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Posted by: Chasind.3128

Chasind.3128

Stop nerfing classes/builds/skills and weapons sets, vanilla builds, make everything viable for pvx and start fixing underpowered classes and tweak the overpowered and dont nerf an entire class because losers are crying for it.
There is a difference to being overpowered and being just a good player. For people who dont want HoT, make vanilla builds just as viable as HoT 2ndary specs.

It feels like there is more wrong than right with all the nerfing and “flavor of the month” profession.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

They need to bring the Elite specs in line with the core builds not the other way around, reduce the power creep not enhance it.

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Posted by: Nila.7813

Nila.7813

HoT specs were so overtuned they had to remove every single tanky amulet from PvP. And it’s still not enough. Of course more nerfs are justified.

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Posted by: Aktium.9506

Aktium.9506

Holy kitten no.

What is needed is lots and lots of nerfs for all classes and elite specs.

I’ve said it before and I’m saying it again.

Making everyone OP is not balance.

It. Is. Not. Balance.

The smaller you make the numbers the easier it will be to do shave balancing like they intended to do. But the more power creep you introduce to a game the harder it becomes to balance and the chances of even tiny changes having massive repercussions, usually for the worse, increases.

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Posted by: xeonage.1253

xeonage.1253

YA! HoT is not enough. Give us more block more Invincible more healing more dodge more blind more aoe more passive more condition more boon. One key should have boon block dodge damage clean heal aoe in same time. Let’s us free our fingers and leave this kittening crazy game.

You think their designer is BAD!? No, They are CRZAY.

(edited by xeonage.1253)

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Posted by: HeadCrowned.6834

HeadCrowned.6834

A lot of things (speaking from a PvP perspective) need a nerf actually. The easy road that was taken by Anet was to remove a lot of amulets, but that is clearly ineffective. Lots of things got out of hand, such as blocks, invulns, heals, CC, Boons, etc. They all need nerfs to get to a ’’normal’’ and clear level. We need less chaos and more viable builds that don’t depend on these chaotic things.

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Posted by: Spartacus.3192

Spartacus.3192

“Say NO to Power Creep”

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Phaeton.9582

Phaeton.9582

I wouldn’t mind if it was literally ‘power’ being overtuned, but it’s not

It’s lower CD creep
It’s unpredictable, random condi cleanse creep (plus the ability to easily spec nigh immunity)
It’s massive sustain from one trait in one tree creep

These are not things that vanilla specs need to be ‘brought in line’ with, because it’s not straightforward power creep. These things lower the fundamental reward factor when playing pvp – and their issues are centred around design, not balance.


Phaatonn, London UK

(edited by Phaeton.9582)

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Posted by: Spartacus.3192

Spartacus.3192

I wouldn’t mind if it was literally ‘power’ being overtuned, but it’s not

It’s lower CD creep
It’s unpredictable, random condi cleanse creep (plus the ability to easily spec nigh immunity)
It’s massive sustain from one trait in one tree creep

These are not things that vanilla specs need to be ‘brought in line’ with, because it’s not straightforward power creep. These things lower the fundamental reward factor when playing pvp – and their issues are centred around design, not balance.

Power Creep is a not meant to mean “power”, Its describing a generally increase in “strength” of a the class, be it power, condi. CD reduction, passives etc.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Silv.9207

Silv.9207

The actual meta is more or less “ok”, there’s only 2 classes that totally fall off from it: elementalist and necromancer. These 2 classes have really hard times when play in the current meta, but was insanely strong in the previous.
The reason is why they focus in:

-Ele: boons and heal to survive (but still with 2 good invulnerability skills), with no real burst damage but high might spam to inflict both direct and condi damage for a good amount. They can survive a lot and Flee from a fight if it go bad, but they’re having a really hard time fighting classes with double they’re dps and they’re survavibility skills.
That make them not truly viable in the current meta, simply why inflict too low damage or have terrible problems to survive against the other classes. the main reason is the lack of defensive Amulets and the growing of the general DPS, that make that slow but implacable bunker class an easy prey or a useless bunker. Anyway in a good team it’s still able to ress, heal, clean conditions and even inflict damage, making sometimes the team able to win a big fight.

-Necro: They’re strength was counter the elementalists of the previous meta. Any dps class with direct damage was able to kill them just a little slower than they now. Coming from a BoonBunker meta, they’d been made to corrupt boons to make the enemy killable and build enough LF during a long fight to enter in Shroud at last a couple of times, making them able to survive enough to kill some stron bunker classes. Also they was made to Send Back Conditions to the enemy team, making a Natural Counter to condi builds.
Now there’s no more a Bunker Meta, then a necro don’t have the time to build up LF during a fight, unless he start already with full LF and start the fight in Shroud, hitting hard an preventing the enemy to touch his hp (that happen only few times and only after winning a big team fight, then if the necro is in the losing team it’s even weaker why is without LF). Also the DPS is so high that a revenant with a single Sword3 skill can remove half of a necro hp, while totally invulnerable, making the necro unable to win the fight by defoult, expecially if not full of LF.
Also there’s the Condition Damage problem. In this meta there’s 2 problem for the necromancer about the condition damage: 1) The Condi damage a necromancer can inflict by himself is really bad. I found even a thief run away from me without any problem and not even in stealth while I was hitting him with the scepter, just why my damage was so low that he was not wandering to avoid it. The only way to inflict a good damage is Send Back the condi damage inflicted by Others. That’s one of the two reasons that made this class strong in the past meta. Now 70-80% of the builds run Direct Damage, then the best damaging option of the necromancer is the Rs5+Rs4 combo, that is so easy to avoid that anyone is an idiot to be caught offguard by it, and also inflict high damage but need a precise combo, have a big CD, is the Only good damage skill of the reaper and still is not comparable to any other class burst damage.
And the necromancer totally lack of any kind of block/evade/immunity skill, making him not always die faster than other classes but make him a Shure Kill, simply why you will never miss a single hit on him. You will Always hit the necromancer, that make him so easy to kill, expecially with direct damage.

These 2 classes are still chained to the previous Bunker Meta. That’s why they’re hardly viable in this new dps meta.

The only way to make them viable is buff they’re damage or survavibility by a lot or tone down all the other classes damage and survavibility.

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Posted by: Mr Godlike.6098

Mr Godlike.6098

YEA more nerfs to tempest!! The most useless elite spec in pvp….

Was depressed ele…now depressed druid
Kawaleria (KW)

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Posted by: Phaeton.9582

Phaeton.9582

I wouldn’t mind if it was literally ‘power’ being overtuned, but it’s not

It’s lower CD creep
It’s unpredictable, random condi cleanse creep (plus the ability to easily spec nigh immunity)
It’s massive sustain from one trait in one tree creep

These are not things that vanilla specs need to be ‘brought in line’ with, because it’s not straightforward power creep. These things lower the fundamental reward factor when playing pvp – and their issues are centred around design, not balance.

Power Creep is a not meant to mean “power”, Its describing a generally increase in “strength” of a the class, be it power, condi. CD reduction, passives etc.

Thanks for clearing that one up..

Oh wait no, you don’t get it.

To be honest I think a lot of people don’t. Not Hugh though. Hugh is a babe.

Edit: that was a bit mean. I’m aware of this Spartacus, what I’m pointing out is HOW it is overtuned matters more than anything else. Reducing cooldowns for instance reduces their significance when landed in an exchange, reducing the importance of active mitigation (both as a defender and aggressor).

It risks any matchup turning into a spammathon!


Phaatonn, London UK

(edited by Phaeton.9582)

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Posted by: Ubik.8315

Ubik.8315

Nearly everything introduced in the HoT needs nerfs and pretty heavy ones. Too much AOE spam, CDs too low, heals too high, too many passives…list goes on.

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Posted by: Cynz.9437

Cynz.9437

OP asks for brainless powercreep lol

Elite specs need nerfs across the board for all classes. Period. Until it happens i don’t think any class needs buffs.

All is Vain~
[Teef] guild :>

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Posted by: Ragion.2831

Ragion.2831

power creep was necessary. Only people who have followed development since near the beginning will be able to accept why.

(edited by Ragion.2831)

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Posted by: TheLastNobody.8319

TheLastNobody.8319

All the professions need a total rework and ovehall. Anet has done this see saw balancing act for so long that we constantly go from one end of the spectrum to the other and it’s just tiresome. It’s bad for PvP and PvE.

BURN IT ALL DOWN! Redo the professions from the bottom up.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

power creep was necessary. Only people who have followed development since near the beginning will be able to accept why.

The amount of power creep was not necessary, and now with separate skill balance they can act accordingly and tone down all of the elite spec power creep to reasonable levels without affecting the Pve crowd and making them cry.

But as stated by others a few things need to happen tone down the power creep and do a rework of each class and give each a focus on a concept as well as opening build diversity.

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Posted by: Ragion.2831

Ragion.2831

power creep was necessary. Only people who have followed development since near the beginning will be able to accept why.

The amount of power creep was not necessary, and now with separate skill balance they can act accordingly and tone down all of the elite spec power creep to reasonable levels without affecting the Pve crowd and making them cry.

But as stated by others a few things need to happen tone down the power creep and do a rework of each class and give each a focus on a concept as well as opening build diversity.

Before the power creep bunker based teams won matches. If you thought bunker heal bot ele was bad, bunker turret engi was worse. You could use your entire team on it and you wouldnt get anywhere. Bunker guards and necros were also pretty much unkillable. More recently it was bunker chrono.

Bunker is really bad when it comes to conquest for obvious reasons, also because dps needs 3 stats to actually be considered dps there was hardly any room for some survivability to handle chip damage from bunkers during team fights.

What shouldnt have happened is the frequency of condi application. Mesmer applying 10 stacks of confusion 5 stacks of torment and other random stuff instantly only to apply another 5 when youve cleansed those. That makes absolutely no sense when very few good builds have decent resistance up time and the condis do burst damage. If they wanted to keep that then they should have removed invulns because there are other classes to consider.

Also the dd condi build on thief has no business being in the game. Only certain builds are comfortable fighting it. The bigger problem is how simple it is to use. Still bothers me the way Karl presented it to us, its like he saw nothing wrong with just pressing 3 and V the entire time.

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Posted by: Alex Shatter.7956

Alex Shatter.7956

Buffs are fun little treats for PvE, but for PvP only nerfs to everyone and small numbers really keep balance

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Posted by: runeblade.7514

runeblade.7514

They need to bring the Elite specs in line with the core builds not the other way around, reduce the power creep not enhance it.

I think the only way they can do that is split core specialization from Elite Specialization.

Then ANet can return the 10 Second moa form to core mesmers and revert other nerfs done to core professions because of elite specs.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Yasha.5963

Yasha.5963

I wouldn’t mind if it was literally ‘power’ being overtuned, but it’s not

It’s lower CD creep
It’s unpredictable, random condi cleanse creep (plus the ability to easily spec nigh immunity)
It’s massive sustain from one trait in one tree creep

These are not things that vanilla specs need to be ‘brought in line’ with, because it’s not straightforward power creep. These things lower the fundamental reward factor when playing pvp – and their issues are centred around design, not balance.

That is a great summary of the problem, well said.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

They need to bring the Elite specs in line with the core builds not the other way around, reduce the power creep not enhance it.

I think the only way they can do that is split core specialization from Elite Specialization.

Then ANet can return the 10 Second moa form to core mesmers and revert other nerfs done to core professions because of elite specs.

They wouldn’t need to, the elite specs by themselves are what the problem is if they need the elite spec lines/ abilities to Core spec levels it wouldn’t be an issue.

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Posted by: runeblade.7514

runeblade.7514

They need to bring the Elite specs in line with the core builds not the other way around, reduce the power creep not enhance it.

I think the only way they can do that is split core specialization from Elite Specialization.

Then ANet can return the 10 Second moa form to core mesmers and revert other nerfs done to core professions because of elite specs.

They wouldn’t need to, the elite specs by themselves are what the problem is if they need the elite spec lines/ abilities to Core spec levels it wouldn’t be an issue.

A lot of the Elite specs problems that could be fixed are on the core traits. But nerfing core traits means nerfing the core class. By splitting the two, ANet can balance traits more effectively for core and elite specs. Not just our current elite specs but also future elite specs.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Tim.6450

Tim.6450

HoT would come with power creep that was a given. Being anything else would dissapoint me in HoT more then anything. Simply because true horizontal progression will create vertical progression. Basically more options, means better options, means power creep. All those options are condensed in elite specs so it isn’t surprising that elites are more prominent. They are free to take any core skills/trait but have an additional set of their own. Current builds are the clear example of this. Take a look at their skill bars: you see a clear combination of both HoT and core skills. Some classes are even being carried by their core capabilities: reapers without corrupts would be trash. So for those saying that HoT should be on the same level of core means reducing the inherent advantage of more options which means that HoT skills should be subpar which is not good balance. So yeah accept the power creep it is the consequence of horizontal progression.

EverythingOP

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Posted by: Crinn.7864

Crinn.7864

Power Creep is a not meant to mean “power”, Its describing a generally increase in “strength” of a the class, be it power, condi. CD reduction, passives etc.

It’s worth noting that “power creep” refers to the entire power level (power as in the abstract term not the stat) of the game increasing. Buffs to a individual class are not necessarily power creep as long as the class getting buffed is below the power level of the meta.

Power Creep only occurs if a class is buffed to where it exceeds the power level of the meta and therefore forces the meta to be readjusted around the newly buffed class.

in-depth explanation: https://www.youtube.com/watch?v=M3b3hDvRjJA

Sanity is for the weak minded.
YouTube

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Posted by: Soilder.3607

Soilder.3607

Personally, I think this game was at its most balanced prior to the trait system update that allowed everyone to spec three trait lines in.

That update alone was cause for significant power creep, and then HoT threw everything out the window.

Stormbluff Isle

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Yea, no. /15char

I am a teef
:)

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Posted by: Lord Hammer Hand.4815

Lord Hammer Hand.4815

i kinda agree with buffing instead of nerfing idea, for example if 1 class/prof is not on par with others instead of nerfing 8 other class you can just bring up the one class on par with the other. the problem with nerfing all the time and not reverting back previous nerf to a certain class is that in time u will will have a class that in unplayable. then anet have to revert every single nerf they did to that class back. its busy work. now im not saying never tone down a class or skill ever. but having just one method for balancing classes is meh.

Pacific Islander Legion [NoyP]
Black Gate
Ruthless Legend

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Posted by: vesica tempestas.1563

vesica tempestas.1563

no to power creep for obvious reasons. Here is a simple example that demonstrates.

Lets say the average health is 20x and lets say there are balance issues and some classes are OP and can hit for 15, and other hit for 5.

2 options, make everyone hit for 15 or more, getting closer and closer to one shot land, or balance downwards aka nerf. Its a no brainer.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize