Stronghold - it's boring!
I disagree with you.
I disagree with you.
(lol)
Phaatonn, London UK
I disagree with you.
This.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
Even when we (Radioactive) played 5 defense it didn’t feel boring, I think it total it is as fun if not more fun than conquest. Everyone is entitled to their own opinion though :P .
One spam to rule them all!
Mains Power Necro for team Radioactive[dk]
4. Lack of proper mobile guarding skills.
I’m talking stuff like revenant moving projectile block, and similar skill on dragon hunter spec. If we’re to protect npcs and ranged fire from enemy is 95% certain we need skills that can protect those NPC on the move, and not be useful for 1-2s that they need to walk out of immobile protection zone.
This I think is an issue with all of GW2. The game is heavily focused on mobility and positioning, but we have an absurd number of fixed location pulsing skills. The mobile nature of NPCs in stronghold just highlights the problem.
unofficial theme song of the Nightmare Court
Here’s two more ideas I’ve been toying around with, curious what others would think.
-delete all NPC’s except for the ones in lord chamber and make the current door breaker spawn points instead spawn a bomb/bomb kit that the player has to carry to the door.
-make the supply center a capture point that you mus hold to get pick up supply from (you can still get it from dead players though).
Both make the game mode less PvE’ish and encourage more actual PvP as well, as streamlining a few of the confusing mechanics for newbs.
it reminds me of a mini Alterac Valley.. not the old fun version but more the new one where you just rush to the boss. it needs more incentives to pvp. making the supply center a capture point like Runewolf said sounds like a good idea.
This biggest issue by far, is lack of incentive to kill players. Your only focus is killing npcs or keeping npcs alive. After they die, everyone fans away to gather more supply. You cant snowball after winning a teamfight like you can in conquest, therefore nobody cares to pvp, and instead opt for escort wars. Game mode is fun, just needs more incentive to kill players.
Funny, I kinda miss stronghold. It was fun when teams began to apply defense against lord rushers. The 3 minute matches felt meaningless.
Also I think it will be more interesting with the new builds and profession
@OP: It really depends on what you enjoy. If you like PvP, this isn’t a great map for you. The intention is more to get those who enjoy PvE to participate. Maybe once they try stronghold, they will start trying the more PvP oriented maps.