Stronghold caters to mobility classes?

Stronghold caters to mobility classes?

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Posted by: Saiyan.1704

Saiyan.1704

I’ve Never felt underclassed untill today…

I Just saw a Warrior swoop in, burst down two gate guards, then flew away because he looked bored. All the while, Thieves were dancing around me like I was a hat. Rangers were sniping further than the treb could fire and air Ele’s have a 1 shot wonder macro that gets me every time. I’m turning grey from all this walking, curious if that Warrior will turn into an unstoppable Rampaging brute at Mist Essence; of which, seems to eat CC’s for breakfast.

Now i’m beside myself with this wacky trait line, deciding whether I should stick with Sanctuary or Staff because causing NPC’s to smash their faces into walls seem to be my signature move.

Will Guardians get some love any time soon? rhetorical
It would be nice if I could get a bow that shoots flaming arrows while also enabling me to permanently chain myself to another human being. Now THAT would be quite useful.

Yup.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

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Posted by: Ehecatl.9172

Ehecatl.9172

Mobility is incredibly important in any form of warfare that doesn’t involve sitting on a point you know your enemies will have to attack sooner or later.

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Posted by: robertul.3679

robertul.3679

You can get enough mobility with travelers and greatsword is just amazing to group up and kill the enemy npcs. Now if you wanna roleplay condi guard then that’s another story.

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Posted by: Softspoken.2410

Softspoken.2410

Mobility is incredibly important in any form of warfare that doesn’t involve sitting on a point you know your enemies will have to attack sooner or later.

Heck, mobility’s still important in that context, since whichever side can move from point to point faster and more effectively has an advantage in determining who is fighting where.

Basically: mobility is always important, it’s just often tricky to define.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

Yeah these stronghold builds are turning out very different than conquest. A good comp seems to look like this so far:

  • 2 offensive pushers with AoE nukes – they won’t need peeling power
  • 1 main peeler who is unstoppable like a GS/Sword warrior or a S/D Thief
  • 1 supply runner/doubles as 2nd peeler – Mesmer with portal is best
  • 1 gate defender – Turret Engi looks to be the best
I use the name Barbie on all of my characters.

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Posted by: runeblade.7514

runeblade.7514

Yeah these stronghold builds are turning out very different than conquest. A good comp seems to look like this so far:

  • 2 offensive pushers with AoE nukes – they won’t need peeling power
  • 1 main peeler who is unstoppable like a GS/Sword warrior or a S/D Thief
  • 1 supply runner/doubles as 2nd peeler – Mesmer with portal is best
  • 1 gate defender – Turret Engi looks to be the best

Scratch Turret engi off the list.

Turret engi is best as supply runner because they can leave turrets at mid and then continue running supplies. However, Shoutbow does a better job at that.

Defenders should be a zerker build because they can kill enemy creeps really fast before they do any damage to the door.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Ehecatl.9172

Ehecatl.9172

Yeah these stronghold builds are turning out very different than conquest. A good comp seems to look like this so far:

  • 2 offensive pushers with AoE nukes – they won’t need peeling power
  • 1 main peeler who is unstoppable like a GS/Sword warrior or a S/D Thief
  • 1 supply runner/doubles as 2nd peeler – Mesmer with portal is best
  • 1 gate defender – Turret Engi looks to be the best

Scratch Turret engi off the list.

Turret engi is best as supply runner because they can leave turrets at mid and then continue running supplies. However, Shoutbow does a better job at that.

Defenders should be a zerker build because they can kill enemy creeps really fast before they do any damage to the door.

Indeed. Turret engineers are really poor defenders from what I’ve seen as any half decent attacker can just kite the guards away from the turrets, completely invalidating the entire build. After that the turret engineer then has to spike down the doorbreakers which is… Unlikely.

You want high damage output for defenders and high sustain for attackers.

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Posted by: SobeSoul.6910

SobeSoul.6910

Have no problem on my guardian OP.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

no.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Dahkeus.8243

Dahkeus.8243

I’ve Never felt underclassed untill today…

I Just saw a Warrior swoop in, burst down two gate guards, then flew away because he looked bored. All the while, Thieves were dancing around me like I was a hat. Rangers were sniping further than the treb could fire and air Ele’s have a 1 shot wonder macro that gets me every time. I’m turning grey from all this walking, curious if that Warrior will turn into an unstoppable Rampaging brute at Mist Essence; of which, seems to eat CC’s for breakfast.

Now i’m beside myself with this wacky trait line, deciding whether I should stick with Sanctuary or Staff because causing NPC’s to smash their faces into walls seem to be my signature move.

Will Guardians get some love any time soon? rhetorical
It would be nice if I could get a bow that shoots flaming arrows while also enabling me to permanently chain myself to another human being. Now THAT would be quite useful.

Yup.

One of the best classes I fought against last night was a guard. I’m not sure what build he was running, but he had a great balance of being tanky enough to survive, able to put out enough damage, and was also able to heal/support guards with staff.

Yes, some classes like war are super mobile (I was one of those people swooping in, blowing up guards, then flying away), but I did see that if a guard played well, they could be just as competitive in their own way.

Now, I did also see some guardians (particularly some tanky mace guards) that accomplished much less, so I think you may just need to find the right build/strat.

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

You guys are misunderstanding what I mean by the gate defender turret engi ^^ His job is not to kill bombers/heroes, that is for the peelers and treb players. The turret engi simply turtle-necks in and out of the gate door and abuses the kitten out of his ever-cycling knockdowns and knockbacks to stall any and all actions made near that gate. This is also extremely heavy support when the peelers show up to help defend while the opponents are stuck in a state of perpetual CCs. Not to mention the water fields and blast finishers launched from the turret engi “which significantly enough, heals NPCs”

The idea is that the turret engi is the one class that can do all of this from behind a gate/door and rarely needs to risk dying.

I use the name Barbie on all of my characters.

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Posted by: nastyjman.8207

nastyjman.8207

Can’t guardians bunker the supply depot? I think it would be strategic to hog the supplies. It benefits your team just by spamming NPCs while the other team is denied any.

First Team to reach 250 has 87% chance to win (Updated 7/30/2014) : http://bit.ly/1lWH6T8

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Can’t guardians bunker the supply depot? I think it would be strategic to hog the supplies. It benefits your team just by spamming NPCs while the other team is denied any.

Trebs and the sheer size of the supply depot make it extremely difficult for a Guardian to bunker there and deny the opponent. Plus, bunker Guards don’t put out enough damage to dissuade people from just channeling anyway.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Vinegaroon.4369

Vinegaroon.4369

i didn’t move anywhere on my guard; just sat at the supply and fought players for the whole game. We won easily as their supply was limited.

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Posted by: Dahkeus.8243

Dahkeus.8243

If a bunker guard was at the supply depot, you could just pop stability, grab supply, lol, then prance away. =P

You’d need some boon stripping for there to be much threat.

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Posted by: Blair.3796

Blair.3796

Only change I made on my power ranger was to swap for movement signet. It’s great for defending against NPCs (aoe cripple, ranged, fear, knock back, raw power) but is plenty mobile enough with movement signet and GS to immediately move to reinforce any other part of the map. And of course it excels at taking out enemy NPCs, since it can just pew pew them from afar. Same movement abilities can alternatively be used to run supply.

Also works as natural counter to turret engis, punishes many roamers and all in all is about as effective against players as it was in conquest. The only thing I’m concerned about it the possibility for an increasing thief meta, since a skilled thief can down a power ranger quickly.

All in all, this game mode is a nice boost for power ranger, which feels somewhat lacking in conquest.

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Posted by: BlackBeard.2873

BlackBeard.2873

Map mobility is certainly important, but there are some interesting options for you to explore as a guard. Of course, you have Judge’s intervention to help you blink around, but merciful intervention certainly deserves consideration here. With all the npc’s running around, this gives you more targets to blink to, and that heal isn’t trivial.

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Posted by: Ehecatl.9172

Ehecatl.9172

You guys are misunderstanding what I mean by the gate defender turret engi ^^ His job is not to kill bombers/heroes, that is for the peelers and treb players. The turret engi simply turtle-necks in and out of the gate door and abuses the kitten out of his ever-cycling knockdowns and knockbacks to stall any and all actions made near that gate. This is also extremely heavy support when the peelers show up to help defend while the opponents are stuck in a state of perpetual CCs. Not to mention the water fields and blast finishers launched from the turret engi “which significantly enough, heals NPCs”

The idea is that the turret engi is the one class that can do all of this from behind a gate/door and rarely needs to risk dying.

Why are you fighting enemies right by the door? The peelers will have to leave the turrets to attack you if you choose to not fight in the turret’s range, making the engineer a non-issue. At best the turret engineer allows the peelers to kill a group of NPCs before they start getting sniped by long range attacks.

Since Stronghold doesn’t revolve around tiny circles the staff elementalist is also in a far better position as they can freely kite and use terrain to make them less doomed if attacked, which makes them more viable. A single Meteor Shower can wipe out the entire batch of turrets with one go. With the environment of Stronghold favoring the staff over daggers you’re bound to see far more staff elementalists roaming around than in Conquest, which means the turret engineers will get stamped out by their natural predator.

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Posted by: Cake.4920

Cake.4920

Teamfighting is key in stronghold, and if you bring mobility you give up teamfight strength.

I was running a zerker GS/staff shout gar and while I didn’t have enough mobility or lockdown to kill a nike warrior, I had much more teamfight presence than them while retaining enough mobility to get around.

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Posted by: MailMail.6534

MailMail.6534

I see guardian and necros being the weakest in this format. Mobility & burst or gtfo.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Drennon.7190

Drennon.7190

You can get enough mobility with travelers and greatsword is just amazing to group up and kill the enemy npcs. Now if you wanna roleplay condi guard then that’s another story.

qft

Baer

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I see guardian and necros being the weakest in this format. Mobility & burst or gtfo.

Not so much. Necros have very strong burst abilities, especially against NPC’s with double well + Death perception. They can defend a lane very well (doesn’t require much mobility).

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Nike.2631

Nike.2631

Guardian Staff is crazy strong in stronghold (AoE swiftness, heals and barriers that hang up NPC mercs quite nicely) and every class has access to +25% speed runes.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.