Stronghold Channeling

Stronghold Channeling

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Posted by: Luthic.7290

Luthic.7290

Channeling in stronghold HAS TO CHANGE. I am ok if they keep the ability to channel while taking damage. But basically (mainly warriors) all they have to do is walk up and pop stability…

If it is in a 1v1 situation you need a BOON STRIP and a HARD cc… and most warriros do have some type of hard cc to stop you.

THEY HAVE to change this to have some type of additional condition such as" if you take 50% of your max life during channel it also breaks"

Most classes dont have a boon strip and a hard cc. and fewer run both at the same time..

Thier is no reliable counter-play to the stability channel and i request that it should be changed!!

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Posted by: Larynx.2453

Larynx.2453

Of course this turns into a “WARRIOR OP” rant.

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Posted by: Sunshine.5014

Sunshine.5014

Thier is no reliable counter-play to the stability channel and i request that it should be changed!!

The reliable counter play is “be there first”. They gave a 30 seconds long warning before the buff appears.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Laraley.7695

Laraley.7695

Yes, this was suggested several times after the first beta, no one listens.

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Posted by: Riranor.6315

Riranor.6315

lol, it’s super easy to get. What you should be more worried about is CCing guards.

Crystal Desert Server, one of each classes at 80
Main Mesmer PVE, Necro and Engineer PVP

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Posted by: Laraley.7695

Laraley.7695

lol, it’s super easy to get. What you should be more worried about is CCing guards.

Yes, that’s exactly the point. It’s too easy to get. Now imagine you’re a spec without stability and have to take the buff from a hambow.

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Posted by: Jekkt.6045

Jekkt.6045

you won’t like this answer but.. send a thief. or send 2 and kill the warrior in the 10 secs.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Saiyan.1704

Saiyan.1704

Of course this turns into a “WARRIOR OP” rant.

Warriors aren’t OP. We’re simply discussion the lack of counterplay the Channeling has when a perma stability warrior is on it.

aka FalseLights
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Posted by: Laraley.7695

Laraley.7695

you won’t like this answer but.. send a thief. or send 2 and kill the warrior in the 10 secs.

And that’s exactly what’s wrong with the map. Promoting thieves and warriors again, like they’re not enough in conquest already. And by just simply not being able to do normal channelling like on other maps.

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Posted by: skowcia.8257

skowcia.8257

you won’t like this answer but.. send a thief. or send 2 and kill the warrior in the 10 secs.

And that’s exactly what’s wrong with the map. Promoting thieves and warriors again, like they’re not enough in conquest already. And by just simply not being able to do normal channelling like on other maps.

And Jalis revenant with perma stability for them and allies standing in the field. 0 counterplay

obey me

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Posted by: Laraley.7695

Laraley.7695

you won’t like this answer but.. send a thief. or send 2 and kill the warrior in the 10 secs.

And that’s exactly what’s wrong with the map. Promoting thieves and warriors again, like they’re not enough in conquest already. And by just simply not being able to do normal channelling like on other maps.

And Jalis revenant with perma stability for them and allies standing in the field. 0 counterplay

Didn’t even think about that. Only shows how silly it is atm.

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Posted by: Riranor.6315

Riranor.6315

lol, it’s super easy to get. What you should be more worried about is CCing guards.

Yes, that’s exactly the point. It’s too easy to get. Now imagine you’re a spec without stability and have to take the buff from a hambow.

As a mesmer I got it every time without stability. If you’re there first it’s super easy to get. If warrior is trying to ignore you and commune with stability, start communing before them. Predict it, they won’t think to stop and interrupt you, usually, and if they do they are wasting time on there stability.

Crystal Desert Server, one of each classes at 80
Main Mesmer PVE, Necro and Engineer PVP

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Posted by: Laraley.7695

Laraley.7695

lol, it’s super easy to get. What you should be more worried about is CCing guards.

Yes, that’s exactly the point. It’s too easy to get. Now imagine you’re a spec without stability and have to take the buff from a hambow.

As a mesmer I got it every time without stability. If you’re there first it’s super easy to get. If warrior is trying to ignore you and commune with stability, start communing before them. Predict it, they won’t think to stop and interrupt you, usually, and if they do they are wasting time on there stability.

That’s not the point. The point is the map is creating an unfair advantage to some classes by default.

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Posted by: Flumek.9043

Flumek.9043

Of course this turns into a “WARRIOR OP” rant.

Tbh i dont know why Rampage is the only “Transform” skill type that can channel stuff MIDWAY.

Mistform, plague, mini engie can only do 1 it before start.
DeathShroud – always been adressed as a transform by the devs – so you dont get weapon swap sigils with it, but also breaks and chanel even if its instant.

Tornado, lich – only have 1/5 bugy exploit to do it and they both even get only 1x stack of stab compared to 3×.

No mention on the damage and condi reduction.

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Posted by: Dahkeus.8243

Dahkeus.8243

Yes, this was suggested several times after the first beta, no one listens.

Yea, because it’s not possible that they heard the complaint, but still disagreed, right?

Personally, I think it’s justified. The captures here aren’t as crucial as something like tranq/stillness and with the stab changes, you can still break through the stab without a boon strip if your team is coordinated.

If you don’t think that the latter is the case, then it’s probably a better argument for lowering the stacks of stab…

@ Flumek: I think that’s because Rampage is such a rarely used elite (well, it seems to be gaining popularity lately), but I do think that it should be consistent with other transform skills.