Hi everyone!
I played about 8 hours of Stronghold and I’d just like to give my feedback.
First of all – I actually think Stronghold is great, and what I’m suggesting are just minor tweaks that (I hope) are not too difficult to implement. I’m really looking forward to playing this and I wish Anet the absolute best in developing Stronghold!
Game Timer
This is kind of the only major gameplay change I would like to see. Personally I think an ideal game timing for this mode would be 25-30 minutes rather than 15 minutes.
This comes from an existing problem with Conquest. If the game is too short, a high MMR queue time will extend to close to the duration of game time, which is really unhealthy for high level playing/streaming and consequently the popularity of the game. And right now in Conquest I see top streamers having as high as 13-14 minute queue times, in which case 40% of their stream time would be spent in queue.
Therefore, I suggest extending the game time by X minutes each time a gate to a Lord room is destroyed. So say X = 5 minutes, the game time can be extended by up to 10 minutes if both teams push to the lord room. (Of course it doesn’t need to be that long, this is just an example.)
Additional reasoning for my suggestion: this would also make the game more interesting because you’d have to pull off a good turtle in order to not let the enemy team get to your Lord and extend the duration you have to defend. But if you’re attacking, you have to pull off a good enough attack so you can extend the timer and give yourself more breathing room.
It’s also healthier for spectator viewing because in a game with two turtling teams, game would end on the minimum timer.
Terrain
I really like the new boxes that were introduced in the second beta!
One tiny beef I have with it though – it doesn’t make a lot of sense to put a bunch of unsightly crates right at the entrance to the lord room, since he’s, you know, the lord and all. I suggest changing it to a nice fountain, a brazier, or a Dwayna statue.
Voice Acting
The voice byte and notification on hero on being summoned seems to be confusing for new players. (10-second video demonstration) I suggest changing it to something like “A hero has been summoned for Red/Blue team”.
Hero Channeling
I personally don’t see this as a huge problem, but I hear some people saying the hero channeling node favors professions with easy access to stability or invulnerability.
I suggest turning this into a control point that takes X seconds to cap/decap and produces a hero after being fully capped without contest for Y seconds, similar to those used in PvE dynamic events like Nebo Terrace.

