Stronghold suggestion

Stronghold suggestion

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Posted by: Celeras.4980

Celeras.4980

Seeing as ArenaNet implemented my exact suggestion to remedy smurfing (https://forum-en.gw2archive.eu/forum/game/pvp/Suggestion-on-how-you-fix-smurfing/), I figured I’d let you know how to fix stronghold. Ready?

Players no longer start with any supply.

Tada. Engagements forced. Rush thwarted.

Maybe you think that won’t matter much past one engagement. Bonus suggestion: gate guards are immune to player damage until a buff is removed via archers or mist champion.

Easy. I’ll accept payment in gems.

(edited by Celeras.4980)

Stronghold suggestion

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Posted by: Sunshine.5014

Sunshine.5014

Instead of starting with 2 supply, make it so that it requires 2 supply to spawn 2 DBs. Archer still takes 1 supply.

Reason: it stops the early rush meta while encouraging people to kill each other to steal the early game supply.

Without the early supply, you will just see perma stab team rushing mid with a portal to channel and no fighting at all.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Stronghold suggestion

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Posted by: Celeras.4980

Celeras.4980

I should have added some QQ to the OP to assure this would be acknowledged. What an amateur.