After playing a decent amount of matches and i have to say it is rather fun to play, even tough people are rushing it at the moment (fun but… not a good idea).
I have seen people doing these bad things.
*Only spawning doorbreakers and leaving them unprotected to be picked off one by one by guards and trebshots.
*Not protecting guards, this causes the “creeps/minions” to breakdown doors way too fast.
*Not channeling mist essence, i had to fight off 2 heroes and they have allot of health taking almost a minute to kill even
whit a high sustain damage builds.
*Not using the trebuchet, it has a clear view on the supply depot and kills waves fast.
So here are some quick tips for now or when the expansion launches.
*Crowd control, boon removals, stability are a must have.
*Bunker builds are next to useless on this map (no capture points).
*Trebuchet is important keep someone on it at all time until both your doors are broken. (trebuchet respawn cost 1 supply).
*When at the lord take the guards around him/her out first they can do a decent amount of damage.
*Grab the mist essence fast they are useful.
*having a skill that revive,rally,res any will do it makes your lord allot happier.
Some makeshift roles.
*Warder
protects/use trebuchet, kills minions, heroes, and pushers.
*Pusher
Kill guards,enemy trebuchet, protects minions and get supplies.
*Roamer
Walk between warders and supplies and getting mist essence (doing any of the other roles tasks if possible).
*Runner
keeps running between supplies and minion spawn.
Terms
*The role names
*Lanes: trebuchet/treb-lane (TL) and assault/push-lane (PL).
*Trebuchet: treb
*Mist essence: Mist
Doors(Door)
*NPC’s
Door breakers (DOBR for short or minion/creeps)
Archers (ARC for short or minion/creeps)
Guard
Hero
Lord
Now some general gameplay and strategies.
At the start of the match split in 2 groups
Early game.
Group A: a warder and a roamer going to treb-lane.
Group B: the rest going either for runner or push role.
Only spawn archers at the start you need to take the guards down first anyway.
Group A go strait to treb-lane dont even use your supplies to spawn minions, the enemy players are out for your guards and treb, you need these alive as long as possible, having a door down this early will cost you the game.
Mid game
A door is down on both teams and mist essence are about to spawn what do you do.
Mist essence is important grab them when they are up (30 second forewarning).
Keep killing minions whit the treb, your trebuchet can fire al the way to the lords door (Not inside the lord room i tested it).
Late game
All gates are dead and both teams are attacking the lord.
You may ditch the treb now but you can still clear incoming minion waves whit it.
Tou need 1 to 3 players at the lord to defend him/her let the others push and gather mist essence.
Healing the other npc’s inside your lord’s room is a good idea they have decent damage and CC they also keep the pressure off of you.
killing the other npc’s makes it easier.
stomping there lord whit skills such as rampage,rampage as one, hallowed grounds helps allot.
Sorry for any grammar or spelling errors English is not my native language.
Hope this helps have a nice day.
(edited by Venevan.9730)