Stun/Daze and cooldowns
Also, the cooldown on some skills getting interrupted is brutal, like getting a 6 second skill interrupted makes it go on a 16 second cooldown (in warrior’s case, this means 16 seconds with no condi cleanse because it was your telegraphed burst skill)
That’s a specialty trait designed to force long cooldowns (mesmer’s Power Block). Normally any skill that’s canceled or interrupted gets a CD of 4-5 seconds.
the combat mechanics evolving into freaking Archeage style, its so sad. Felt a few instant stun/daze bursts only seconds into a fight after all my stun breaks are on cd.
If you think this is bad, you’ve probably never played GW1 :P
If you think this is bad, you’ve probably never played GW1 :P
GW1 actually had healers though. Not to mention warriors couldn’t spam their knockdowns, they had to time the knockdowns or else it was wasted.
twitch.tv/doctorbeetus
For now I’ve had limited success by adjusting my playstyle, to keep myself on the extreme periphery of battles with a full glass build (since defensive builds seem to have been made irrelevant, quickly overwhelmed by even a single glass cannon). And then load up on dodges and escape utilities, and peel towards spawn/home if I feel the stunlock spam coming, to at least force my opponents to risk wasting time in finishing me off, and get them on the respawn.
It’s just frustrating to play this way though because I contribute less, and it’s just more fun to be in the middle of the chaos trading blows ;-(
If you think this is bad, you’ve probably never played GW1 :P
GW1 actually had healers though. Not to mention warriors couldn’t spam their knockdowns, they had to time the knockdowns or else it was wasted.
Gale?;P