Stronghold respawn time.
Maybe some kind of stacking debuff for deaths. Either progressively increased respawn time, or maybe stat debuff (that wears off over time).
To get them to increase the map time we’ll need to get them to agree to seperating the queue from Conquest first – which would be a good thing imo.
I don’t think repairing gates is a good fix – kinda removes the “phases” of the game.
I think slightly longer respawn times maybe (or it adds 10secs each time you die?). GW1 had 15% max HP removed with each death (capping at -60%) which you could remove with player kills and morale boosts BUT I think because this game has quite different life totals to start with it wouldn’t be fair (think of the poor eles).