.. at least from a WvW perspective… i understand those stats dont appear in pvp.. yes i know that so you dont have to come on here trying to be a kitten keyboard hero
To dodge the burst, or to dodge the stuns. Hm, tough one.
Anyways, warrior needs to give or take, either be high sustain or high burst, not the in between. Especially with passive play. Huge no.
You want best sustain and best Burst? And be one of the most Passive classes sure that’s interesting gameplay…
Dont find it interesting, play something else.
And best burst? please, not my kittening fault you cant find the stunt brake skill button.
And it’s not our kittening fault if we’re stunned immediately after because of insanely short CC CDs. We can’t dodge every CC a warrior throws at us.
Arc Divider nerf was just plain awful. Nobody wanted a longer cast time. It already had a cast time enough to help players anticipate the possibility of one. Now there’s literally only a quarter extra second. It does absolutely nothing to help anticipation. The only problem Arc Divider ever had that made it powerful was the range. It just needs a range nerf and maybe add a combo finisher to it because that won’t be an extreme buff and it’ll help distinguish it from Arcing Slice.
This was easily the worst change I found in all the patch notes.
(edited by Zintrothen.1056)
It’s not the sustain it self that is the problem,but the amount of DPS you can dish out at the same time.
If this game was trying to be a balanced skill based PvP game,it would be made so that when you are covered by strong defensive abilities,like invulnerability, resistance, blocks,evades etc etc,you would be able to output only a fraction of your maximum DPS.You would then have to make a choice.
Do I play under the cover of my defences but deal less damage,or go for my maximum burst but be more exposed to enemy attacks.
Like a skill based game should be,and not this spam fest of self playing classes where the whole mode has been demoted to who’s going to use the most gimmicks and be able to spam insane burst spikes continuously and with little to no thought about it.
This applies to every single class in game.
Not just Warrior.
The cheese is real.
I really dislike the cast time changes, I could easily learn to play with Endure pain change, ok, and some boon stacking, but the cast times mess up all the fluidity I built up playing the class, and it’s not a nice thing to feel.
Used to be able to rely on headbutt to try to pin a thief stealing me and snag some form time to time…I can’t really expect that to happen anymore as delay is real and doesn’t land @ moment target could be hit by the skill.
I wouldn’t have minded this cast time if like bull charge it would hit according to proximity.
Would give me a chance to get a thief steal if I’m fast enough, otherwise he’s out of range…
Gain experience, develop skills, make skill shine doing so, nerf skill…search for next usable setup to get nerfed later for the same reasons…
I agree that increasing the cast time of arc divider was a hamfisted approach to nerfing it. All it needed was its range reduced, the cast time was fine on it.
Come on really? Warrior changes are fine.
All that changed was a slight shave to Healing Signet and Shield Bash. Endure Pain did get cut in half, but so did its cooldown. It’s arguably a buff since now you can use it twice a minute instead of just once, plus Defy Pain. You get more use out of it now.
Also Headbutt needed to be changed, imo. It was way too easy to catch people and one-shot them. Arc Divider is not that big of a deal. Any elite specs/skills that get nerfed is ok with me! Supposedly that’s what we wanted!
We’ll be all right.
lel you need to be nerfed for another 30% in all game modes.
No, sustain WAS the problem. I’m completely fine with warrior doing insane amounts of damage, just don’t tank everything I have while you’re doing it. Thank god war has to actually play the game now instead of rely on passives.
I don’t see the problem here. Just about every class got sustain nerfs. We knew this was coming. Anet specifically stated when they rolled out the sigil changes that it would come with some sustain nerfs. Just about every also had their damage toned down a bit. Really, it’s a great patch, but I feel like people are so focused on what happened to their class specifically that they are missing the big picture.
No, sustain WAS the problem. I’m completely fine with warrior doing insane amounts of damage, just don’t tank everything I have while you’re doing it. Thank god war has to actually play the game now instead of rely on passives.
and they nerfed both the damage output and sustain and people ARE STILL CRYING FOR MORE NERFS.
And here i am, putting myself in danger of getting one-shotted for negligible 3k backstab crits and it is considered fine. Wars had to much sustain and too much damage, something was going to get hit at some point. I honestly don’t know what you expected.
Also, don’t forget that other classes got nerfed as well. If warrior remained untouched, they would be stupidly broken.
Can anyone explain to me why Endure Pain has 2 s duration now with 60 s cd, meanwhile Signet of Stone has 6 s duration with 80 s cd (+ the passive ofc)? Something isnt right there..
And here i am, putting myself in danger of getting one-shotted for negligible 3k backstab crits and it is considered fine.
Oh quit the melodrama. Marauder thief has 17k HP. Nothing in sPvP is going to hit you for anywhere near 17k. Gravedigger (the highest base damage skill in the game) barely breaks 10k. Of course a thief will never be hit with gravedigger anyways….
Can anyone explain to me why Endure Pain has 2 s duration now with 60 s cd, meanwhile Signet of Stone has 6 s duration with 80 s cd (+ the passive ofc)? Something isnt right there..
it would be your reading comprehension thats ‘not right’ actually
EP has a 30sec CD
To be honest. I simply don’t see why they nerfed healing signet instead of nerfing how Berzerker could gain Adrenal health version 3x by spamming their F1 or simply nerfing ‘’Dead or alive’’ trait wich is a sustain trait for berzerker only… So core warrior got the nerf along with a patch that was suposed to be aimed at berzerker….
How many kittening core warrior did you see in PvP in the last year or so? About none…
. Gravedigger (the highest base damage skill in the game)
This isnt true
Just putting a perspective. If according to you d/p is so broken, what did it make a warrior that has nearly twice HP pool, by far better sustain and higher dmg?
Just putting a perspective. If according to you d/p is so broken, what did it make a warrior that has nearly twice HP pool, by far better sustain and higher dmg?
Because warriors don’t have extra evades, and have to take everything to the face? Because warriors don’t have teleports and stealth?
. Gravedigger (the highest base damage skill in the game)
This isnt true
The only skill with a higher base is Killshot, but killshot isn’t something you will ever encounter in PvP.
I’m excluding channels though because you can’t really call a channeled skill a “one shot”
To be honest. I simply don’t see why they nerfed healing signet instead of nerfing how Berzerker could gain Adrenal health version 3x by spamming their F1 or simply nerfing ‘’Dead or alive’’ trait wich is a sustain trait for berzerker only… So core warrior got the nerf along with a patch that was suposed to be aimed at berzerker….
How many kittening core warrior did you see in PvP in the last year or so? About none…
Seems that devs have the attention span of a 2 year old…
Just putting a perspective. If according to you d/p is so broken, what did it make a warrior that has nearly twice HP pool, by far better sustain and higher dmg?
Because warriors don’t have extra evades, and have to take everything to the face? Because warriors don’t have teleports and stealth?
so you think it is ok for a class to have high sustain and high dmg just because they can’t port all over the map?
There is a reason that thieves have been perma meta for the entire history of this game, while warriors haven’t.
There is a reason that thieves have been perma meta for the entire history of this game, while warriors haven’t.
Perma Meta right…… * looks back at seasons 1 and 2* Thieves still harassed if there are more than 1 on a team(something or other class is harassed about).
Can anyone explain to me why Endure Pain has 2 s duration now with 60 s cd, meanwhile Signet of Stone has 6 s duration with 80 s cd (+ the passive ofc)? Something isnt right there..
Endure pain’s duration is 2 seconds and the cooldown is 30 seconds. Defy pain is 2 seconds with a cooldown of 60 seconds. Signet of stone is 6 seconds with an 80 second cooldown, there is no passive. Also, Endure pain is a stun break and offers many passives that comes along with its use, Signet of stone is not the same case. You’re overall wrong here.
There is a reason that thieves have been perma meta for the entire history of this game, while warriors haven’t.
Someone forgot season… 1-2… when thieves were getting reported for simply playing the class. And since HoT thief hasn’t been meta for a single tournament.
The best way to regain energy as a thief is to land the #2 daggers AA chain..
This and Channeled Vigor + rune of the adventurer (good for pulmonary chocking condi build) but the rune isn’t meta for power d/p build so nobody know it.
Just putting a perspective. If according to you d/p is so broken, what did it make a warrior that has nearly twice HP pool, by far better sustain and higher dmg?
Because warriors don’t have extra evades, and have to take everything to the face? Because warriors don’t have teleports and stealth?
so you think it is ok for a class to have high sustain and high dmg just because they can’t port all over the map?
Yes actually, yes.
sits and eats his popcorn
Interesting arguments guys, however the classes are not fully balanced, nor will they ever be fully balanced and people just need to accept that. Once you do, GW2 will be slightly more enjoyable. Everyone knows that teef if strong 1v1 and berserker is strong 1v1, 2v1 and 3v1. Difference is that with passives that both classes take, teefs will drop faster to condis and are way more prone to being 1 shotted by the other class. There is a reason why new players are suggested to start with warrior more often than not.
inb4: I play teef yes, but I also play druid/engi and berserker (hammer ftw). Some classes are more…shall we say…“noob friendly” than others. The main point is that classes will never be balanced enough that everyone will be happy. Just adapt to whatever changes, stop complaining and just play. This is a game after all.
sits and eats his popcorn
Interesting arguments guys, however the classes are not fully balanced, nor will they ever be fully balanced and people just need to accept that. Once you do, GW2 will be slightly more enjoyable. Everyone knows that teef if strong 1v1 and berserker is strong 1v1, 2v1 and 3v1. Difference is that with passives that both classes take, teefs will drop faster to condis and are way more prone to being 1 shotted by the other class. There is a reason why new players are suggested to start with warrior more often than not.
inb4: I play teef yes, but I also play druid/engi and berserker (hammer ftw). Some classes are more…shall we say…“noob friendly” than others. The main point is that classes will never be balanced enough that everyone will be happy. Just adapt to whatever changes, stop complaining and just play. This is a game after all.
Not perfectly balanced and unplayable are 2 different things, Anet has a well established track record of the latter one rather than the first one.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.