Stun/Daze and cooldowns

Stun/Daze and cooldowns

in PvP

Posted by: vorpal.1497

vorpal.1497

I think it’s kinda fun how the rebalance shook everything up and we have to learn how to play a new game pretty much, however:

I see a very heavy usage of daze and stun now, and I’m trying to think of how to mitigate it (coming from a warrior perspective). Even when I fill up on stunbreakers and stability, the amount of incoming stuns and boon strips often grants me less than a second where I have keyboard input.

Also, the cooldown on some skills getting interrupted is brutal, like getting a 6 second skill interrupted makes it go on a 16 second cooldown (in warrior’s case, this means 16 seconds with no condi cleanse because it was your telegraphed burst skill)

I’m not talking about a duel where you can learn to read when a stun is coming and skillfully dodge/block, but teamfights where 3-4 people decide to unload on you. Before you bask in delicious shoutbow tears, know that I didn’t and don’t play shoutbow (although those builds are just as susceptible to stunlocks as any other).

Any suggestions on counterplay for teamfight anti-stun gameplay?

Stun/Daze and cooldowns

in PvP

Posted by: ASP.8093

ASP.8093

Also, the cooldown on some skills getting interrupted is brutal, like getting a 6 second skill interrupted makes it go on a 16 second cooldown (in warrior’s case, this means 16 seconds with no condi cleanse because it was your telegraphed burst skill)

That’s a specialty trait designed to force long cooldowns (mesmer’s Power Block). Normally any skill that’s canceled or interrupted gets a CD of 4-5 seconds.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

Stun/Daze and cooldowns

in PvP

Posted by: Xtinct.7031

Xtinct.7031

the combat mechanics evolving into freaking Archeage style, its so sad. Felt a few instant stun/daze bursts only seconds into a fight after all my stun breaks are on cd.

Stun/Daze and cooldowns

in PvP

Posted by: tetrodoxin.2134

tetrodoxin.2134

If you think this is bad, you’ve probably never played GW1 :P

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

Stun/Daze and cooldowns

in PvP

Posted by: warherox.7943

warherox.7943

If you think this is bad, you’ve probably never played GW1 :P

GW1 actually had healers though. Not to mention warriors couldn’t spam their knockdowns, they had to time the knockdowns or else it was wasted.

Doctor Beetus – Burst Engi Maguuma
twitch.tv/doctorbeetus

Stun/Daze and cooldowns

in PvP

Posted by: vorpal.1497

vorpal.1497

For now I’ve had limited success by adjusting my playstyle, to keep myself on the extreme periphery of battles with a full glass build (since defensive builds seem to have been made irrelevant, quickly overwhelmed by even a single glass cannon). And then load up on dodges and escape utilities, and peel towards spawn/home if I feel the stunlock spam coming, to at least force my opponents to risk wasting time in finishing me off, and get them on the respawn.

It’s just frustrating to play this way though because I contribute less, and it’s just more fun to be in the middle of the chaos trading blows ;-(

Stun/Daze and cooldowns

in PvP

Posted by: Morwath.9817

Morwath.9817

If you think this is bad, you’ve probably never played GW1 :P

GW1 actually had healers though. Not to mention warriors couldn’t spam their knockdowns, they had to time the knockdowns or else it was wasted.

Gale?;P