Stronger NPC`s in sPvP
Yeah I thought I noticed it as well.
i’ve not played on npc maps yet but i think thats a good change,
they’re objectives that should require a team effort,
not one person porting around the map killing them in a couple of seconds.
it should take afew people to storm the base and kill the lord, not one thief.
Not just them. The trainer NPCs in the mists made me feel helluva squishy. They even downed me a couple of times when I was testing new builds.
Get the Necro NPC in downed state and watch your health bar melt away lol
Consigliere
The Dragoon Brotherhood
Then maybe it is the same like that, what happend to the Rangerpets. Maybe they will fix it.
I agree, even that it was not mentioned in the notes, it is a good Change like Liewec wrote.
Despite that, the Lord can still be made solo with the Ranger. Dont know if other classes can still do so.
Isn’t it cause the overall stats of the characters are down??
Is it me or the amulets cannot have extra buffs like they used to?
Isn’t it cause the overall stats of the characters are down??
Is it me or the amulets cannot have extra buffs like they used to?
Character stat totals didn’t change. The jewel was added into the amulet totals. You just can’t mix and match anymore.
It would be nice to know more about the trainer npc’s. Also, I swear they pack a much harder punch than before.