“Corralll!”
Stronghold, not awarding defense?
“Corralll!”
If they rewarded teams that only defended and didn’t attack much, we would have full bunker teams which would result in extremely boring matches.
The purpose of defence is essentially to buy you time for your offence. Remember that the primary objective of this mode is to kill the enemy lord.
Scenario #1: 5 of the enemy players are in your base and being successfully held back by 3 people while 2 of you are killing their lord uncontested.
Scenario #2: A large team fight occurs in your base (3v3+) which you are able to win. Having 3+ of them down allows you to assume control of the whole map and run supplies, channel heros and advance your offensive uncontested before they can respond.
Svanir Appreciation Society [SAS]
If they rewarded teams that only defended and didn’t attack much, we would have full bunker teams which would result in extremely boring matches.
The purpose of defence is essentially to buy you time for your offence. Remember that the primary objective of this mode is to kill the enemy lord.
Scenario #1: 5 of the enemy players are in your base and being successfully held back by 3 people while 2 of you are killing their lord uncontested.
Scenario #2: A large team fight occurs in your base (3v3+) which you are able to win. Having 3+ of them down allows you to assume control of the whole map and run supplies, channel heros and advance your offensive uncontested before they can respond.
Yeah, then they should make the lord actually have some decent hp and attacks. It’s sad how easy he can be soloed by anything, no interrupt in downstate…is this really rewarding you 500 points? And since people have no defending awareness, you’re pretty much free to kill the lord if you like alone.
Who said you had to play a build like that to defend? Yeah bunking is obviously the best option, but can’t you defend with power builds? As long as you’re killing the enemy and what not. If you want a more interesting game maybe run an offensive build, but play defensively. A-net is not the reason you’re having a boring experience.
Logically, defending your lane is a very smart thing to do:
- You get NPC’s which atk players, while most ppl only spawn doorbreakers, which won’t atk you
—> you can defend with less players and barely hold
OR
—> with an even numbers of players and expect a win.
I actually think high-dps builds are pretty decent for “defending”, because of multiple reasons:
- High DPS helps to kill the doorbreakers faster
- High DPS helps at defending against semi-tanks that often are designated to kill your treb, which is right next to your lane
- You have a door to fall behind when things get too hairy
- You can free-dps ppl that try to kill your NPC’s, disregarding you.
I personally think that defending isn’t done properly and thats why everyone just spawns doorbreakers and get away with it. If ppl defend with the right number of players and the right builds, you can’t just walk into them AND the NPC’s and expect a win with doorbreakers that absolutely don’t help in the fights themselves.
The fact that you were using consecrations shows you need to learn more about the class.
First off sanctuary is well, useless. It’s so small melee attacks can get through it, ground targeted stuff goes through it & anyone with stability can simply walk through it.
Purging flames is alright if you have someone providing blast finishers.
Hallowed ground, well its really only good for larger scale fights.
I do agree the lord needs better defenses but if you wana go defensive support your much better off using a shout build.
Defense seems to work well, 2-3 on defense turtle it out for the easy win
i played about 15 matches, and im an advid moba. i really appreciate A-net having this mode. You win by two ways, either kill the lord or have more points when the timer is up. This basically make build that is mobile and have hard cc viable. The day when you don’t have to stand in a circle and get kill by range is very frustrating since other arena have terrible mechanic in projectile blocking.
If anything, while you’re defending you get points, for killing the players and the mercenaries (hero, skritt, archer) and using the trebuchet. Considering that offense is a priority, you’ll just start stacking up points by doing these three things.
If they rewarded teams that only defended and didn’t attack much, we would have full bunker teams which would result in extremely boring matches.
The purpose of defence is essentially to buy you time for your offence. Remember that the primary objective of this mode is to kill the enemy lord.
Scenario #1: 5 of the enemy players are in your base and being successfully held back by 3 people while 2 of you are killing their lord uncontested.
Scenario #2: A large team fight occurs in your base (3v3+) which you are able to win. Having 3+ of them down allows you to assume control of the whole map and run supplies, channel heros and advance your offensive uncontested before they can respond.
Yeah, then they should make the lord actually have some decent hp and attacks. It’s sad how easy he can be soloed by anything, no interrupt in downstate…is this really rewarding you 500 points? And since people have no defending awareness, you’re pretty much free to kill the lord if you like alone.
:O Have you killed the lord by yourself and won? They aren’t faceroll targets. They are hard to kill.
The fact that you were using consecrations shows you need to learn more about the class.
First off sanctuary is well, useless. It’s so small melee attacks can get through it, ground targeted stuff goes through it & anyone with stability can simply walk through it.
Purging flames is alright if you have someone providing blast finishers.
Hallowed ground, well its really only good for larger scale fights.I do agree the lord needs better defenses but if you wana go defensive support your much better off using a shout build.
Sanctuary on top of supply depot was hilarious. On top of hero spawn, as well.
Forgive me for trying to use the defense abilities for which Anet created to be used by the guardian Profession. Since every class is a carbon copy of the Meta, it was actually quite easy to get myself up to 75 (80 now didn’t play Conq with beta going on) on the NA LB, because everyone is so predictable.
Im going back to medi guard, GS, S/F variant today, and I’m sure I’ll do just fine with the class (profession) I know nothing about.
“Corralll!”
:O Have you killed the lord by yourself and won? They aren’t faceroll targets. They are hard to kill.
I saw a mesmer do it. It is possible – but that was because no one thinks much about defending and left him/her alone to do it.
I think the Lord needs to be slightly faster. Hes so sluggish that kiting him is way too easy. I mean a Quaggan puts up a better fight.
If they rewarded teams that only defended and didn’t attack much, we would have full bunker teams which would result in extremely boring matches.
The purpose of defence is essentially to buy you time for your offence. Remember that the primary objective of this mode is to kill the enemy lord.
Scenario #1: 5 of the enemy players are in your base and being successfully held back by 3 people while 2 of you are killing their lord uncontested.
Scenario #2: A large team fight occurs in your base (3v3+) which you are able to win. Having 3+ of them down allows you to assume control of the whole map and run supplies, channel heros and advance your offensive uncontested before they can respond.
Yeah, then they should make the lord actually have some decent hp and attacks. It’s sad how easy he can be soloed by anything, no interrupt in downstate…is this really rewarding you 500 points? And since people have no defending awareness, you’re pretty much free to kill the lord if you like alone.
:O Have you killed the lord by yourself and won? They aren’t faceroll targets. They are hard to kill.
Well, yeah. I honestly thought the npc will be a bit harder to kill. But after pugging some games and getting pretty frustrated I ran supplies by myself, I killed guards by myself and while 4 players from enemy team were trying to kill our lord, I decided to go for it and I killed theirs while rest of my team was defending. I was also surprised how easily the lord went down, it took probably around 30 seconds and I had to kill a thief twice during. Hence why I think the npc really needs to get buffed. I was on fresh air and he didn’t even get me close to dying, so I believe that if you’re going to pug this will happen quite often and sort of ruin the mode for people who don’t play in teams.
I don’t play LoL, never will. But I get that this mode is being given to us based on that game’s popularity. Lane’s, Heroes, etc. But I don’t see why anyone would want to play defense in this game, as it doesn’t award you squat.
I spent the last two matches trying out Consecration skills with Tome of Courage, Staff, Sceptor/Focus. In both matches I did well enough. I was using Sanctuary to cover our supplies, and constantly buffing our NPC’s. Both matches were a loss, but only because of points. I was able (with helps of teammates ofc) to keep our lord alive.
But they netted us losses. Again, defense in this game is not warranted.
Well back to my face smash medi guard. I thought it would be fun to try a new build, but if it’s all about speeding to smash lord, then screw defense…
If you don’t defend your lord kinda dies and you lose the game. Also killing attacking NPCs awards points.
If you don’t defend your lord kinda dies and you lose the game. Also killing attacking NPCs awards points.[/quote]
In the last game neither lord was killed, we killed 2 heroes at our lord, timer ended we lost by 70. “So stupid” is all I could say after the match.
“Corralll!”
I don’t play LoL, never will. But I get that this mode is being given to us based on that game’s popularity. Lane’s, Heroes, etc. But I don’t see why anyone would want to play defense in this game, as it doesn’t award you squat.
I spent the last two matches trying out Consecration skills with Tome of Courage, Staff, Sceptor/Focus. In both matches I did well enough. I was using Sanctuary to cover our supplies, and constantly buffing our NPC’s. Both matches were a loss, but only because of points. I was able (with helps of teammates ofc) to keep our lord alive.
But they netted us losses. Again, defense in this game is not warranted.
Well back to my face smash medi guard. I thought it would be fun to try a new build, but if it’s all about speeding to smash lord, then screw defense…
If you don’t defend your lord kinda dies and you lose the game. Also killing attacking NPCs awards points.
no they dont
0 counterplay
More beta test time would have been great to be able to try more things, but it is what it is. Player score/team score for the different activities might need to be adjusted. Didn’t get a good feel on the scoring in the test time but it did feel off for some activities like defending. Maybe adjustment in player kills in the lord room, create some price for a failed assault on a lord. As I said didn’t get enough of chance to understand the scoring as much with everything else going on.
De Mortuis Nil Nisi Bonum.
I think the scoring is still based off the normal PvP (i.e kill player + stop = 15 points) I think something needs to be done to the scoring on Stronghold.
Maybe something like 100 points per gate? – that way its meaningful to defend against it and push it at the same time?.
As it is, right now its whoever can zerg fastest with the first 5 bombs, or zerg around which normally wins. Defense is lacking in every game i’ve been on.
- side note : at least in Moba’s the npc’s are on the same lane so you are forced to defend and attack.
I’m pretty sure a hero kill is awarding a whopping +2 points. That seems really broken.
“Corralll!”
I think the scoring is still based off the normal PvP (i.e kill player + stop = 15 points) I think something needs to be done to the scoring on Stronghold.
Maybe something like 100 points per gate? – that way its meaningful to defend against it and push it at the same time?.
As it is, right now its whoever can zerg fastest with the first 5 bombs, or zerg around which normally wins. Defense is lacking in every game i’ve been on.
- side note : at least in Moba’s the npc’s are on the same lane so you are forced to defend and attack.
Then they need to actually give the gates some more hp or tone down the doorbreakers, a single one of them can take a gate down in 5 seconds.
:O Have you killed the lord by yourself and won? They aren’t faceroll targets. They are hard to kill.
I saw a mesmer do it. It is possible – but that was because no one thinks much about defending and left him/her alone to do it.
I think the Lord needs to be slightly faster. Hes so sluggish that kiting him is way too easy. I mean a Quaggan puts up a better fight.
Soloing the lord room is possible. I did it on my spirit ranger, but it was only because the enemy team was trying a five man rush while my team held them off in a 5v4 as I did it. The enemy didn’t try to stop me as they seemed to think I wasn’t capable of being a threat alone. Won the match. It was great.
I think that should remain possible, to be honest. If you actively allow someone to sit in your lord room uninhibited you should lose the game. Plus it leads to quite the satisfactory victory. A sort of “I AM A BEAST!” moment as you spike the lord all by your lonesome and win the game for your team.
I found battle presence and staff on my guard let me easily keep all 5 NPCs alive in my side’s Lord room while pounding down 3 players or 2 players + hero. Cleansing flame also helps keep your lord from getting condi-smashed. And the whole NPC squad’s fully healed before the next assault. Meanwhile the 4 folks on my team on offense usually chewed the other lord to bits without that lord ever getting a single heal.
Not as glamorous as a solo kill, but you can buy a LOT of time with one or two people announcing at the start of match they’ll guard the lord’s room once it’s breached.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
:O Have you killed the lord by yourself and won? They aren’t faceroll targets. They are hard to kill.
I saw a mesmer do it. It is possible – but that was because no one thinks much about defending and left him/her alone to do it.
I think the Lord needs to be slightly faster. Hes so sluggish that kiting him is way too easy. I mean a Quaggan puts up a better fight.
Soloing the lord room is possible. I did it on my spirit ranger, but it was only because the enemy team was trying a five man rush while my team held them off in a 5v4 as I did it. The enemy didn’t try to stop me as they seemed to think I wasn’t capable of being a threat alone. Won the match. It was great.
I think that should remain possible, to be honest. If you actively allow someone to sit in your lord room uninhibited you should lose the game. Plus it leads to quite the satisfactory victory. A sort of “I AM A BEAST!” moment as you spike the lord all by your lonesome and win the game for your team.
It shouldn’t remain possible. Enemy team lost a game just because a thief lost a duel to me twice, they had someone defending but he just lost to me and the timeframe between me getting there and killing the lord was too short so they didn’t have a chance of coming back. So you can just throw a game as one player and your teammates won’t do anything about it, or you can carry 4 other players. I don’t think this promotes teamplay at all.
I’ve said this before, but I don’t think there is enough people in pvp playerbase to have separate queues for SH and conquest as long as they want to maintain short queue times.
A full defensive strategy actually works really well. Makes for long boring games but it does work. If you kill npcs and take heroes without even going for one gate you get a ton of points and can stop the opposing team from doing anything but giving you points when they die.
S/D Condi Build Video – http://goo.gl/bYGs9n
Stronkhold Beta Gameplay – http://goo.gl/IMb8qb
As I said in another thread, one way to reward defense is to make player revive timers longer the further into a match you are. This makes player kills more important, and rewards more defensive teams for stopping pushes and gives them more time to turn around and push themselves.
I played defense sometimes and it was fun.
The fact that you were using consecrations shows you need to learn more about the class.
First off sanctuary is well, useless. It’s so small melee attacks can get through it, ground targeted stuff goes through it & anyone with stability can simply walk through it.
Purging flames is alright if you have someone providing blast finishers.
Hallowed ground, well its really only good for larger scale fights.I do agree the lord needs better defenses but if you wana go defensive support your much better off using a shout build.
Sanctuary on top of supply depot was hilarious. On top of hero spawn, as well.
Forgive me for trying to use the defense abilities for which Anet created to be used by the guardian Profession. Since every class is a carbon copy of the Meta, it was actually quite easy to get myself up to 75 (80 now didn’t play Conq with beta going on) on the NA LB, because everyone is so predictable.
Im going back to medi guard, GS, S/F variant today, and I’m sure I’ll do just fine with the class (profession) I know nothing about.
Meant no offense just the defensive skills like consecrations are so easily worked around by anybody with half a brain.
While they may be hilarious for a moment or 2 they soon become useless when someone with stability bypasses them.
If you want to play defense your much better off using shouts unless your fighting complete idiots who will kill themselves on wall of reflection or run into sanctuary over & over without stability.
It shouldn’t remain possible. Enemy team lost a game just because a thief lost a duel to me twice, they had someone defending but he just lost to me and the timeframe between me getting there and killing the lord was too short so they didn’t have a chance of coming back. So you can just throw a game as one player and your teammates won’t do anything about it, or you can carry 4 other players. I don’t think this promotes teamplay at all.
Seems to me they should’ve had more than one person on defense, then. The Lord room being soloable means that you can’t easily risk a full on five man rush of the enemy keep for a sure win, as the other team can still take out your lord while holding your main attack force off.
If it takes a group to take down the lord then there isn’t much counterplay to a five man rush strategy, as you can’t easily hold off a five man team with only one or two defenders.
As I said, you shouldn’t be able to ignore a player in your lord room and expect to win. Now it shouldn’t be easy to solo the lord, but it should be possible.
It shouldn’t remain possible. Enemy team lost a game just because a thief lost a duel to me twice, they had someone defending but he just lost to me and the timeframe between me getting there and killing the lord was too short so they didn’t have a chance of coming back. So you can just throw a game as one player and your teammates won’t do anything about it, or you can carry 4 other players. I don’t think this promotes teamplay at all.
Seems to me they should’ve had more than one person on defense, then. The Lord room being soloable means that you can’t easily risk a full on five man rush of the enemy keep for a sure win, as the other team can still take out your lord while holding your main attack force off.
If it takes a group to take down the lord then there isn’t much counterplay to a five man rush strategy, as you can’t easily hold off a five man team with only one or two defenders.
As I said, you shouldn’t be able to ignore a player in your lord room and expect to win. Now it shouldn’t be easy to solo the lord, but it should be possible.
The problem is that it promotes bad gameplay. If it reamins possible, then players are forced to camp at their lord and and wait for timer, so one person won’t sneak behind their backs and kill their lord. I would much prefer if it required teamwork. But the thing is 4 of my teammates were defending our lord and enemy team had no chance of killing our lord in that case since they can respawn over and over and heal the lord. So in theory, the fights were balanced, one 1v1 and one 4v4, but losing one 1v1 shouldn’t mean you lose the whole game.