Stronghold - tactic

Stronghold - tactic

in PvP

Posted by: LordOtto.2650

LordOtto.2650

So before it will become a meta stronghold tactic, I have to wright this down, to show you I was who invented it.
There are 2 major rules:

1st everyone knows, 2 healer (ele and druid, or 2 ele) heal door breakers, and advance..

2nd When the game begins you notice that everyone lets the door breakers free, or give them speed, max that, max 1 ppl is guarding them.. The tactic is that 3 ppl who will defend goes and kills all door breakers ( if a guardian goes with those 3 players then the door breakers die, no mater what), then the other team panics, no more meta rule, no more brain, and starts to struggle, after that you rule..

Step 3 if your door breakers didn’t die then 3 attack, 2 defend.
Step 4 don’t let them get mist warriors, you get them!
Step 5 If all doors are broken 4 attack 1 defend.

Good luck! I’ve won battles that we would have been lost, opponent had 2 bunker healers many times for door breakers.. don’t let them play!

Stronghold - tactic

in PvP

Posted by: Saturn.6591

Saturn.6591

So before it will become a meta stronghold tactic, I have to wright this down, to show you I was who invented it.

…right. Because you know that nobody else has ever done this before. Well; let’s see then.

1st everyone knows, 2 healer (ele and druid, or 2 ele) heal door breakers, and advance..

Can do so, but I wouldn’t call it necessary or even the right choice at all times.

2nd When the game begins you notice that everyone lets the door breakers free, or give them speed, max that, max 1 ppl is guarding them.. The tactic is that 3 ppl who will defend goes and kills all door breakers ( if a guardian goes with those 3 players then the door breakers die, no mater what),

If only one player is going with their doorbreakers, one person is usually enough to kill them. Why send three? The additional two players are more useful doing something else (one could for example join your attack, and the other one run supply/help defend when needed).

then the other team panics, no more meta rule, no more brain, and starts to struggle, after that you rule..

If an opposing team starts to panic after you’ve killed their initial doorbreakers, they must be REALLY bad. I don’t think I’ve ever seen that happen myself.

Step 3 if your door breakers didn’t die then 3 attack, 2 defend.

What if no doorbreakers are coming towards your gates? Why would you need 2 defending in that case?

Step 4 don’t let them get mist warriors, you get them!

Well yeah; that’s kinda obvious I guess. There’s exceptions, though.

Step 5 If all doors are broken 4 attack 1 defend.

Again depends on what the other team is doing. If they have 3 players about to break into your lordroom, you should have more then one player defending. If all 5 of them are defending their lord, you should send all 5 of your team for attack as well.

Good luck!

Thanks.

I’ve won battles that we would have been lost,

Congratz!

opponent had 2 bunker healers many times for door breakers.. don’t let them play!

Yeah; letting your opponents do what they want to do is usually something you should try to prevent from happening.

My main point is… strategies need to be flexible, and will have to be adjusted on the fly, depending on the situation at hand. Of course you can optimize how you react in certain scenarios, and you can also try to find out which strategy works best for you right at the start. But there’s no road-map that you can always follow exactly and you’ll win; which is what you seem to have tried to do here.