Stop saying "class x is too strong"

Stop saying "class x is too strong"

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Posted by: BigKev.1927

BigKev.1927

Even if you are a decent pvp player, you sound like you have no idea what you’re talking about when you say a class is broken. You guys need to be a bit more specific on certain skills or traits which make a character better than others. BTW, I’m platinum if that adds any credibility to what I’m saying

Take DH for example:

Let’s be completely honest here, if they removed test of faith (the trap that they pull you through and knock you out of), DH’s would no longer be played by many people at all. The damage isn’t crazy (still quite high though) but it’s the PASSIVE control it adds to a point that makes it so useful. It is by far the most important skill on a DH for pvp atm. As a result, I think we can all agree that test of faith either needs a CD increase, reduction in damage, or both

Next, warrior:

The burst skill on GS is a bit ridiculous, I won’t lie. My main issue with them however, is their upkeep of resistance. I’ve dueled warriors who can basically maintain perma resistance. Since when is “resistance” synonymous with “immunity”? It would be a little bit better if berserker stance didn’t give a pulsing resistance, which makes boon rip completely useless. Some of you may disagree with this, but that’s your prerogative

mesmers:

I main mes, and I’m on board with making continuum split only effect shatters and health. Being able to use elite skills like moa every 70 something seconds (add alacrity to the mix) is a bit broken. If you want to be even slightly viable, you simply have to play chrono, no question about it. Also once again, I main mes and I agree with the healing nerf they did restorative illusions. I could be at 50 health and spam shatter to be back at several thousand

Theives:

The evading is real…

Druid:

I think they’re fine tbh. I don’t see why people are upset about them

Ele’s

Buff them kitten . The D/D cele ele build was cancer, we understand that. They are now in a state where you can’t play anything on them competitively unless it’s support. I don’t play ele enough to comment on what needs buffed for pvp, so someone else please chime in

Engi’s:

fantastic team support, fantastic point holder, ridiculous sustain, and decent damage as well. Anyone who has played against top tier engis knows how impossibly difficult engis can be to deal with in the right hands. Once again, I’m not super familiar with scrapper (played vanilla engi a lot, but no scrapper) so someone else give some specifics on what needs changed here

Anyways, those are just a few (in my opinion) so feel free to add more

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Posted by: Justine.6351

Justine.6351

Everything is too strong.

Need invulnerabilities/ block shields/ evade spam/ heal spam/ dmg mitigation stacking to survive attacks that deal 50-100 health pool in dmg in a single blow or dot tics that melt someone’s face off in 3sec. And you need those 50-100% of health pool dmg skills and 3sec face melting dots to kill anything stacking invulnerability/ block shields/ evade spam/ heal spam/ %dmg mitigation defenses.

I’m surprised the game’s pvp hasn’t imploded yet. Or maybe it did and we are the last survivors.

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Posted by: rastaman.1905

rastaman.1905

because it has never happened that something has been op in gw2 or any other game. everything is just perfectly balanced and all the developers have been guided by god to make every game perfect. when i started playing this game, steal could crit and assassins signet gave a 50% boost on next hit. if you crit your steal, use your signet and backstab, you could do about a 13k backstab, 4k steal and 1k air sigil = 18k dmg in about 0,5 sec. guess what, people said it was op and they wore right. i was and still am a thief main and i had no problems with that being nerfed.

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Posted by: Shaogin.2679

Shaogin.2679

Geez, you’re just like Anet, leave the Necros out of your balance patch. ;-P

Doc Von Doom – Asuran Necromancer
Gate of Madness
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Posted by: BigKev.1927

BigKev.1927

Geez, you’re just like Anet, leave the Necros out of your balance patch. ;-P

Necros:

Each mark also gives 10 stacks of confusion, and can hit through dodge rolls and invulns

That about sums it up

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Posted by: Shaogin.2679

Shaogin.2679

Geez, you’re just like Anet, leave the Necros out of your balance patch. ;-P

Necros:

Each mark also gives 10 stacks of confusion, and can hit through dodge rolls and invulns

That about sums it up

You’re such a classist. Us Necros are more that just fragile condi bombs. Give the power some love. ^.^

Doc Von Doom – Asuran Necromancer
Gate of Madness
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Posted by: BigKev.1927

BigKev.1927

Geez, you’re just like Anet, leave the Necros out of your balance patch. ;-P

Necros:

Each mark also gives 10 stacks of confusion, and can hit through dodge rolls and invulns

That about sums it up

You’re such a classist. Us Necros are more that just fragile condi bombs. Give the power some love. ^.^

My appologies

necro:

make axe 2 hit in an aoe with 1200 range. also full life force on a successful hit. Also it automatically spawns a lich on all 3 points

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Posted by: Shaogin.2679

Shaogin.2679

Geez, you’re just like Anet, leave the Necros out of your balance patch. ;-P

Necros:

Each mark also gives 10 stacks of confusion, and can hit through dodge rolls and invulns

That about sums it up

You’re such a classist. Us Necros are more that just fragile condi bombs. Give the power some love. ^.^

My appologies

necro:

make axe 2 hit in an aoe with 1200 range. also full life force on a successful hit. Also it automatically spawns a lich on all 3 points

Lmao. I love you.

Doc Von Doom – Asuran Necromancer
Gate of Madness
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Posted by: Spartacus.3192

Spartacus.3192

I’ve dueled warriors who can basically maintain perma resistance. Since when is “resistance” synonymous with “immunity”? It would be a little bit better if berserker stance didn’t give a pulsing resistance, which makes boon rip completely useless. Some of you may disagree with this, but that’s your prerogative

Please ask the warrior you dueled for his build that had perma resistance…I’d love to see it. k thanks

And berserker stance was changed to a boon instead of an ‘effect’ but if it wasn’t pulsing it would be completely useless since one steal or corrupt would negate a utility that has a 60 sec CD.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: BigKev.1927

BigKev.1927

I’ve dueled warriors who can basically maintain perma resistance. Since when is “resistance” synonymous with “immunity”? It would be a little bit better if berserker stance didn’t give a pulsing resistance, which makes boon rip completely useless. Some of you may disagree with this, but that’s your prerogative

Please ask the warrior you dueled for his build that had perma resistance…I’d love to see it. k thanks

And berserker stance was changed to a boon instead of an ‘effect’ but if it wasn’t pulsing it would be completely useless since one steal or corrupt would negate a utility that has a 60 sec CD.

1. Leadership runes+healing signet+berserker stance. Maybe more boon duration, but I’ll have to ask him when I see him next. Basically for any downtime you have on resistance, you can just block or evade.

2. If I’m not mistaken, berserker stance still works the same way, but with resistance added as well. While you have berserker stance up, you cannot get any more conditions applied to you. while resistance is up, you can get conditions applied, but they have no effect on you. Someone confirm this who plays warrior more

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

2. If I’m not mistaken, berserker stance still works the same way, but with resistance added as well. While you have berserker stance up, you cannot get any more conditions applied to you. while resistance is up, you can get conditions applied, but they have no effect on you. Someone confirm this who plays warrior more

Note:

Berserker stance now allows conditions to be placed on you, but they do no effect until the resistance expires. When it expires/the last pulse is corrupted or stolen, you will resume taking damage/ soft cc from conditions.

Everything is too strong..

This is the problem, but upon realizing this I have asked myself “is that really a problem?” And have since stopped asking for nerfs (seriously, in jest I still do but I layer it heavily with sarcasm).

Every class now has some kind of grandstanding, overpowered edge that makes them destroy opponents gloriously if specced properly (or, in the case of thieves, evade destruction gloriously). I don’t really think we can start playing whack a mole with the classes anymore and need to focus on getting better with what we have before starting to point the finger to place classes on the chopping block.

The only qualm I have with the current mechanical layout over all the classes is regarding Spear of Justice for DH. (and vehemently so) because it is stepping into the territory of long-range, unblockable, and unevadable skills being given to players (and that should never happen, as I think it is directly against the whole mission statement of what kind of gameplay GW2 said they’d give to the players.) It’s a bit much to have a skill have those three properties and then have its only counterplay be “put 1201 range between yourself and the guard” while the skill applies cripple.

Everything else though? Traps, evades, condispam? W/e. if we see it enough we will learn to play around it.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

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Posted by: Spartacus.3192

Spartacus.3192

I’ve dueled warriors who can basically maintain perma resistance. Since when is “resistance” synonymous with “immunity”? It would be a little bit better if berserker stance didn’t give a pulsing resistance, which makes boon rip completely useless. Some of you may disagree with this, but that’s your prerogative

Please ask the warrior you dueled for his build that had perma resistance…I’d love to see it. k thanks

And berserker stance was changed to a boon instead of an ‘effect’ but if it wasn’t pulsing it would be completely useless since one steal or corrupt would negate a utility that has a 60 sec CD.

1. Leadership runes+healing signet+berserker stance. Maybe more boon duration, but I’ll have to ask him when I see him next. Basically for any downtime you have on resistance, you can just block or evade.

Leadership runes and using heal sig-> Berserker Stance -> heal sig will give you approx. 31 Sec of resistance.

Even if you decide to use Last Stand grandmaster trait (which no one will use except purely for dueling a condi enemy and even then Cleansing ire is better) you get max 35 sec resistance on a 60 sec CD

So basically even using the most gimmicky of runes and traits you get a 59% uptime on resistance. Thats soooooo close to perma resistance LOL. I how people like to exaggerate on these forums.

And now you’re gonna tell me they use seeker amulet or diviner amulet. Sure now they have resistance but no toughness and no vitality and mediocre damage.

“Basically for any downtime you have on resistance, you can just block or evade. "
That’s not the same as perma resistance.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Archon.6480

Archon.6480

I’ve dueled warriors who can basically maintain perma resistance. Since when is “resistance” synonymous with “immunity”? It would be a little bit better if berserker stance didn’t give a pulsing resistance, which makes boon rip completely useless. Some of you may disagree with this, but that’s your prerogative

Please ask the warrior you dueled for his build that had perma resistance…I’d love to see it. k thanks

And berserker stance was changed to a boon instead of an ‘effect’ but if it wasn’t pulsing it would be completely useless since one steal or corrupt would negate a utility that has a 60 sec CD.

1. Leadership runes+healing signet+berserker stance. Maybe more boon duration, but I’ll have to ask him when I see him next. Basically for any downtime you have on resistance, you can just block or evade.

Leadership runes and using heal sig-> Berserker Stance -> heal sig will give you approx. 31 Sec of resistance.

Even if you decide to use Last Stand grandmaster trait (which no one will use except purely for dueling a condi enemy and even then Cleansing ire is better) you get max 35 sec resistance on a 60 sec CD

So basically even using the most gimmicky of runes and traits you get a 59% uptime on resistance. Thats soooooo close to perma resistance LOL. I how people like to exaggerate on these forums.

And now you’re gonna tell me they use seeker amulet or diviner amulet. Sure now they have resistance but no toughness and no vitality and mediocre damage.

“Basically for any downtime you have on resistance, you can just block or evade. "
That’s not the same as perma resistance.

Uh oh, if they down you in 31secs… can we say it is perma?

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: JTGuevara.9018

JTGuevara.9018

Everything is too strong.

Need invulnerabilities/ block shields/ evade spam/ heal spam/ dmg mitigation stacking to survive attacks that deal 50-100 health pool in dmg in a single blow or dot tics that melt someone’s face off in 3sec. And you need those 50-100% of health pool dmg skills and 3sec face melting dots to kill anything stacking invulnerability/ block shields/ evade spam/ heal spam/ %dmg mitigation defenses.

I’m surprised the game’s pvp hasn’t imploded yet. Or maybe it did and we are the last survivors.

Precisely. I’ve heard complaints against all profs. DH is merely the strongest of the strong, combined with the fact that conquest design favors DH. At times, you pretty much have no choice but to contest a point and engage the traps.

ELITES are the problem. They’re too strong. I don’t know if they need to be redesigned for PvP or just constantly tweaked. Something has to change, though.

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Posted by: BigKev.1927

BigKev.1927

I’ve dueled warriors who can basically maintain perma resistance. Since when is “resistance” synonymous with “immunity”? It would be a little bit better if berserker stance didn’t give a pulsing resistance, which makes boon rip completely useless. Some of you may disagree with this, but that’s your prerogative

Please ask the warrior you dueled for his build that had perma resistance…I’d love to see it. k thanks

And berserker stance was changed to a boon instead of an ‘effect’ but if it wasn’t pulsing it would be completely useless since one steal or corrupt would negate a utility that has a 60 sec CD.

1. Leadership runes+healing signet+berserker stance. Maybe more boon duration, but I’ll have to ask him when I see him next. Basically for any downtime you have on resistance, you can just block or evade.

Leadership runes and using heal sig-> Berserker Stance -> heal sig will give you approx. 31 Sec of resistance.

Even if you decide to use Last Stand grandmaster trait (which no one will use except purely for dueling a condi enemy and even then Cleansing ire is better) you get max 35 sec resistance on a 60 sec CD

So basically even using the most gimmicky of runes and traits you get a 59% uptime on resistance. Thats soooooo close to perma resistance LOL. I how people like to exaggerate on these forums.

And now you’re gonna tell me they use seeker amulet or diviner amulet. Sure now they have resistance but no toughness and no vitality and mediocre damage.

“Basically for any downtime you have on resistance, you can just block or evade. "
That’s not the same as perma resistance.

Signet is on a 20 second cd, you can use that 3 times in the span of 60 seconds. 6 seconds of resistance each means 18 seconds for healing signet. Berserker stance is 9 seconds, with a 3 second pulse so it stays 3 more seconds after the stance ends. that’s 12 seconds total for berserker stance. Our total is now is 30 seconds. leadership runes give a 30% increase in boon duration which puts us at about 40 seconds of complete immunity to conditions in a 60 second period…. you have to be an idiot not to see a problem here. You are literally immune to conditions for 40 straight seconds. Let’s also not forget about condi removal from using your elite (leadership runes). Tag someone with headbutt, and you just removed 2 condis, and gained 2 boons, congrats. Now let’s also throw in cleansing ire, which removes up to 3 conditions when you burst, and we all know often you can burst as a berserker. You have a 20 second window after 40 seconds of a warrior hunting your kitten down to put some conditions on, while they can dodge, evade with GS 3, clear them with cleansing ire and headbutt, and block. 66% resistance uptime is kitten near close enough to perma resistance too.

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Posted by: alemfi.5107

alemfi.5107

I’ve dueled warriors who can basically maintain perma resistance. Since when is “resistance” synonymous with “immunity”? It would be a little bit better if berserker stance didn’t give a pulsing resistance, which makes boon rip completely useless. Some of you may disagree with this, but that’s your prerogative

Please ask the warrior you dueled for his build that had perma resistance…I’d love to see it. k thanks

And berserker stance was changed to a boon instead of an ‘effect’ but if it wasn’t pulsing it would be completely useless since one steal or corrupt would negate a utility that has a 60 sec CD.

I actually do run a build that can have permanent resistance uptime. That doesn’t mean it should (healing signet passive is often more beneficial than just “kitten I have permanent resistance”). Moderate success in gold against necro/mesmer/condiwar heavy comps.

I can probably create the gw2skills link if you are curious about it.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

(edited by alemfi.5107)

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Posted by: Xca.9721

Xca.9721

I love how noone mentions Rev since its already dead.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I love how noone mentions Rev since its already dead.

That’s because we celebrate success, which this thread is not about.

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Posted by: BigKev.1927

BigKev.1927

I love how noone mentions Rev since its already dead.

well…. condi rev did get a buff

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Posted by: LinhZeri.6412

LinhZeri.6412

Revenant needs to have its damage back on sword skill 2 or revamp the skill to something new.. I mean the description doesn’t even make sense for it precision strike yet hits like a wet noodle. Right now it tickles more then a firefly monster does. Just saying. Staff 5 is acceptable however missed. the staff 3 was un-needlessly increased in cooldown as well after those other 2 changes. Just the typical overnerf like so much balance is these days.

DH: lol so outrageous it has an on point random brain dead trap spam with low cooldowns. Decrease duration of shield of courage to 3 seconds…(making bulwark trait more relevant for increased shielding… give and take for balance) Increase cooldowns on traps and these will be in line. Oh yeah spear of justice shouldn’t be unblockable. Those the only 2 things making this specialization outrageous. ..

Druid: Thye aren’t fine. Just nerf the HoT pets and put in line with the other pets and then they will have to use other amulets to actually do damage. You do damage or your do major healing… you should NOT be able to do both. Oh nvm this gw2.

game needs serious build diversity another reason it has gone to what it is now with balance. Many useless stuff sitting in utilities in all game modes.

(edited by LinhZeri.6412)

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Posted by: XxsdgxX.8109

XxsdgxX.8109

Revenant needs to have its damage back on sword skill 2 or revamp the skill to something new.. I mean the description doesn’t even make sense for it precision strike yet hits like a wet noodle. Right now it tickles more then a firefly monster does. Just saying. Staff 5 is acceptable however missed. the staff 3 was un-needlessly increased in cooldown as well after those other 2 changes. Just the typical overnerf like so much balance is these days.

DH: lol so outrageous it has an on point random brain dead trap spam with low cooldowns. Decrease duration of shield of courage to 3 seconds…(making bulwark trait more relevant for increased shielding… give and take for balance) Increase cooldowns on traps and these will be in line. Oh yeah spear of justice shouldn’t be unblockable. Those the only 2 things making this specialization outrageous. ..

Druid: Thye aren’t fine. Just nerf the HoT pets and put in line with the other pets and then they will have to use other amulets to actually do damage. You do damage or your do major healing… you should NOT be able to do both. Oh nvm this gw2.

game needs serious build diversity another reason it has gone to what it is now with balance. Many useless stuff sitting in utilities in all game modes.

Agreed and this right here —→

I love how noone mentions Rev since its already dead.

That’s because we celebrate success, which this thread is not about.

Is the reason this game will never be even close to be decently balanced, with such gross and immature attitude.

Stella Truth Seeker

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Revenant needs to have its damage back on sword skill 2 or revamp the skill to something new.. I mean the description doesn’t even make sense for it precision strike yet hits like a wet noodle. Right now it tickles more then a firefly monster does. Just saying. Staff 5 is acceptable however missed. the staff 3 was un-needlessly increased in cooldown as well after those other 2 changes. Just the typical overnerf like so much balance is these days.

DH: lol so outrageous it has an on point random brain dead trap spam with low cooldowns. Decrease duration of shield of courage to 3 seconds…(making bulwark trait more relevant for increased shielding… give and take for balance) Increase cooldowns on traps and these will be in line. Oh yeah spear of justice shouldn’t be unblockable. Those the only 2 things making this specialization outrageous. ..

Druid: Thye aren’t fine. Just nerf the HoT pets and put in line with the other pets and then they will have to use other amulets to actually do damage. You do damage or your do major healing… you should NOT be able to do both. Oh nvm this gw2.

game needs serious build diversity another reason it has gone to what it is now with balance. Many useless stuff sitting in utilities in all game modes.

Agreed and this right here —->

I love how noone mentions Rev since its already dead.

That’s because we celebrate success, which this thread is not about.

Is the reason this game will never be even close to be decently balanced, with such gross and immature attitude.

Something all reasonable people can agree on is that my attitude has absolutely no impact on the balancing of this game whatsoever!

Makes you question what sort of an attitude lead you to suggest such a ridiculous thing!

:D

However I do bring a lot of entertainment an insight to the forums! :D:D

(edited by Ross Biddle.2367)