Stronghold GvG?

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Posted by: FrozenFlame.5163

FrozenFlame.5163

I dont think this new gamemode is the GvG as many people want it/are expecting it. I mean, a 5v5 objective based gamemode? We already have those!

How is the guild on top of a scorelist based on this gamemode the best guild in the game??? That guild just happens to have 5 players who are extremely good at capping stuff and killing a guild lord…

When I think GvG, is see two guilds (at least 15 member of each guild) fighting against the same number of people from another guild! Not capping some stupid point or killing some lord-dude…

Anet please, its so simple to implement a viable gvg system, just let guilds be able to open a private instance of OS in their guild hall and invite another guild to it!

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Posted by: lordkrall.7241

lordkrall.7241

Removing the hirelings available in the Stronghold map will basically make it an exact replica of the GvG mode in Guild Wars.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
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Posted by: Chaith.8256

Chaith.8256

Not everyone sees a blob of 30 players, particle effects, and combo fields, when they think GvG.

GvG was a highly successful 8v8 game mode from Guild Wars 1. There were extremely committed and competitive teams for tournaments using this game mode.

I don’t see why the two couldn’t coexist though. All you need to 15v15 annihilation is a floor and 30 players. Might be a nice guild hall feature.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: Terrorsquad.2349

Terrorsquad.2349

I dont think this new gamemode is the GvG as many people want it/are expecting it. I mean, a 5v5 objective based gamemode? We already have those!

How is the guild on top of a scorelist based on this gamemode the best guild in the game??? That guild just happens to have 5 players who are extremely good at capping stuff and killing a guild lord…

When I think GvG, is see two guilds (at least 15 member of each guild) fighting against the same number of people from another guild! Not capping some stupid point or killing some lord-dude…

Anet please, its so simple to implement a viable gvg system, just let guilds be able to open a private instance of OS in their guild hall and invite another guild to it!

That’s what I thought..
In all the MMO’s I’ve played, GvG was pure killing eachother. 10v / 15v15 or 20v20..
Was stoked when I heard GvG.
I cried when I heard trebuchet, supplies, heroes and a Lord…
If I want WvW small scale, I would move to low-pop server and get a party and do that ;<

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

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Posted by: Barret.4095

Barret.4095

what makes the best guild then, how much better they zerg another guild? at least in these types of game modes you can see how well each member of a team contributes to the game instead of a mess of 20 players in which half of them probably just get carried.

“For those whose time and dedication went above and beyond, only to achieve mediocrity”

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Posted by: FrozenFlame.5163

FrozenFlame.5163

what makes the best guild then, how much better they zerg another guild? at least in these types of game modes you can see how well each member of a team contributes to the game instead of a mess of 20 players in which half of them probably just get carried.

You obviously never even watched a GvG, or are being sarcastic.

What you’re saying is absolute rubish. You talk about people being carried yet in this gamemode only 5 people are playing… how does that make a WHOLE GUILD the best?
You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

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Posted by: Marcos.3690

Marcos.3690

what makes the best guild then, how much better they zerg another guild? at least in these types of game modes you can see how well each member of a team contributes to the game instead of a mess of 20 players in which half of them probably just get carried.

You obviously never even watched a GvG, or are being sarcastic.

What you’re saying is absolute rubish. You talk about people being carried yet in this gamemode only 5 people are playing… how does that make a WHOLE GUILD the best?
You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

Because their best members are the best?

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Posted by: FrozenFlame.5163

FrozenFlame.5163

what makes the best guild then, how much better they zerg another guild? at least in these types of game modes you can see how well each member of a team contributes to the game instead of a mess of 20 players in which half of them probably just get carried.

You obviously never even watched a GvG, or are being sarcastic.

What you’re saying is absolute rubish. You talk about people being carried yet in this gamemode only 5 people are playing… how does that make a WHOLE GUILD the best?
You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

Because their best members are the best?

GvG focussed guilds often dont have more then the amount of players they need for GvG.

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Posted by: Morwath.9817

Morwath.9817

what makes the best guild then, how much better they zerg another guild? at least in these types of game modes you can see how well each member of a team contributes to the game instead of a mess of 20 players in which half of them probably just get carried.

You obviously never even watched a GvG, or are being sarcastic.

What you’re saying is absolute rubish. You talk about people being carried yet in this gamemode only 5 people are playing… how does that make a WHOLE GUILD the best?
You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

Because their best members are the best?

GvG focussed guilds often dont have more then the amount of players they need for GvG.

Soooo?

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Posted by: FrozenFlame.5163

FrozenFlame.5163

what makes the best guild then, how much better they zerg another guild? at least in these types of game modes you can see how well each member of a team contributes to the game instead of a mess of 20 players in which half of them probably just get carried.

You obviously never even watched a GvG, or are being sarcastic.

What you’re saying is absolute rubish. You talk about people being carried yet in this gamemode only 5 people are playing… how does that make a WHOLE GUILD the best?
You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

Because their best members are the best?

GvG focussed guilds often dont have more then the amount of players they need for GvG.

Soooo?

The whole guild is actually worth the title “the best”.

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Posted by: Morwath.9817

Morwath.9817

what makes the best guild then, how much better they zerg another guild? at least in these types of game modes you can see how well each member of a team contributes to the game instead of a mess of 20 players in which half of them probably just get carried.

You obviously never even watched a GvG, or are being sarcastic.

What you’re saying is absolute rubish. You talk about people being carried yet in this gamemode only 5 people are playing… how does that make a WHOLE GUILD the best?
You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

Because their best members are the best?

GvG focussed guilds often dont have more then the amount of players they need for GvG.

Soooo?

The whole guild is actually worth the title “the best”.

It’s simple: quality over quantity. Who cares about big social guilds except casuals?;P
I think good old 8v8 would be the best.

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Posted by: Chaith.8256

Chaith.8256

You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

No, what he’s saying is not rubbish. The caliber of the players are much less observable in a 15v15 teamfight. Seeing abilities and reacting to them, dodging, defensive positioning, baiting of cooldowns, these skills which are usually tied to player skill become almost impossible to perform, or pick out.

Also, your reason why a guild team of 5 or 8 players can’t prove who the better guild is – that’s rubbish, lol. PvP guilds are very often, 5 players. Who are you to say a Guild has to be a certain size to be legitimate?

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: Marcos.3690

Marcos.3690

You cannot make a competitive gamemode with more than 5 players per team. Period.

8 players+ is for casuals that want to get carried

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Posted by: FrozenFlame.5163

FrozenFlame.5163

You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

No, what he’s saying is not rubbish. The caliber of the players are much less observable in a 15v15 teamfight. Seeing abilities and reacting to them, dodging, defensive positioning, baiting of cooldowns, these skills which are usually tied to player skill become almost impossible to perform, or pick out.

Also, your reason why a guild team of 5 or 8 players can’t prove who the better guild is – that’s rubbish, lol. PvP guilds are very often, 5 players. Who are you to say a Guild has to be a certain size to be legitimate?

Imo a guild is a group of players at least bigger then 5… Otherwise you might aswell go with a party. You want a GUILD to play TOGETHER well, give eachother the right boons, cleanse when needed, heal when needed etc. Not 5 people who happen to be in some guild be good at 1v1/1v2 and being able to capture the right point at the right time. TL;DR its about a fight not a who can gather the most points. Guild vs Guild: One guild dies, one guild is victorious.

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Posted by: Morwath.9817

Morwath.9817

You cannot make a competitive gamemode with more than 5 players per team. Period.

8 players+ is for casuals that want to get carried

In GW1 8v8 was fine number, but I guess because we had Monks. However maybe with xpac we will get better supporting roles for such game mode…

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Posted by: Chaith.8256

Chaith.8256

Imo a guild is a group of players at least bigger then 5… Otherwise you might aswell go with a party. You want a GUILD to play TOGETHER well, give eachother the right boons, cleanse when needed, heal when needed etc. Not 5 people who happen to be in some guild be good at 1v1/1v2 and being able to capture the right point at the right time. TL;DR its about a fight not a who can gather the most points. Guild vs Guild: One guild dies, one guild is victorious.

You’re getting caught up on the details of what a guild must be, when it’s simply a roster of players, and when the game mode we’re looking at is not even branded as GvG.

In Stronghold, I certainly hope that players that are dominant at 1v1s and 2v2s, avoiding damage through kiting & positioning, map awareness, fast rotations, and supporting allies as well, will be able to shine. That’s what tPvP encompasses. Unfortunately some people can’t see beyond the capture points.

Like I said before, 15v15 annihilation and Stronghold are two completely different things. Arenanet didn’t put this in the game to satisfy people who want 15v15 annihilation. Because of that fact, you shouldn’t be dissatisfied that Stronghold isn’t what you wanted. It ain’t fo u. It’s a breath of fresh air for GW2 tPvPers, and, and people would be if everything wasn’t conquest – a sizeable population, I believe.

Hope you enjoy the new Borderland though.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: SkylightMoon.1980

SkylightMoon.1980

You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

No, what he’s saying is not rubbish. The caliber of the players are much less observable in a 15v15 teamfight. Seeing abilities and reacting to them, dodging, defensive positioning, baiting of cooldowns, these skills which are usually tied to player skill become almost impossible to perform, or pick out.

Also, your reason why a guild team of 5 or 8 players can’t prove who the better guild is – that’s rubbish, lol. PvP guilds are very often, 5 players. Who are you to say a Guild has to be a certain size to be legitimate?

I think your statement is like many others that basically say “its too hard to tell whats going on”. Thats true about pvp in any game that has a mildly intricate pvp system. If you dont watch gvg’s a lot, then you won’t really know whats going on.

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Posted by: SkylightMoon.1980

SkylightMoon.1980

You cannot make a competitive gamemode with more than 5 players per team. Period.

8 players+ is for casuals that want to get carried

Where are you developing this logic from? Or are you just pulling it out of your?

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Posted by: mistsim.2748

mistsim.2748

I’m so stoked for stronghold. If implemented well, it will take gw2 pvp to new heights. People complaining about a gw1-like gamemode are completely nuts and ungrateful. This will be the change most of us wanted.

Regarding 15v15/20v20 gvg deathmatch, it would be nice if it was supported by guild leaderboards. But I don’t care much for it. Ultimately, blob v blob gets pretty boring as it just doesn’t capture individual player skill to the same extent as 5v5/8v8. I think Chaith is spot on.

2v2/3v3 would be an interesting experiment, but without dedicated heals kinda dumb.

(edited by mistsim.2748)

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Posted by: Terrorsquad.2349

Terrorsquad.2349

You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

No, what he’s saying is not rubbish. The caliber of the players are much less observable in a 15v15 teamfight. Seeing abilities and reacting to them, dodging, defensive positioning, baiting of cooldowns, these skills which are usually tied to player skill become almost impossible to perform, or pick out.

Also, your reason why a guild team of 5 or 8 players can’t prove who the better guild is – that’s rubbish, lol. PvP guilds are very often, 5 players. Who are you to say a Guild has to be a certain size to be legitimate?

Afaik, those are called teams, which happens to be confirmed by Anet and ESL/DPS/Mistpedia/AG.
They are only using the feature to wear the same tags.
They are far from being a Guild, literally.

That’s why I’m kinda with Frozen with the quote ‘best Guild’ for 1 reason:

The players of that team, will switch guildnames, switch teams (or “guilds”) etc, making it far from being the best Guild. There won’t be a solid 1st “Guild” in that Leaderboard.
Those players don’t care about their “Guild”, they do care about their ‘team’ and win.
Lots of players from certain teams switch teams every 2-3 weeks back and forth. This will remain the same. (look ESL)

Which is why I am against the quote saying “nr1 Guild in the Game”.
Because they have no1 but theirselves to bring honor to. Only their tag, whic is the only thing they got.

Hell, some players will be in 2-3 so called “Guilds” in top 10, that’s how much they care about “Guilds”..

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

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Posted by: Kaamau.5341

Kaamau.5341

I GvG and there is A LOT I can tell that is going on, you don’t see individuals, but that is because its large scale team play, you don’t need to be skillful as long as you can work well with others. More or less you can see certain groups single players. The Necro are a single player, the gaurdians and warriors each comprise a single player, the eles another, and the gank comprises the last spot. Every player in every group have a role in mind, just like in a 5 man pvp match each player has their role.

It makes teamwork imperative rather then individual skill. Each group is only as good as how well they can work together.

Fort Aspenwood
PRAISE GEESUS

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Posted by: Siva Mira.3546

Siva Mira.3546

If GvG is all about one person yelling at another 14+ people to do something and you call it strategy than I don’t know what to say.

All is vain.

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Posted by: SkylightMoon.1980

SkylightMoon.1980

If GvG is all about one person yelling at another 14+ people to do something and you call it strategy than I don’t know what to say.

Its much more than that though. A driver doesn’t make a good guild, good players do. Haivng a good driver and bad players won’t get you as far as a mediocre driver with exceptional players. The driver pulls the melee with him, who even act independently a lot as well. The ranged follow some calls for the driver, like when to spike, but otherwise they coordinate with each other and the fp to pick off targets or coordinate plays.

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Posted by: Terrorsquad.2349

Terrorsquad.2349

If GvG is all about one person yelling at another 14+ people to do something and you call it strategy than I don’t know what to say.

^this guy…
…has no idea

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

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Posted by: Chaith.8256

Chaith.8256

I think your statement is like many others that basically say “its too hard to tell whats going on”. Thats true about pvp in any game that has a mildly intricate pvp system. If you dont watch gvg’s a lot, then you won’t really know whats going on.

Perhaps.

You’re coming from a viewer’s perspective, as a viewer I can see the macro things that are happening, too. My statement was more how the high level micro mechanic skill checks from the players perspective are not there when you increase a teamfight to that size.

Forum Lord Chaith
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New Twitter: @chaithhh

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Posted by: BigEvs.6971

BigEvs.6971

I personally think Arenanet is right to use GW1 GvG to inspire Stronghold. GW1 was a solid game and it only make sense to take a few cues from it (which I believe this game has been in need of for a long time despite how much I love GW2). We will just have to wait and see.

Also, why the splitting of hairs over the legitimacy of guilds based on SIZE of all things?

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Posted by: Chaith.8256

Chaith.8256

Afaik, those are called teams, which happens to be confirmed by Anet and ESL/DPS/Mistpedia/AG.
They are only using the feature to wear the same tags.
They are far from being a Guild, literally.

That’s why I’m kinda with Frozen with the quote ‘best Guild’ for 1 reason:

The players of that team, will switch guildnames, switch teams (or “guilds”) etc, making it far from being the best Guild. There won’t be a solid 1st “Guild” in that Leaderboard.
Those players don’t care about their “Guild”, they do care about their ‘team’ and win.
Lots of players from certain teams switch teams every 2-3 weeks back and forth. This will remain the same. (look ESL)

Which is why I am against the quote saying “nr1 Guild in the Game”.
Because they have no1 but theirselves to bring honor to. Only their tag, whic is the only thing they got.

Hell, some players will be in 2-3 so called “Guilds” in top 10, that’s how much they care about “Guilds”..

Colin has totally tripped you guys up with his comment of ‘finding the #1 Guild’ lol.

How can you prove you have the best guild if you can only use 5 or 8 players in the competition that proves that?

You can’t. Example time!

I could make a large PvP guild, invite literally everyone in the mists, chat with them regularly, help them out, win the World Tournament Series the core group from before, bring the whole guild honor, keep the big roster and be a traditional guild, but that doesn’t change the fact that only the players who participated proved they’re the best. Is my Guild proven to be the best? Well.. according to Colin it is. Even if it was a beginner guild where I helped people with basic rotations and 99% of them were god-awful at PvP.

Don’t get trolled by the #hypetrain conductor. When he said ‘…to determine the best Guild’ it was extremely inaccurate, because fixed roster guilds – known unofficially as teams in PvP – will really be the ones determining who is the best, amongst themselves.

Perhaps Colin simply wasn’t aware that most PvP players aren’t a part of traditional open-roster Guilds like most know them as, because they actually benefit the players for other Game Mode success, just not PvP.

So yeah, determining the best Guild is impossible from Stronghold, don’t sweat it guys. Just get #hyped. For Stronghold. Because it’s going to be a dang entertaining PvP mode to watch.

Do you guys know how fun Lord Pushes in Foefire are to watch, as a viewer? That’s like, edge of the seat stuff. Stronghold has the potential to be pretty popular, in my opinion.

Forum Lord Chaith
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New Twitter: @chaithhh

(edited by Chaith.8256)

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Posted by: CptnDrunk.8361

CptnDrunk.8361

I feel this new system is a better idea. The current player driven GvGs are fine as is. Personally excited to try stronghold. Teamwork is better shown with objectives in place.

Tone Deaf [TUNE] | Yaks Bend
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Posted by: Archaon.9524

Archaon.9524

what makes the best guild then, how much better they zerg another guild? at least in these types of game modes you can see how well each member of a team contributes to the game instead of a mess of 20 players in which half of them probably just get carried.

You obviously never even watched a GvG, or are being sarcastic.

What you’re saying is absolute rubish. You talk about people being carried yet in this gamemode only 5 people are playing… how does that make a WHOLE GUILD the best?
You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

To be the best you don’t need more ppl, candies, legendaries, retrds spamming blasts and stuff…you just need the best players (And i mean pvp skill, not combo blasting or shouting on ts)…and sadly i know noone from wvsw falling in this category…20 vs 20 shows nothing about single players and everyone knows it

Keep it max 8v8 with pvp stats (No gear, level, buff advantages and so on)…more the 8v8 is just gonna be spam fest while basic differences between player’s stats it’s just gonna make it totally unskilled and irrelevant for competitive playing…that’s what anet is aiming to…i hope…

Pvp guilds don’t have that many players just because you actually need only 5….you can easily grab all players from top esl teams and make a guild that will totally destroy every single other guild in any possible mode (Even if they make it pve based with different stats and kitten) maybe with this new game mode is gonna happen…we’ll see, maybe pve guys are finally going to understand what actual gvg is (Like gw1 gvg)…since atm wvsw gvg is just useful for linking youtube videos like this https://www.youtube.com/watch?v=NQHbT68HaaU on ts while waiting for qpop to have a good laugh…

Ark 2nd Account

(edited by Archaon.9524)

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Posted by: Copestetic.5174

Copestetic.5174

I’m really looking forward to this. Just to confirm, this is being modeled after a MOBA? Never played one, but from what I hear it’s similar to games like SMITE and what not.

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Posted by: Sube Dai.8496

Sube Dai.8496

I GvG and there is A LOT I can tell that is going on, you don’t see individuals, but that is because its large scale team play, you don’t need to be skillful as long as you can work well with others. More or less you can see certain groups single players. The Necro are a single player, the gaurdians and warriors each comprise a single player, the eles another, and the gank comprises the last spot. Every player in every group have a role in mind, just like in a 5 man pvp match each player has their role.

It makes teamwork imperative rather then individual skill. Each group is only as good as how well they can work together.

That might be true but from a spectator’s perspective it is one giant fuster cluck…

I believe anet wants a more spectator friendly game mode and that is fair enough.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: SgtJanitor.3164

SgtJanitor.3164

I am a Shoutcaster of PvP events for DPS, long time player of PvP and a frequent GvG’er for several top guilds in the past (VoTF, APeX, TheD, TA).

The GvG gametype (as in, the current community-developed and community-driven 15v15/20v20 Annihilation practiced in WvW, particularly in the Obsidian Sanctum instance) is actually very much a skill-based PvP gametype, just as all PvP is. Guild fights nowadays (granted, only at the very peak of top guilds, as other guilds are still learning and adapting) require very high levels of individual microcosmic mechanical knowledge to converge into and coordinate with a larger macrocosmic team strategy. There is a lot that goes into what happens in the OS (however, admittedly much less in the Borderlands), and FocusParty/Pick/Gank side fights that occur are generally 2 groups of high burst, low survivability classes pitted against one another, essentially a playerskill vs playerskill fight, much like you would see in PvP in a fight for a point (because both groups must also consider the point cap in PvP and their casters’ level of protection in GvG throughout their engagement) than what a typical person might expect.

However, the gametype does have its faults as aforementioned. This game in general, even in 5v5, is not conducive to being an easily digested spectator game because of the way the combat is designed and displayed on screen. It’s tough to see things like boon rotations, applied conditions, and even a lot of the individual skills being used by individual players. At 15v15 and especially 20v20, this is exacerbated exponentially. Not to mention, none of the things I highlighted in the previous paragraph are even remotely noticeable to someone without the prior knowledge and eye for that sort of thing.

I agree with Chaith, though, in that there is no reason for players of the current community-driven gametype to be emotional over the introduction of this new PvP game mode being titled as “GvG”. This was made for PvP players and is honestly very refreshing. As a shoutcaster, the thought of casting more gametypes in the near future after two years of Conquest is enticing to say the very least. Sure, its not the GvG that everyone expected, but its just 3 letters being applied to something and has no bearing on the future of the community-driven gametype. While I would love to see an official 15v15/20v20 Annihilation gametype, it just is not that time — yet. Perhaps with Guild Halls being announced, there is now hope for Guild Arenas capable of holding scrimmages of this kind.

That being said, why can’t current GvG’ers consider playing this as well? There is no reason, in my mind, to pigeonhole yourself from all this game has to offer. With everything that is being brought on display in this coming expansion and more opportunities for heavy competition coming to fruition, why not explore all of the potential?

I really love the concept of this gametype, I will definitely play it and I hope it does very well.

Heurix
Authorized Shoutcaster for ArenaNet, ESL, and DPS

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Posted by: Dondagora.9645

Dondagora.9645

Favorite part about this is the use of hirelings/soldiers and hired-heroes. I don’t see it as cannon-fodder so much as ammunition for support builds to turn into something more lethal.

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Posted by: pepper.6179

pepper.6179

gw1 had a more “mechanical” combat system which made 8v8 okay, which felt like taking turns on skill usage. Gw2 on the other hand has a much more “free” combat system that allows you to use combos, universal boons, dodge rolls, etc to fight. Also its fun to watch something like a 15v15. It becomes epic and being in one is really fun.

[SA]

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Posted by: tichorum.2415

tichorum.2415

People who say 2v2 and 3v3 don’t work without healers make no sense. Both already work in Guild Wars 2. Conquest is entirely about winning these types of skirmishes.

And possibly the fact no balance is based on 2v2 and 3v3..

Former PvP commentator for ESL & Arenanet.

I used to run the Academy Gaming tournaments for GW2.

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Posted by: Deli.1302

Deli.1302

Obviously what we have are two different groups of players who want two different styles of gvg.

You got the ones that want something more akin to gw1 gvg with equal emphasis on individual skill and team play.

And the ones that have gotten used to the 15v/20v gvg where individual skill only matters for the pick team.

Sorry but Anet went with the better one. Not to mention that a 15v/20v is destined to fail in the long term.

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Posted by: witcher.3197

witcher.3197

Quick recap. GW1 had a very popular official gamemode called GvG – an 8v8 battle where guilds competed at automated tournaments / on a ladder.

GW2 – there is no such gamemode. WvW zerglings banded together and created an autoattack spamming zergfest and labeled this abomination as ‘GvG’.

Present day – ArenaNet announces a promising official GvG gamemode. Zerglings complain about how this is ‘not the GvG they wanted’. Topmosts kek.

Anet made the right decision and invested into something that takes a brain and personal skill instead of a brainless spamfest for ~100 people per region who could keep the ques alive for 1-2 hours a day. If they made it 20v20, mostly PvE guilds (and some WvW) could participate and the majority of the playerbase would never have a chance to experience this gamemode.

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Posted by: toad.8652

toad.8652

i hope the new game mode GvG is 5v5!!
PLZ A.NET!!

Toaddd
Guard Team Champignon

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Posted by: FrozenFlame.5163

FrozenFlame.5163

what makes the best guild then, how much better they zerg another guild? at least in these types of game modes you can see how well each member of a team contributes to the game instead of a mess of 20 players in which half of them probably just get carried.

You obviously never even watched a GvG, or are being sarcastic.

What you’re saying is absolute rubish. You talk about people being carried yet in this gamemode only 5 people are playing… how does that make a WHOLE GUILD the best?
You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

To be the best you don’t need more ppl, candies, legendaries, retrds spamming blasts and stuff…you just need the best players (And i mean pvp skill, not combo blasting or shouting on ts)…and sadly i know noone from wvsw falling in this category…20 vs 20 shows nothing about single players and everyone knows it

Keep it max 8v8 with pvp stats (No gear, level, buff advantages and so on)…more the 8v8 is just gonna be spam fest while basic differences between player’s stats it’s just gonna make it totally unskilled and irrelevant for competitive playing…that’s what anet is aiming to…i hope…

Pvp guilds don’t have that many players just because you actually need only 5….you can easily grab all players from top esl teams and make a guild that will totally destroy every single other guild in any possible mode (Even if they make it pve based with different stats and kitten) maybe with this new game mode is gonna happen…we’ll see, maybe pve guys are finally going to understand what actual gvg is (Like gw1 gvg)…since atm wvsw gvg is just useful for linking youtube videos like this https://www.youtube.com/watch?v=NQHbT68HaaU on ts while waiting for qpop to have a good laugh…

That’s exactly what im trying to say! GvG IS NOT ONLY ABOUT INDIVIDUAL SKILL.
GvG is also about a medium to large sized group being able to stick on the tag and execute the cc and damage in order, on the right spot. Being the #1 pvp player in gw2 helps but isnt the most important thing. Its large scale teamwork.

EDIT: MY interpretation of GvG. Stating an opinion, not a fact.

(edited by FrozenFlame.5163)

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Posted by: Dirame.8521

Dirame.8521

what makes the best guild then, how much better they zerg another guild? at least in these types of game modes you can see how well each member of a team contributes to the game instead of a mess of 20 players in which half of them probably just get carried.

You obviously never even watched a GvG, or are being sarcastic.

What you’re saying is absolute rubish. You talk about people being carried yet in this gamemode only 5 people are playing… how does that make a WHOLE GUILD the best?
You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

Lol, this is like saying “Germany may have won the world cup but because they didn’t use the players on the bench, they can’t be considered winners.”
Who gives a crap about the players on the bench? They bloody won the world cup mate! Even the players on the bench don’t give a crap.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: FrozenFlame.5163

FrozenFlame.5163

what makes the best guild then, how much better they zerg another guild? at least in these types of game modes you can see how well each member of a team contributes to the game instead of a mess of 20 players in which half of them probably just get carried.

You obviously never even watched a GvG, or are being sarcastic.

What you’re saying is absolute rubish. You talk about people being carried yet in this gamemode only 5 people are playing… how does that make a WHOLE GUILD the best?
You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

Lol, this is like saying “Germany may have won the world cup but because they didn’t use the players on the bench, they can’t be considered winners.”
Who gives a crap about the players on the bench? They bloody won the world cup mate! Even the players on the bench don’t give a crap.

You make a valid point.

The difference is though, what keeps the 5 players who won for the top guild from changing guilds and making another guild #1 and some other guild after that and so on… Those 5 players are going to be the best, not all the guilds they boosted to the top. If you have 20 man groups fighting over the top spot then this is way less likely to happen.

(edited by FrozenFlame.5163)

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Posted by: Dirame.8521

Dirame.8521

what makes the best guild then, how much better they zerg another guild? at least in these types of game modes you can see how well each member of a team contributes to the game instead of a mess of 20 players in which half of them probably just get carried.

You obviously never even watched a GvG, or are being sarcastic.

What you’re saying is absolute rubish. You talk about people being carried yet in this gamemode only 5 people are playing… how does that make a WHOLE GUILD the best?
You need at least a large portion of the guild to participate in the gamemode to mark it as the best guild.

Lol, this is like saying “Germany may have won the world cup but because they didn’t use the players on the bench, they can’t be considered winners.”
Who gives a crap about the players on the bench? They bloody won the world cup mate! Even the players on the bench don’t give a crap.

You make a valid point.

The difference is though, what keeps the 5 players who won for the top guild from changing guilds and making another guild #1 and some other guild after that and so on…

What’s stopping the 20 people from just upping and forming their own guild though? “Less likely” as it may be, the risk is still there. Your argument sounds like you’re just moving a rock an inch and calling it a stone throw. There’s very little difference between what could happen with a small team and a large one. The amount of fickle World v World guilds that split up all the time is a testament to that.
People value their pride, their gold cape, their win streaks, their name. The only reason why anyone would leave their guild with a system and a game mode like this is because of drama. Whose to say this is just a 5v5 map that isn’t scalable.? Seems very scalable to me from the datamined maps that I’ve looked that.

And even if it isn’t, there’s always custom arenas. You guys can now have your 8v8 GvGs. Unless for some reason they say “Err… sorry guys …err no custom arenas for Stronghold at Launch.” and in that case they should be ready for a storm of poop.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

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Posted by: Vamp Rook.7835

Vamp Rook.7835

I don’t understand this discussion:

Stronghold == GW1 GvG

So, GvG/Stronghold is not Zerg vs Zerg.

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Posted by: xDudisx.5914

xDudisx.5914

IMO 8v8 is a good number.

If stronghold manages to catch wvw/gvg/pvx guilds attention it will easily be more popular than conquest mode.

Ouroboro Knight’s [OK]

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Posted by: witcher.3197

witcher.3197

I don’t understand this discussion:

Stronghold == GW1 GvG

So, GvG/Stronghold is not Zerg vs Zerg.

Teams of the discussion:

  • WvW players who call their 20v20 zergfests ‘GvG’ and demand a gamemode for it and are disappointed that they won’t be able to zerg in the official GvG gamemode of gw2.
  • GW1 players who remember what GvG actually means and welcome the gamemode.
  • GW2 PvP players who understand that 5v5 is a good size for PvP.

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Posted by: Archaon.9524

Archaon.9524

I don’t understand this discussion:

Stronghold == GW1 GvG

So, GvG/Stronghold is not Zerg vs Zerg.

Teams of the discussion:

  • WvW players who call their 20v20 zergfests ‘GvG’ and demand a gamemode for it and are disappointed that they won’t be able to zerg in the official GvG gamemode of gw2.
  • GW1 players who remember what GvG actually means and welcome the gamemode.
  • GW2 PvP players who understand that 5v5 is a good size for PvP.

8v8 max and it’s probably already too much for preventing random spamming (aka zerg vs zerg)…still depends on map size too anyway

i REALLY hope gw1’s style gvg is coming tho

Ark 2nd Account

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Posted by: Pixelninja.6971

Pixelninja.6971

I hope Stronghold is more like Fort Aspenwood from GW1. Really liked that mode, but i can’t play it anymore due to lack of players. GW1 had some fun troll builds, Turtle Staller Warrior

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Posted by: Johje Holan.4607

Johje Holan.4607

I hope Stronghold is more like Fort Aspenwood from GW1. Really liked that mode, but i can’t play it anymore due to lack of players. GW1 had some fun troll builds, Turtle Staller Warrior

Aw man Ft. Aspenwood was the best. If Stronghold is some pro level GvG 5 man comp then I hope they offer an optional map with 8-12 versus hot join where you can just join up and go in with a bunch of randoms if you don’t have a party.

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Posted by: tom.7468

tom.7468

GvG was the best pvp mode in gw1 imho i hope its not going to be another stack 50 guardians on top of eachother and press 1 like the so called pros do in wvw.

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Posted by: AsmallChicken.9634

AsmallChicken.9634

I find it funny how when the top EU and NA GvG teams fought in an unofficial and unsponsored gvg, it had a comparable number of viewers to the official Esports tournament Anet had to bribe people with precursors to watch.