Stronghold can't be amazing with the timer
The timer is rather annoying. I’ve actually lost a game I should have won because of it.
We had broken into the enemy Lord room and were fighting him. The enemy team were at our castle gate but I was there preventing them from getting inside. After me and the other defender wiped the three guys they had pushing we started heading to the enemy lord room to help with the final push. Then BAM! Time out! You lose despite being only a short push away from victory and the enemy still needing to take down a whole gate.
There are two camps of people, the ones who like fast games, and the ones who like 45+ minutes games. ANet try to please both with a 15 minutes games. Personally, I think the timer is about right.
Already quit PvP. Just log in here and there to troll.
It’s very frustrating to have the enemy guild lord down to 1% health or less and have the game end on timer losing the game because the other team got a couple more kills.
There are two camps of people, the ones who like fast games, and the ones who like 45+ minutes games. ANet try to please both with a 15 minutes games. Personally, I think the timer is about right.
The timer is great.
In conquest and deathmatch.
It’s just not meshing with stronghold.
If Anet wants defense to be a worthwhile tactic at all, it’s going to drag the games out much more. I rarely see conquest matches time out, but when the do it still feels like a final conclusion. I feel like the win is deserved. Whenever a stronghold match times out it’s just kind of a “Huh, that’s it?” sort of feeling. Winning OR losing a stronghold match by time-out never really feels all that deserved.
I think there needs to be another tactic for preventing matches for stalling endlessly if both teams turtle, but keep from pushing the mode to being a pure zerg rush.
I think I’d rather at least see some kind of sudden death mechanic than a simple timer rundown. Someone else mentioned this idea before but I can’t remember who came up with it to credit them, but they suggested that when the timer runs out, both lords get impatient and storm the battlefield themselves to fight each other personally, meeting at the supply depot in the middle, essentially turning the game into a deathmatch from that point.
Any remaining guards, archers, etc. would join in the fight, so the team that did more damage to the lord and/or has more minions would carry that advantage into the final fight.
I’d say they need to increase the timer by about 5-10 minutes, but if they aren’t going to give us build templates, this really needs its own queue and then the timer can be whatever and it doesn’t have to match conquest.
1 minute is pretty tight to completely change your build.
I personally think the timer should be increased by 5 minutes, and a new situation added.
If within 30 seconds (left in the game) and the lord is being attacked, the clock is frozen. If the lord goes without taking any damage within 5 seconds, the clock resumes. That way, you don’t end up with a 1 second too-late scenario. The defending team, has a chance to win the game via score if they are able to protect their lord within the dying seconds.
Just an idea.
2015-2016
Fort Aspenwood
Timer is an anticlimax every time. It limits the game too early, it feels completely wrong.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
I would love to see some TF2-style overtime.
If either lord is being damaged when the timer runs out, push the match into overtime with 15 seconds on the clock. Once the lord stops getting damaged, the 15-second timer begins to run. If damage occurs the timer goes back to 15s; if the enemy team cannot damage the lord again within 15s the game is over.
First Stronghold beta I would have agreed but now…
We met a realy good team and we where realy even the whole match, but when we had 5min left enemy team had the upper hand and had us cornered in the Lords room. For 5min we defended the lord and had no chance to strike back but thanks to their never ending charging we won becouse they just gave os points after points by comming to lord and die. If one of us left to kill their lord we would have lost. Sure we would have won if timer would have been longer and if they kept on zerging our lord but the point is that if fights are even you don’t only have to concider to charge the lord but to know when to stop giving your enemies points. The “short” timer gives us more reason to not spam doorbreakers or archers when time is not right.
The game is not only about killing the lord, it is about having the least casualties while trying too.
So in my opinion, timer is fine… There is always enough time to break the doors and fight the lord. If you loose from scoore then your tactics where flawed. If the timer was longer then there would have to be more gates.
Guild Leader of Alpha Sgc [ASGC]
The timer is rather annoying. I’ve actually lost a game I should have won because of it.
We had broken into the enemy Lord room and were fighting him. The enemy team were at our castle gate but I was there preventing them from getting inside. After me and the other defender wiped the three guys they had pushing we started heading to the enemy lord room to help with the final push. Then BAM! Time out! You lose despite being only a short push away from victory and the enemy still needing to take down a whole gate.
Well…you shouldn’t have won if you couldn’t kill lord or have more points by the end or the match.
The timer should be longer, though.
i like the timer. won 1, lost 1, yesterday due to the timer. both cases were good matches and enjoyed
shorter matches are better. i want to play as much as possible, win and lose as much as possible. i don’t have 5+ hrs on my hands every day to play. i have 1-2 hrs every once in a while. i want to get as much out of that as i can. thats y i liked RA so much. and y i begin to get bored playing longer matches
I would love to see some TF2-style overtime.
If either lord is being damaged when the timer runs out, push the match into overtime with 15 seconds on the clock. Once the lord stops getting damaged, the 15-second timer begins to run. If damage occurs the timer goes back to 15s; if the enemy team cannot damage the lord again within 15s the game is over.
This would be great. It would make for a more satisfying and climatic ending. Clear the threat from your Lord or risk losing, simple.
https://www.youtube.com/tw1jaysin
http://www.twitch.tv/jaysin_x
This is a dilemma.
I agree with the posters that say its frustrating to have the lord almost dead and then bam, lose by points. That happened twice to me yesterday.
But then I kinda agree with Edgar that if you can defend and hold out with attention to the timer you should be rewarded.
However, its not simply one side attacking and the other defending. If that were the case then defending and holding out would definitely be deserving of winning the match.
Part of the problem is that it is not obvious how the points are accumulated. (Or maybe its just my problem since in fact I don’t even know how points are scored). So its not like you can say, ok lets do x y and z and score some points.
The timer was meant to stay in line with Conquest and Courtyard, both of which will be in the same queue with Stronghold when it goes live. Guild Wars 2 has an extremely tiny PvP playerbase for now so this helps preventing even longer queues.
But at the same time it is quite anti-climatic as you guys said so why dont we just remove ALL the timers altogether? The other two modes rarely hit the time limit anyway
Champion Slayer | sPvP Rank 90
Dragonbrand
Well…you shouldn’t have won if you couldn’t kill lord or have more points by the end or the match.
The timer should be longer, though.
The points are kind of a weird, nebulous thing that isn’t well defined ingame. I don’t know what earns more points or why. What I do know is that they still had an entire wall to break down and we were in their Lord room with half their team freshly dead at my hands. I don’t know how the enemy team had more points, but my team was objectively winning.
It’s like if the timer ran out in Conquest and the game tallied the personal score from each team and decided on who won that way regardless of who was actually closer to victory.
Can’t say I’m a fan of the timer. Stronghold needs to be able to let a match play out to it’s entirety. Additionally, I gotta know how many resource points I have on me. Sometimes I get side tracked from a battle and forget if I have one or two resources available so I’ll either have to double back to and from the spawning gate.