Stronghold respawn time.

Stronghold respawn time.

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Posted by: Puck.1509

Puck.1509

Just a quick thought as to the problem I faced when defending my lord. After wiping the team off our lord in their offensive attack they were able to regroup before we could even attempt a counter attack. We struggled to make any form of progress without risking loosing our lord simply because the influx of enemies were almost as it felt – never ending.

This meant that the team to zerg the fastest to the lord would put immense pressure almost eliminating any competition. An intense fight would just continuously rage without giving us a chance. Vice versa if I was on the attacking side.
Even for arguments sake we have 4 people fighting off their whole team on lord with 1 man pushing the attack in the other lane, he would be way too slow with the constant pressure on our lord, he would also struggle to make any significant progress on his own.

Increase respawn time

allow to repair gates

extend the map times( and possibly points)

Smater and or stronger AI

Stronghold respawn time.

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Posted by: Brigg.6189

Brigg.6189

Maybe some kind of stacking debuff for deaths. Either progressively increased respawn time, or maybe stat debuff (that wears off over time).

Stronghold respawn time.

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Posted by: Coulter.2315

Coulter.2315

To get them to increase the map time we’ll need to get them to agree to seperating the queue from Conquest first – which would be a good thing imo.

I don’t think repairing gates is a good fix – kinda removes the “phases” of the game.

I think slightly longer respawn times maybe (or it adds 10secs each time you die?). GW1 had 15% max HP removed with each death (capping at -60%) which you could remove with player kills and morale boosts BUT I think because this game has quite different life totals to start with it wouldn’t be fair (think of the poor eles).