Stronghold - Good, Bad and Ugly

Stronghold - Good, Bad and Ugly

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Posted by: SobeSoul.6910

SobeSoul.6910

Good

1) Fresh feel to it.
2) Environment leads to versatility in builds.
3) Fun to have a more roaming feel to it instead of fighting tooth and nail over nodes.
4) Map feels like the right size. Doesn’t feel like it takes you eons to traverse the map. Nor does it feel like it can lead to zerging if played intelligently.
5) Fun Lord room fight instead of Foefire’s Lord fight.

Bad

1) Too much stuff. With so much stuff to do like using treb, running supply, defending, it would be hard for new players to make optimal decisions. There has to be a tutorial with this somehow or else there will be a lot of flaming of new players.
2) This game mode needs a lot more cooperation than getting random teams can provide.
3) Archers yusonub? LOL
4) Game’s pacing seems off. When players learn good strats this game mode will lead to it timing out a lot.
5) Competitiveness seems to cater to a more casual crowd. Which is fine. Just I can imagine top tier players sticking to conquest.

Ugly

1) Caltrop thieves can clear lanes of NPCs without doing anything LOL
2) Lord room can turn into a discotheque (all the effects),and make it hard to focus on what’s going on.
3) The bug mentioned about supply.
4) Voice actor… MATE. Probably the most atrocious voice acting I have heard in a long while LOL.

(edited by SobeSoul.6910)

Stronghold - Good, Bad and Ugly

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Posted by: Poliator.7021

Poliator.7021

THIS IS IT MATES, KEEP THEM OUT!

-cough, cough-

I’d just like to say a couple of things. Overall I agree with all your points (but MATE, the pirate voice actor is so awesome! MATECEPTION!!)

Bad 2) I feel as well this way. Voice Communication will be same or stronger in Stronghold than in Conquest. So we can say that matchmaking needs to improve to not get premades vs pugs or, more importantly, the high MMR problem (they get balanced being paired with “newer” players).

Although you can still carry like crazy with some builds, as people is (was) still not used to them.

Bad 5) One thing I really like about Stronghold and high lvl play is strategies. We saw some interesting initial splits and tactics in the Devs vs Devs Battle of the Bands (I always understood it as Battle of the Bans on the stream. lol). So I think it may reach an interesting high level play, easier to comentate and more engaging for the viewer.

Remember that they still have plenty of things to tweak, so if a strategy is too dominant, they can tune down some numbers like scoring on certain objectives, NPCs health, nerf builds, buff any other thing, etc… seems versatile and easier to balance than Conquest! That said, only time will say if it requires what it’s needed for high level play.

Ugly 1) Why did no one said that to me! I’d have loved to try it… but I hate playing condi Thief so…

Ugly 2) Can confirm, died a few times cuz of red circles. I didn’t know what I was stepping on, but I died in 1 second. Was pretty funny to be honest xD

Stronghold - Good, Bad and Ugly

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Posted by: Sube Dai.8496

Sube Dai.8496

As an Australian I am offended by your dislike of the word mate

John Snowman [GLTY]
Space Marine Z [GLTY]

Stronghold - Good, Bad and Ugly

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Posted by: ronpierce.2760

ronpierce.2760

I ran that set up hehe. I was a shoutbow warrior (Tribal Lord Sikari) escorting with AOE swiftness and my buddy Bioshoc K ran caltrops defense. We had some 3 min games and other total lock out games forcing enemies into defense with little room to progress. It was fantastic! :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)