http://www.Twitch.tv/BringYourFriends
Stronghold GvG?
http://www.Twitch.tv/BringYourFriends
I find it funny how when the top EU and NA GvG teams fought in an unofficial and unsponsored gvg, it had a comparable number of viewers to the official Esports tournament Anet had to bribe people with precursors to watch.
Because it was a one time event(?) and people wanted to see what it was. I watched it too. Would I do that again? Lol no. Not even for a legendary,
I find the WvW “GvG” scene boring and repetitive, and I’ve spoken to and dueled a few of their players and their heads were stuck so far up their kitten it was unreal. Hopefully this gamemode is more similar to GW1 GvG with maybe some MOBA aspects. 8v8 is as high as would go IMO, anything above that becomes a cluster and is no longer about individual play and more about stacking and blasting.
You can find me in PvP | I normally answer PMs
I find it funny how when the top EU and NA GvG teams fought in an unofficial and unsponsored gvg, it had a comparable number of viewers to the official Esports tournament Anet had to bribe people with precursors to watch.
When has Chemsorly had 1k viewers at one time?
Lets not compare the active spvpers vs. active gvgers figures either. The gvg scene is so small and irrelevant to anybody but the people involved with it. Not to mention gvg is such a mess to watch.
(edited by SobeSoul.6910)
I find it funny how when the top EU and NA GvG teams fought in an unofficial and unsponsored gvg, it had a comparable number of viewers to the official Esports tournament Anet had to bribe people with precursors to watch.
Sure, when a major portion of the viewers are members of both competing guilds.
I’m hoping this will be 8v8 to 10v10. It will be big enough that it isn’t simply normal PvP, but not big enough to be able to zerg the map. It’s also a good number in the case of smaller guilds and large guilds with a limited PvP subsection.
I think one of the biggest issue for the large scale “GvG” everyone talks about is that, very little strategy is involved in winning a match. The GW1 GvG I experienced had so much more flexibility beyond smashing the opposition. It involved splits, backdoor tactics, turtling, resource management, flag placement, and much more! The complexity of such game modes is what made the game exciting and new every time.
Conquest has one goal, hold points until 500 points is achieved, which left a bitter taste for players (at the high level), which ended on people eventually retiring from the game. It was just too stale (and poor skill balance didn’t help either). I think Stronghold is gonna change all that, we’ll have more small scale 1v1/2v2 around resources, NPCs will play a vital role if kept alive, sorta like how Knights and BG were used in GW1.
There have far more opportunities to have “clutch” moments in the game, like securing kills at a certain time or defending bases with improbable odds. This is what makes shout casters go NUTS!! And that’s how players feel good playing the game. I think too often conquest becomes a one sided gameplay, with very little room for countering, WTS finals game 1 is an example. You can usually detect early match who’s going to win. I think Stronghold mode brings the “it’s not over till the GL dies” mentality. One team could be totally destroying the other team, but are still susceptible to losing the match if they are not careful. All of a sudden, every map has comeback mechanics (not just ToSS).
I believe their approach to stronghold is to shatter the mold Anet themselves have placed. Their idea for stronghold (GW1 GvG) is to bring the complexity and flexibility of the game to a whole new level. I think if they implemented things right, broken mechanics like turret Engis and super strong point defenders lose their potency in battle, how can you push for the GL if you have your turrets super far away from you? (I’m still now sure how AoEs, or hang gliders play into this though, we’ll have to wait and see).
My overall thoughts when I saw this was very positive in that regard. We get to have comeback mechanics even if we lose our fights. Strategy > build is what makes a game flourish. I’m excited for this! There’s so much more I can say, but I dont feel like writing a book.
Stronghold GvG = FA+JQ in GW1, i think.
8v8 or 10v10 would be the sweetspot. 15v15 would make it too crowded.
Archeage = Farmville with PK
Spvp conquest mode right now involves basically no guild action. Players make teams that consists in one guy+4 friends. Very often those players are not in the same guild. Right now the only guild pvp activity is the pseudo game mode created by players on Obsidian Sanctum. This is the reason why it is popular, it is the only guild-related pvp. Guilds are a core feature of mmorpgs.
I believe that as soon as they add stronghold people will just leave gvg at OS die and focus in the new official guild pvp. Any official guild related pvp will be more fun and popular than the old and boring 5v5 conquest too.
Some can say that 8v8 is not showing skill, but well the same could be said about 5v5 if you compare with 3v3 or 1v1.
Stronghold isn’t about 20vs20. It is not the GvG that GvG people are expecting about.
Stronghold isn’t tied to GvG Ladder.
Stronghold is a game mode.
GvG Ladder is just another Ladder like Ranked and Unranked Ladder.
If Anet want Stronghold to be competitive it must be 5v5 because GW2 was built on this fundamental.
Reason: skills in GW2 usually work with only 5 people or less with some exception. Getting the same 5 men to be on at the same time and the same place is easier than getting 8 men to be on at the same time and the same place. Lets alone 20 men. If you have a 100 people you can make 20 5-man-teams but you can only make 5 20-man-teams. Lets say if Anet need the top 5 best teams to compete somewhere outside of their country. How many people does Anet need to ship out? Yes you heard it right, 100 men with their ticket and hotel home. Good Luck with that.
Guild Hall Activity is likely something Anet’s answer to people who want 20v20. I personally don’t see how Stronghold has anything to do with this: https://www.youtube.com/watch?v=NQHbT68HaaU
Stronghold isn’t about 20vs20. It is not the GvG that GvG people are expecting about.
Stronghold isn’t tied to GvG Ladder.
Stronghold is a game mode.
GvG Ladder is just another Ladder like Ranked and Unranked Ladder.If Anet want Stronghold to be competitive it must be 5v5 because GW2 was built on this fundamental.
Reason: skills in GW2 usually work with only 5 people or less with some exception. Getting the same 5 men to be on at the same time and the same place is easier than getting 8 men to be on at the same time and the same place. Lets alone 20 men. If you have a 100 people you can make 20 5-man-teams but you can only make 5 20-man-teams. Lets say if Anet need the top 5 best teams to compete somewhere outside of their country. How many people does Anet need to ship out? Yes you heard it right, 100 men with their ticket and hotel home. Good Luck with that.
Guild Hall Activity is likely something Anet’s answer to people who want 20v20. I personally don’t see how Stronghold has anything to do with this: https://www.youtube.com/watch?v=NQHbT68HaaU
Who said a pvp needs to aim for esport? Who said they need to make a real life tourney for gvg? I am pretty sure most guilds would be happy with normal mmorpg like other games have. Where devs focus in the pvp be fun for the player and not for a possible spectator (that in the case of conquest mode barelly exist).
I think stronghold will have to be 8v8 or more or else will have the same fate of the current conquest mode: unpopular and in decline.
Are you saying 5v5 is unfun or unpopular?
I just don’t see how 5v5 or 8v8 has anything to do with fun or the fate of the current conquest.
I dont believe stronghold is a gvg mode. If it is, then that’s just Guild Wars 1 making its way to Guild Wars 2. (its about time)
I find it funny how when the top EU and NA GvG teams fought in an unofficial and unsponsored gvg, it had a comparable number of viewers to the official Esports tournament Anet had to bribe people with precursors to watch.
Did GvG actually have 3k+ viewers?
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
It would be okay as 8v8 IF you have different objectives on the map, so the team would have to split up.
If its just a PvP version of capture a defended tower it would end up in a zerg, which imho is no fun.
But as always, different people diferent opinions.
I miss an arena 2v2 or 3v3 mode however, i know so many ppl that would come back only for this … really wonder why they do not add it.
I find it funny how when the top EU and NA GvG teams fought in an unofficial and unsponsored gvg, it had a comparable number of viewers to the official Esports tournament Anet had to bribe people with precursors to watch.
When has Chemsorly had 1k viewers at one time?
Lets not compare the active spvpers vs. active gvgers figures either. The gvg scene is so small and irrelevant to anybody but the people involved with it. Not to mention gvg is such a mess to watch.
Not to mention i got a match vs that chemsomething wvsw guy premading with other wvsw “pros” in tpvp…no need to tell it ended 500-0 back to stonemist gg… (Someone told me he was him cause i didn’t even know who the kitten he was anyway)
we also went watching his stream right after…that was pretty funny, they stacked might before entering graveyard lel…and got rped in like 10 seconds…our thief was so glad of having 25 might stacks for free on opening
(edited by Archaon.9524)
Stroghold isn’t a GvG game mode. Is just a PvP mode.
I’m in a dedicated WvW guild, with around 60 active members, which raids 4-5 days at week with a group of 25-30 players. In the clan no one cares about PvP (well, except me), they don’t play PvP on regular basics, they don’t have a proper PvP team, and when they ocassionally play PvP is oftenly in hotjoin.
So I had to break my path to rank 80 PvP playing alone in Conquest playing with randoms, barely keeping a 50% win/lose ratio.
This new Stronghold mode will mean nothing for devoted WvW clans, and will change nothing about the curret PvP numbers, which are niche (as WvW numbers are also: no disrepect here, is just how the things are). Most of Guild vs Guild battles in WvW involve from 15 vs 15 to 30 vs 30 players, so no one (aside current PvP players) will care about Stronghold.
Just stop calling it “GvG”, because it sint. Is a PvP mode.
Just stop calling it “GvG”, because it sint. Is a PvP mode.
Sorry but, in order to explain this game mode to people, GvG is going to come out of a lot of people’s mouths. Especially if they are GW1 vets. If you are not a GW1 vet, you can scream and shout all you want but you won’t stop them from calling it GvG.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Stroghold isn’t a GvG game mode. Is just a PvP mode.
I’m in a dedicated WvW guild, with around 60 active members, which raids 4-5 days at week with a group of 25-30 players. In the clan no one cares about PvP (well, except me), they don’t play PvP on regular basics, they don’t have a proper PvP team, and when they ocassionally play PvP is oftenly in hotjoin.
So I had to break my path to rank 80 PvP playing alone in Conquest playing with randoms, barely keeping a 50% win/lose ratio.
This new Stronghold mode will mean nothing for devoted WvW clans, and will change nothing about the curret PvP numbers, which are niche (as WvW numbers are also: no disrepect here, is just how the things are). Most of Guild vs Guild battles in WvW involve from 15 vs 15 to 30 vs 30 players, so no one (aside current PvP players) will care about Stronghold.
Just stop calling it “GvG”, because it sint. Is a PvP mode.
Just stop calling your zerging in WvW a “GvG”, because it’s not proper “GvG”, just “Zerging in WvW”.
Thanks for understanding.
~ GW player since 2005
I say it again.
Once there’s official guild team leaderboard for the new game mode and you can actually compete in official rankings, you can scream and shake your hands, but Guilds will instantly go for official, transparent rankings to compete for places.
Not to mention if they also make special titles or rewards for competing as a guild team on rankings.
You may keep your zerg clashing and nobody’s gonna prevent you from that. You could even compete in killing the most critters on a map.
But once Guild teams start to compete in official game mode, it will get called “Guild vs. Guild”. Not only because it has rankings, but also because it’s the closest to GW1 original.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Seems like the people who like getting carried in z3rgs want 15v15 and the people who like others to see their individual and small scale group fighting skill prefer the 5v5 game modes. Can amy of you that prefer 15v15 compete 1v1 or 5v5? I know the 5v5 people would be fine in the 15v15. Can you all say the same?
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
larger guilds will have several teams. all of their teams will contribute towards the guild’s overall ratings. A guild with several very strong teams would probably be among the top of the LB. but a single guild with a single team of 5 of the best players can also be #1, depending on how the LB is actually set up.
WTF is this thread actually about. So many players just arguing about the viability of the new “GvG” game mode. IT’S NOT GvG!!!! It’s sPvP! No where did Anet say , “Hey here is your GvG game mode”. They brought this to PvP and has absolutely nothing to do with GvG. Technically all sPvP is GvG if you want to go that way, group of 5 players from same guilds competing for fame and fortune……
IMO on this matter, it is just small scale WvW. Not really sPvP at all…. In a way it caters to people that don’t like the large scale WvW and are bored of sPvP; so mix the two. If they really wanted to give us more game modes they could have went with Capture the Flag, TDM ect ect.. Oh well, PvE got all the big stuff, at least it wasn’t totally ignored I guess…
#1 Player Comoros
The issue is that people are calling the BvB player-made mode for GvG, while GvG itself was an actual mode in GW1, which we are now getting a more advanced version of with Stronghold.
Krall Peterson – Warrior
Piken Square
Stroghold isn’t a GvG game mode. Is just a PvP mode.
I’m in a dedicated WvW guild, with around 60 active members, which raids 4-5 days at week with a group of 25-30 players. In the clan no one cares about PvP (well, except me), they don’t play PvP on regular basics, they don’t have a proper PvP team, and when they ocassionally play PvP is oftenly in hotjoin.
So I had to break my path to rank 80 PvP playing alone in Conquest playing with randoms, barely keeping a 50% win/lose ratio.
This new Stronghold mode will mean nothing for devoted WvW clans, and will change nothing about the curret PvP numbers, which are niche (as WvW numbers are also: no disrepect here, is just how the things are). Most of Guild vs Guild battles in WvW involve from 15 vs 15 to 30 vs 30 players, so no one (aside current PvP players) will care about Stronghold.
Just stop calling it “GvG”, because it sint. Is a PvP mode.
Just stop calling your zerging in WvW a “GvG”, because it’s not proper “GvG”, just “Zerging in WvW”.
Thanks for understanding.
~ GW player since 2005
I didn’t call the way in which people plays at WvW in any way. I just said that Stronghold isnt a “guild vs guild”. Is just a PvP mode, 5 vs 5 battle arena. Which doesn’t fit the definition of “guild vs guild”.
Currently the game lacks “gvg”; the most close thing is the casual, arbitrary clan vs clan encounters nead the windmill in the borderline maps. The expansion will not change this.
I don’t know why people are bothering to discuss what there definition of GvG is. No one cares what your definition of a guild is, GvG was a game mode where teams fought in a battle to kill each others guild lord. GvG was mentioned because the guild lord will be the primary objective in the new stronghold type just like GvG omg!!!
“Johanson: Stronghold is our brand new game mode. It takes inspiration from the GvG game mode and from the Fort Aspenwood game mode from the original Guild Wars…The fundamental concept behind the game is to find and kill the enemy’s Guild Lord in their stronghold and, along the way, your team will fight for and gather supplies. "
Honestly, the way Colin described it makes Stronghold sound a bit like a MOBA-inspired PvP mode. I’ll just wait for more information before taking a stance on it.
From shacknews interview:
Shacknews: Let’s turn to PvP. What can you tell us about Stronghold?
Johanson: Stronghold is our brand new game mode. It takes inspiration from the GvG game mode and from the Fort Aspenwood game mode from the original Guild Wars. It draws a little bit of inspiration from MOBAs and from what make Guild Wars 2 such a great PvP game.
The fundamental concept behind the game is to find and kill the enemy’s Guild Lord in their stronghold and, along the way, your team will fight for and gather supplies. You can spend supplies to hire troops that march towards your enemy’s stronghold, you can man a trebuchet to defend your own stronghold, and occasionally Heroes will appear on the battlefield that you can fight for control over. Whichever team wins them over, the Hero joins their side and joins the assault on the enemy stronghold. Within the stronghold, there are gates you need to bash your way down to fight your way inside and when you’re all the way in the heart of the stronghold, you can kill their lord and win.
I think is pretty clear.
Stronghold seems a good mix of GW1 GvG and a MOBA (I’ve never played one but i believe it shares similarities). WvW players getting worried they won’t be in the top players of their guild and won’t be picked for teams posting here need to think there will likely be multiple teams per guild or you could fracture (you can be in multiple guilds).
Don’t worry you’ll still get a group even if you’re not top 5 of your current WvW group.
Imho Guilds with large population got pretty big chances to be decent in 5v5. E.g. if Guild has 50 members you can form 10 teams from them and train 5v5 between themselves, then choose weekly/monthly the best 5 to represent Guild in GvG.
And since you can be in multiple Guilds at the same time, you can represent other Guild as separate team when you don’t cut for ‘the best 5’ of your main one…
Stronghold might just be the first MOBA I would be interested in playing.
I think what Anet is after, yet to kind to say, is WvW that requires skills in battle, and not only a follow your zerg. Since there are troops, I suspect a 8v8 set up.
I’m most likely getting another infraction for this post, but w/e.
Stronghold that they are about to implement soon™ is what was the most popular vote like a year ago when they did that community/developer thingie… I can’t remember what it was called nor is it relevant. It was said back there already that the mode will be in the format of 5v5. And guild versus guild battles will be considered which ever game mode will be tied to the actual guild ladder. Since this first part is being constructive or just me trying to be, let me just throw in an idea that I already talked about, but guess it was ahead of its time back then… Back then I said that developers should remove the amulets from the PvP aspect of the game completely and move the stats gained from amulets to the trait system as I am sure was the initial plan. Sure you would destroy some of the builds popular in the current meta but they are kittened builds to start with so except for some crybabies on forums nothing of worth would be lost. Before any of the stupid forum-goers start complaining let me elaborate.
Lets take for instance the ‘kittened’ sword/dagger thief build. So this build uses berserker amulet to gain absurd amounts of offensive stats and then uses the defensive traits from the acrobatics trait-line. I’m sure developers had the ‘idea’ that in gw2 you could run whatever build you would like and still be at least partially useful. Now that’s nice on the paper but it’s kittened concept to have in a game since it makes the balancing a kittening nightmare. Now back to the thief, so with a setup like that you gain the absurd damage from amulet and just beyond stupid survivability with your trait setup. So by channeling the stats gained from the amulets into the trait-lines you would have to make a decision, either spec for damage and adjust your play-style accordingly or spec as this thief is speced now and dodge 24/7 on point.
The problem with the design atm is that you are not really sacrificing anything, with the choices you make. In GW1 if you wanted to brake certain points on skills you had to get major or superior runes which in turn lowered your maximum health, so you had to decide if it was worth lowering your health making you easier target for spike damage to get that extra second of skill duration/skill damage. But in GW2 it doesn’t really matter you can spec as defensive as you want and just get offensive amulet and you are not really sacrificing anything.
And now for the last. This thing that thread starter considers GvG…kitten please 90% of the time you don’t even know what is happening. Stop being stupid and admit that all you do is blobing since most of the blob members are to bad to achieve anything in smaller format where the individual performance actually matters.
(edited by Kenshin.6154)
I don’t understand this discussion:
Stronghold == GW1 GvG
So, GvG/Stronghold is not Zerg vs Zerg.
Teams of the discussion:
- WvW players who call their 20v20 zergfests ‘GvG’ and demand a gamemode for it and are disappointed that they won’t be able to zerg in the official GvG gamemode of gw2.
- GW1 players who remember what GvG actually means and welcome the gamemode.
- GW2 PvP players who understand that 5v5 is a good size for PvP.
Pretty good summary
(Although I think Stronghold could easily go up to 6. If they do 8 as in GW1, it might be a bit too spammy in team fights unless it’s a huge map with lots of meaningful objectives to force teams to split.)
I don’t understand this discussion:
Stronghold == GW1 GvG
So, GvG/Stronghold is not Zerg vs Zerg.
Teams of the discussion:
- WvW players who call their 20v20 zergfests ‘GvG’ and demand a gamemode for it and are disappointed that they won’t be able to zerg in the official GvG gamemode of gw2.
- GW1 players who remember what GvG actually means and welcome the gamemode.
- GW2 PvP players who understand that 5v5 is a good size for PvP.
Pretty good summary
(Although I think Stronghold could easily go up to 6. If they do 8 as in GW1, it might be a bit too spammy in team fights unless it’s a huge map with lots of meaningful objectives to force teams to split.)
From what I heard, it will most likely be bigger and it’s not just go after the points, so 8v8 is possible.
8 vs 8 is ok. Anet just need to make sure that players who can take part are real guild members. Some kind of guild level system would be good. Guilds would do lot’s of events and all kind of other stuff and when guild level is high enough their top players could take part GvG. Of course players would have to be guild member let’s say 6 month before they can take part GvG.
Seafarer’s Rest EotM grinch
8v8 will be ok ASSUMING the secondary objectives are meaningful and actually help the team to go after them! If they make them as pointless as the side-buffs in Temple of the Silent Storm (where going for them is an actual waste of time), or as marginal as the bosses on Niflhel (where they only matter if there’s a narrow score gap between you and going for them carries the risk of having them stolen), then blob tactics will prevail. I read somewhere that there’ll be an open beta for it, so hopefully they’ll balance it right.
Think about it for a bit. Let’s say it’s 8v8. Doesn’t matter how many secondary objectives will make the teams split, in the end most matches will end with both teams in a lord room (unless occassionally a split push of 1-2 players steal the show).
So there you are, 16 players in a room, plus the lord and the NPCs defending the lord, plus the NPCs hired by capturing objectives. And no healers. Do you really want a chaotic spam fest of ~30? That’s everything just not decent PvP, rather PvE/WvW.
Don’t forget if they make it 6v6 or 8v8 and the guild decides to go Conquest for a bit – who will you leave out? In GW1 team formats for pvp were 8v8 and 4v4 so it was perfect. And before someone says ‘then make it 10v10’ read my 2nd paragraph again.
8v8 will be unwatchable
I think that idea is play not watch.
Seafarer’s Rest EotM grinch
Nah, cause remember you have to defendd your own lord too. So (assuming 8v8) it might be 2 simultaneous 4v4s in each base – or maybe an 7v5 in one base and a 1v3 in the other, depending on the splits, my point is you’ll rarely have everyone fighting at the same place unless one team somehow completely rolled through the other’s gates and NPCs and is at their lord before the other team even got inside their base, which means one team completely sucked tbh.
Plus they said there’ll be other objectives such as trebs to defend your base with (there go another 2 players manning that), or NPCs you can recruit to bash down enemy gates for you (who’ll presumably be able to do it a lot faster than players, so if everyone on the enemy team is autoattacking your gate you can leave 5 people to defend the lord while a 3-strong gank team goes with that NPC to take out the enemy lord). It depends on a million factors, but I’m sure we’ll be able to avoid the “spamfest of 30+” you’re worried about.
From ANet’s description, I am picturing Stronghold to be a game mode where each team consists of 3 or 4 full parties. It will be designed to discourage, but not prevent forming a zerg or Blob—as we used to call it in GW1. If you remember correctly, Blobing would almost always result in a loss in GW1, due to the match mechanics. Really looking forward to this. A single skilled 5man party will make a huge difference, but won’t determine the outcome.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Think about it for a bit. Let’s say it’s 8v8. Doesn’t matter how many secondary objectives will make the teams split, in the end most matches will end with both teams in a lord room (unless occassionally a split push of 1-2 players steal the show).
So there you are, 16 players in a room, plus the lord and the NPCs defending the lord, plus the NPCs hired by capturing objectives. And no healers. Do you really want a chaotic spam fest of ~30? That’s everything just not decent PvP, rather PvE/WvW.
Don’t forget if they make it 6v6 or 8v8 and the guild decides to go Conquest for a bit – who will you leave out? In GW1 team formats for pvp were 8v8 and 4v4 so it was perfect. And before someone says ‘then make it 10v10’ read my 2nd paragraph again.
I have a good heal guardian build
My 2 cents On the “best guild” thing
there’s too much fluidity in changing guilds imo
If the score is agregate across multiple teams though “the best guild” could easily still exist. say 5 pts for a win. A single team getying wins all day would be behind a guild with 3-4 moderate teams, reguardless of the 5v5 aspect.
I don’t understand this discussion:
Stronghold == GW1 GvG
So, GvG/Stronghold is not Zerg vs Zerg.
Teams of the discussion:
- WvW players who call their 20v20 zergfests ‘GvG’ and demand a gamemode for it and are disappointed that they won’t be able to zerg in the official GvG gamemode of gw2.
- GW1 players who remember what GvG actually means and welcome the gamemode.
- GW2 PvP players who understand that 5v5 is a good size for PvP.
+1
Besides, if this warped perception of GvG in gw2 is so important to some, why don’t they queue Zergyard?
“The jealous are troublesome to others, but certainly a torment to themselves.”
You all need to accept and realise that Stronghold is just something new.
I was a gw1 fanatic and knew what the real GvG meant since i played in top10 but i also see those gw2 “gvg zergfests” that have nothing to do with the real gvg overall.
Besides that Stronghold just picks some elements of old gvg and the rest goes in a direction of moba-style. (Since its also 5vs5 its more like a new pvp map with some other elements picked off games like LoL than it has to do with original gvg) But thats okay in my eyes since gw2 is also not gw1 anymore. Its sad caus gw1 gvg format was prly the best and unique pvp format of all (mm)orpgs and it was just neglected but well, after nearly 3 years of conquest only its good to see something new!
So its just a new way and it has for sure potential, i just hope there will be a seperated official ladder, seperated rewards (real rewards that make the gamemode interesting to play for more than 1-2 daily matches) and especially a seperated queue!!
Caus when i wanna play stronghold i dont wanna be put in same queue with conquest and then need to play conquest….