To preface this, I HAVE NOT PLAYED STONGHOLD, instead, I have watched footage and other videos on the game mode… so in the event of my being incorrect on something please be semi-merciful.
It seems to me that stronghold mode is trying to emulate a MOBA such as league of legends, Dota, and Smite. However, there are several differences. The first difference is that in other MOBA type games, your character has to farm mobs in order to unlock new weapon skills. In the current game, you start with all of your skills unlocked. However, before the feature packs, you needed to get a certain number of kills to unlock each skill for each weapon(4/8/16/32 for each skill respectively). The same system could be used for utility skills. Although the numbers would need to be tweaked, this would be a major improvement to the game mode because it would:
-Lengthen the overall time that the game takes to play(preventing the 2-5 minute games that are fun for no one
-prevent player kills right off the bat
-add strategy to protecting your minions in order to gain a skill advantage
The second difference is that in other MOBA type games, you often retreat to a store type structure in order to purchase upgrades for yourself, such as passive sand consumables. There is already a supply system in game(I think it is used to summon a hero unit or use a trebuchet?(sorry for lack of knowledge, people seem to edit supply running out of their videos)) but this system could be either changed or expanded to cover purchase of buffs and upgrades(you could have merchants who sell foods, utilities, and armor and weapon boosters, plus whatever else). You could also have minions drop supply as well, seeing as players already do.
What this Adds:
-makes economy management more important
-gives players even more choices as far as specs go
Profession specifics would need special care, seeing as certain things become ridiculously over-powered when given at the start of a match with the aforementioned restrictions, whereas others do not(see: maxed thief steal vs. ranger pet)
However, I think readers will understand my general ideas on the topic.
In closing, I think that these changes, (which seem as if they would be relatively easy to produce seeing as most of them are already in place elsewhere with the exception of unlocking utilities with mob kills) would improve strongholds play as well as helping it to emulate the feel of MOBA type games.
I would like to mention that the idea of stronghold trying to emulate a MOBA type game comes from my observations and ideas, and not a statement from arenanet themselves. In light of this, I realize that I MAY have completely misunderstood the intent of stronghold as a game type and to that end just wasted both my time for writing it and yours for reading it. Nevertheless, I would like to know the communities feelings on this topic, so feel free to give your(constructive) thought below.
Thanks for reading