Stronghold - Why NPCs? Why not players?

Stronghold - Why NPCs? Why not players?

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Posted by: Zefrost.3425

Zefrost.3425

Wouldn’t something like 7V7 or 8V8 or even 10V10 etc. work better?

The whole idea behind NPCs seems clunky:
- NPCs not fighting/doing anything until they reach their objective.
- NPCs dying in 1 hit, only from other NPCs.
- NPCs (heroes) having a special ability which is much like player elite skills.

It seems like a smaller version of WvW but against NPCs rather than players.

Rather than channelled objectives that summon heroes, why not have that an area with a capture point with a catapult where whoever owns the capture point gets to use the catapult to attack the door/walls with. Or have it be a capture point that you can get supply from… like WvW.

Why not have players able to “run bombs” (or rams) to the gates? These human players will actually fight back along the way unlike NPCs. The bombs/rams/whatever doesn’t even need to be a bundle, it can just be a buff like having supply is.

Obviously I don’t have all of the details but personally, I feel that having 2 or 3 capture nodes as well as the lord rush objective would be better. Having no NPCs in some way would surely be better.

(edited by Zefrost.3425)

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Posted by: Exedore.6320

Exedore.6320

Speculation, but the NPCs are intended to allow players to do more things around the map besides attacking a door and to stop it from becoming a PvE race.

Kirrena Rosenkreutz

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Posted by: Victory.2879

Victory.2879

It’s like a mini wvw where they have thrown in a pile of pve. wvw flatly rejected pve being added to it, so i guess this was their next bright idea.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

Wouldn’t something like 7V7 or 8V8 or even 10V10 etc. work better?

No, it wouldn’t, the teamfights would be incomprehensible clusterkitten of particle effects.

(edited by Shadow of Azrael.1205)

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Posted by: Katran.9186

Katran.9186

No, it wouldn’t, the teamfights would be incomprehensible clusterkitten of particle effects.

Old spvp wasn’t.

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Posted by: Isslair.4908

Isslair.4908

Old spvp wasn’t.

Oh yes, it was. Even now, when 5-man team decides to zerg together it becomes stupid. With 8 people it was even worse.

EU Aurora Glade

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Posted by: butch.8136

butch.8136

What is the advantage of 8 or 10 over 5? The entire game is build around 5 man teams.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: Victory.2879

Victory.2879

The advantage is that with larger numbers comes better tactics, more options, more build diversity and less stale sameness.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

What options, tactics and diversity for example?

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Posted by: lordkrall.7241

lordkrall.7241

The advantage is that with larger numbers comes better tactics, more options, more build diversity and less stale sameness.

Except that it could also end up being the complete opposite.

With larger numbers you could get a set-up that would be basically impossible to kill, and as such nothing would really happen and the match would just go on forever.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square