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Posted by: Amaterasu.6280

Amaterasu.6280

I think this has been brought up in the past before, but I do feel it’s a very important matter to fix – especially for the thief class.

Certain CCs such as an ele’s updraft causes a 2-3s COMPLETE freeze for a character if you try to stunbreak out of it too early…now we’ve been dealing with this problem by simply waiting until you’re done “thumping” on the floor, then stunbreaking…however it is NOT a solution by any means. Especially nowadays where 30 air eles are popular, you can’t afford to wait for the thumping to finish because before you can properly stunbreak, they would have already gotten a full lightning + phoenix rotation on you…It’s like you die if you don’t stunbreak and you die IF you stunbreak.

This problem punishes people with fast reactions and there’s been many a times where I’ve died from it…updraft -> stunbreak -> frozen for 3s -> free dps to death.

What is the point of a stunbreak if it leaves you frozen afterwards? I believe this is an important thing to look into and fix.

Kuro – Thief – NA
Undercoverism [UC]

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Posted by: swinsk.6410

swinsk.6410

Yea I have been killed by that before too. I think it’s more than just updraft tho.

Just another noob thief…

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Posted by: Arheundel.6451

Arheundel.6451

I think this has been brought up in the past before, but I do feel it’s a very important matter to fix – especially for the thief class.

Certain CCs such as an ele’s updraft causes a 2-3s COMPLETE freeze for a character if you try to stunbreak out of it too early…now we’ve been dealing with this problem by simply waiting until you’re done “thumping” on the floor, then stunbreaking…however it is NOT a solution by any means. Especially nowadays where 30 air eles are popular, you can’t afford to wait for the thumping to finish because before you can properly stunbreak, they would have already gotten a full lightning + phoenix rotation on you…It’s like you die if you don’t stunbreak and you die IF you stunbreak.

This problem punishes people with fast reactions and there’s been many a times where I’ve died from it…updraft -> stunbreak -> frozen for 3s -> free dps to death.

What is the point of a stunbreak if it leaves you frozen afterwards? I believe this is an important thing to look into and fix.

Updraft is a knockback, not a knockdown, if you use the stunbreak while still flying or still jumping on the floor..then you waste your stunbreaker, it’s the same with every other knockback in game.

Fast reaction times means I teleport/stun break and dodge before any phoenix arrive, as the ele needs to be at close range to use updraft I’d say you need more battle awareness, seeing as visible lightnings around his wrists should give you enough indication of what the ele can do at that moment

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Posted by: Amaterasu.6280

Amaterasu.6280

I think this has been brought up in the past before, but I do feel it’s a very important matter to fix – especially for the thief class.

Certain CCs such as an ele’s updraft causes a 2-3s COMPLETE freeze for a character if you try to stunbreak out of it too early…now we’ve been dealing with this problem by simply waiting until you’re done “thumping” on the floor, then stunbreaking…however it is NOT a solution by any means. Especially nowadays where 30 air eles are popular, you can’t afford to wait for the thumping to finish because before you can properly stunbreak, they would have already gotten a full lightning + phoenix rotation on you…It’s like you die if you don’t stunbreak and you die IF you stunbreak.

This problem punishes people with fast reactions and there’s been many a times where I’ve died from it…updraft -> stunbreak -> frozen for 3s -> free dps to death.

What is the point of a stunbreak if it leaves you frozen afterwards? I believe this is an important thing to look into and fix.

Updraft is a knockback, not a knockdown, if you use the stunbreak while still flying or still jumping on the floor..then you waste your stunbreaker, it’s the same with every other knockback in game.

Fast reaction times means I teleport/stun break and dodge before any phoenix arrive, as the ele needs to be at close range to use updraft I’d say you need more battle awareness, seeing as visible lightnings around his wrists should give you enough indication of what the ele can do at that moment

You cannot be serious….?

“Control effects
-Daze
-Fear
-Float
-Knockdown
-Launch (Blowout)
-Pull
-Push (Knockback)
-Sink1
-Stun
-Deep Freeze from Conjure Frost Bow.
-Petrified caused by Basilisk Venom”

Do you propose that I dodge before he can Lighting #1-2-3 instantly as well while I thump along waiting to stunbreak? As a FYI you cannot wait to get up and dodge a phoenix anymore after the recent patch making phoenix a flying jet.

A CC is a CC, there is no reason why I should have to wait and take the a few hits first before I can stunbreak.

Seems like you play a different game.

Kuro – Thief – NA
Undercoverism [UC]

(edited by Amaterasu.6280)

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Posted by: Lumpy.8760

Lumpy.8760

Updraft is a knockback

updraft is a launch

knockback is different

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Posted by: Arheundel.6451

Arheundel.6451

I think this has been brought up in the past before, but I do feel it’s a very important matter to fix – especially for the thief class.

Certain CCs such as an ele’s updraft causes a 2-3s COMPLETE freeze for a character if you try to stunbreak out of it too early…now we’ve been dealing with this problem by simply waiting until you’re done “thumping” on the floor, then stunbreaking…however it is NOT a solution by any means. Especially nowadays where 30 air eles are popular, you can’t afford to wait for the thumping to finish because before you can properly stunbreak, they would have already gotten a full lightning + phoenix rotation on you…It’s like you die if you don’t stunbreak and you die IF you stunbreak.

This problem punishes people with fast reactions and there’s been many a times where I’ve died from it…updraft -> stunbreak -> frozen for 3s -> free dps to death.

What is the point of a stunbreak if it leaves you frozen afterwards? I believe this is an important thing to look into and fix.

Updraft is a knockback, not a knockdown, if you use the stunbreak while still flying or still jumping on the floor..then you waste your stunbreaker, it’s the same with every other knockback in game.

Fast reaction times means I teleport/stun break and dodge before any phoenix arrive, as the ele needs to be at close range to use updraft I’d say you need more battle awareness, seeing as visible lightnings around his wrists should give you enough indication of what the ele can do at that moment

You cannot be serious….?

“Control effects
-Daze
-Fear
-Float
-Knockdown
-Launch (Blowout)
-Pull
-Push (Knockback)
-Sink1
-Stun
-Deep Freeze from Conjure Frost Bow.
-Petrified caused by Basilisk Venom”

Do you propose that I dodge before he can Lighting #1-2-3 instantly as well while I thump along waiting to stunbreak? As a FYI you cannot wait to get up and dodge a phoenix anymore after the recent patch making phoenix a flying jet.

A CC is a CC, there is no reason why I should have to wait and take the a few hits first before I can stunbreak.

Seems like you play a different game.

With updraft the ele roll back and you have plenty of time to use an ideal stunbreaker like shadow step or skills like shadow return, the recent change on phoenix was made so that you don’t wait to get up and walk away like before.

You’ve got plenty of time to move away from the incoming phoenix, assuming you do really have fast reaction time, the ele has rolled back and then switched to fire, target area and use phoenix…against mesmers/thieves I don’t get all that time and I still manage to dodge or use stunbreakers

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Posted by: ensoriki.5789

ensoriki.5789

Stop the nonsense.
Launch not breaking stuns is silly, and tbh seems like a bug because of how they handle skill activation in the air, funny how I can teleport while launched, I’ll be on my two feet, but can’t move. Hit Protect me while launched and nothing.
I understand you care about the Ele Arheundel, but this is silly it’s not even Elementalist specific.

The great forum duppy.

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Posted by: LionZero.3479

LionZero.3479

Just as nice as the mid-air immobilise bug locking everything till immobilise ends, also a bug that is here since beta ^^

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Posted by: Velron.3729

Velron.3729

The issue here is Launch vs Knockback.

You have to wait until the END of the launch animation, when you are fully on the floor, before using your stun break. You cannot break during the launch animation.

Once you do this, your troubles will be gone.

(I’m also fairly certain this is intentional by design)

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

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Posted by: Jzaku.9765

Jzaku.9765

Wow are you people even reading the thread? The issue here is that 1) the launch in question is instant and near undodgeable, 2) it’s simply impossible due to game mechanics to stun break while you are flying through the air and 3) the burst combo is instant and thus you cannot avoid it due to points 1 and 2.

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Posted by: Arheundel.6451

Arheundel.6451

Stop the nonsense.
Launch not breaking stuns is silly, and tbh seems like a bug because of how they handle skill activation in the air, funny how I can teleport while launched, I’ll be on my two feet, but can’t move. Hit Protect me while launched and nothing.
I understand you care about the Ele Arheundel, but this is silly it’s not even Elementalist specific.

It’s not at all nonsense and this got nothing to do with the fact that I play ele, the fact is there are quite few clues on what is about to happen to you, I got killed myself by updraft+combo, I wasn’t ready for it, but I guarente you that while the ele flip back and change attunement you’ve got plenty of time to do something.
Every launch animation in the game got a clearly clue behind it, the guardians/warrior swing their hammer back so you can dodge/block/blind it, the ele is in air attunement and possibly running towards you..what more do you need?
The OP is asking to use stunbreaker while mid-air, it’d be a kd then and no more a launch, the only difference is that you are mid-air instead than being on the ground…

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Posted by: TGSlasher.1458

TGSlasher.1458

Fast reaction times means I teleport/stun break and dodge before any phoenix arrive, as the ele needs to be at close range to use updraft I’d say you need more battle awareness, seeing as visible lightnings around his wrists should give you enough indication of what the ele can do at that moment

Or the air buff on his buff portrait, which you must look at from time to time.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: ensoriki.5789

ensoriki.5789

Stop the nonsense.
Launch not breaking stuns is silly, and tbh seems like a bug because of how they handle skill activation in the air, funny how I can teleport while launched, I’ll be on my two feet, but can’t move. Hit Protect me while launched and nothing.
I understand you care about the Ele Arheundel, but this is silly it’s not even Elementalist specific.

It’s not at all nonsense and this got nothing to do with the fact that I play ele, the fact is there are quite few clues on what is about to happen to you, I got killed myself by updraft+combo, I wasn’t ready for it, but I guarente you that while the ele flip back and change attunement you’ve got plenty of time to do something.
Every launch animation in the game got a clearly clue behind it, the guardians/warrior swing their hammer back so you can dodge/block/blind it, the ele is in air attunement and possibly running towards you..what more do you need?
The OP is asking to use stunbreaker while mid-air, it’d be a kd then and no more a launch, the only difference is that you are mid-air instead than being on the ground…

What? So KD and Pushback are the same because you can stunbreak them?
No they aren’t.
There are multiple ways to chain Updraft but even besides that the same is true for all knockbacks. Which is completely fine, but you should be able to stun break without having to wait for a the bounce to end.

The great forum duppy.

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Posted by: Zenith.7301

Zenith.7301

I kept getting hit by Basilisk venom and yet despite using the stunlock I could not use Healing Spring for a while.

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Posted by: Shar.3402

Shar.3402

@OP: Your reaction time is so fast that you let an elementalist walk close to you, in air attunement, and don’t even dodge to avoid the upcoming updraft (because, you know, there is only one reason for an elementalist in air attunement to come into melee range…)
Seems legit.

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

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Posted by: Amaterasu.6280

Amaterasu.6280

@OP: Your reaction time is so fast that you let an elementalist walk close to you, in air attunement, and don’t even dodge to avoid the upcoming updraft (because, you know, there is only one reason for an elementalist in air attunement to come into melee range…)
Seems legit.

Right, because lightning flash + updraft isn’t instant. Seems legit, and valid.

I don’t understand how anyone could even defend this problem as if it SHOULD exist. Stunbreaks exist strictly to get out of ccs and no cc should be an exception. Saying that I should wait to stunbreak (mind you, I will get hit by the instant air combo + fast phoenix before I could dodge) is just silly.

Kuro – Thief – NA
Undercoverism [UC]

(edited by Amaterasu.6280)

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Posted by: Godofallu.2935

Godofallu.2935

I already covered this before but it absolutely should not work the way it does for launch and knockback.

As to anyone talking about how it’s no big deal try dueling the best ele’s in the game while they are running fresh air berserk amulet bursters. I’m talking hman, demise, zoose ect. I can pull it off sometimes but engie is pretty strong in duels and I am pretty dang good too. I’d love to see Arheundel who doesn’t even understand the concept of lightning flash combos try and play against a real top tier ele 1v1.

I’m not calling for any nerfs and I like the new build variety for eles. Just saying stunbreaks should break all stuns and never fizzle.

Proud GW2 Esports Guild Admin and Coach. Whisper me for duels, help, or guild invites.

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Posted by: Caffynated.5713

Caffynated.5713

The stun break doesn’t fizzle. You’re just not stunned until you land after being launched. If you use a stun break before you’re stunned, you’re not going to get a lot of millage out of it.

Stay calm, understand what is happening to you and wait until you land to stun break. It’s quite simple.

I don’t care if they change it or not, but this really is just an L2P issue.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

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Posted by: Sabull.5670

Sabull.5670

I hate when immobilizes interupts animations and prevents abit too. Cos you little bit in the air or something.

[TA]

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Posted by: LeGi.3921

LeGi.3921

funny how people defend an obvious bug because they fear their class/classmechanic will get nerfed.

“Skills that stun break will cancel control effects such as stun”
http://wiki.guildwars2.com/wiki/Stun_break

“Control effects, also known as disables, are a set of effects that temporarily prevent actions or movement and disable all skills for the effect’s duration.”
http://wiki.guildwars2.com/wiki/Control_effect

We Are Extremly [ugly]

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Posted by: Arheundel.6451

Arheundel.6451

I already covered this before but it absolutely should not work the way it does for launch and knockback.

As to anyone talking about how it’s no big deal try dueling the best ele’s in the game while they are running fresh air berserk amulet bursters. I’m talking hman, demise, zoose ect. I can pull it off sometimes but engie is pretty strong in duels and I am pretty dang good too. I’d love to see Arheundel who doesn’t even understand the concept of lightning flash combos try and play against a real top tier ele 1v1.

I’m not calling for any nerfs and I like the new build variety for eles. Just saying stunbreaks should break all stuns and never fizzle.

Played against @Phantaram and @Mogow ( did I get his name right?), @Ultima, @Alex ( a girl, an excellent ele player not well known I think) and another couple of guys I don’t remember their name now, and yeah with at least one stunbreaker ready and enough reaction time I avoided at least once all of their burst attempt
Maybe you don’t get it ..so let me explain again; with updraft, the ele does a backflip, during that time the target body is still jumping on the floor after that, you’ve got time to use a teleport/block/invulnerability stunbreakers.
The OP should work on his reaction time, it’s as simple as that, there is no need to use this mocking attitude of yours

-

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Posted by: Stof.9584

Stof.9584

Arheundel, stop going offtopic in every thread you post in!

The issue is being rooted in place besides the fact you stunbroke the control effect. You remain stuck in the same position, standing fully upright. It has nothing to do with failing to use your stunbreaker correctly!

A video of this bug would be quite helpful. Maybe someone who streams can provide one?

All stunbreakers should be tested on all control effects to document this bug.

A bit much to ask the community, but something that could be done on a Test Realm with a team of dedicated players, if there was one…

Desolation EU – Necromancer / Thief
Top 100 Solo Q for a full minute

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Posted by: Arheundel.6451

Arheundel.6451

funny how people defend an obvious bug because they fear their class/classmechanic will get nerfed.

“Skills that stun break will cancel control effects such as stun”
http://wiki.guildwars2.com/wiki/Stun_break

“Control effects, also known as disables, are a set of effects that temporarily prevent actions or movement and disable all skills for the effect’s duration.”
http://wiki.guildwars2.com/wiki/Control_effect

Pls reflect on your words, do they make any sense?
Even if you’d be allowed to use a stun-breaker mid-air( that’s not fast reaction time at all, a whole second flying, it’s more than enough for even a new player to press a button for a stunbreaker), I’d still use my CC when you’re out of options anyway, so you’ll still get hit in the end, if I want to hit you , I can use fire auto-attack( 2s burning) -LF- firegrab ( switch to air during firegrab animation for fury boon) – double lightning strike…or I can simply force shadow step out of you if possible.
Pls do tell me about what nerf I should be afraid of…

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Posted by: LeGi.3921

LeGi.3921

and still you are running through threads flapping with your arms and all i read is “cluckclucklcuk”

well, at least you are funny with your “do they make any sense” while actually thinking your posts make some.

We Are Extremly [ugly]

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Posted by: Arheundel.6451

Arheundel.6451

Arheundel, stop going offtopic in every thread you post in!

The issue is being rooted in place besides the fact you stunbroke the control effect. You remain stuck in the same position, standing fully upright. It has nothing to do with failing to use your stunbreaker correctly!

A video of this bug would be quite helpful. Maybe someone who streams can provide one?

All stunbreakers should be tested on all control effects to document this bug.

A bit much to ask the community, but something that could be done on a Test Realm with a team of dedicated players, if there was one…

I believe it’s you, who can’t follow simple logic:

KD= on the floor
Launch= flying animation + on the floor –
You can’t use stunbreaker during flying animation, it’s that simple really…where is this bug? The most they could do is to allow you to use a stunbreaker while your body still jumping on the floor at the end of the flying animation, still with the launch there is a distance created between the target and the caster, use that distance to do do something, if you can’t well it’s your fault

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Posted by: Arheundel.6451

Arheundel.6451

and still you are running through threads flapping with your arms and all i read is “cluckclucklcuk”

well, at least you are funny with your “do they make any sense” while actually thinking your posts make some.

So you did read your post and realized how stupid it sounds, so now you use this childish remark hoping to achieve something, unfortunately you have achieved nothing….
Going back to my question…how would you nerf me if the target is allowed now to use stunbreaker during the flying animation?
You went and said :" QQ you’re afraid of getting nerfed"..exactly what nerf are you talking about? Can you answer this simple question?…I think at most you’ll give us another of your..remarks, but pls prove me wrong

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Posted by: Jae.9682

Jae.9682

If your character is “out of control” and you use a “stun break,” you should regain full control of your character. In GW2, this is the case except during the knockback and launch animations, in which case you get rooted for the duration of the interrupted animation when using a “breaks stun” ability.

Whether this is intended or not, we don’t know, but, while playing, it feels buggy and frustrating.

On the one hand, a more skilled player knows to wait or not get into a launch/knockback situation. On the other hand, when you do hit your stun break early or by accident, the whole situation feels “buggy.”

I’m on the side that a “stun break” should remove the launch/knockback effect animation immediately with no root and the game should then be rebalanced around the new, improved “stun break.” I think even if anet thought it was a good idea, and could work out the code, we won’t see this for at least another month and a half for the next big class design patch.

Jae Sun, Jae of Arc, Jae Kal, Jae Khan, Jae Barka, Jae Hemingway
Original Member of Blackgate.
Member of HB.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

updraft is pretty obvious. However it is an instant death if used in stealth for eg. Some teams in tournament do this allrdy. Instead of using Moa, they use the updraft to savely kill anything. Even Guards have to pay attention (as you said stunbreak doesn’t proc).

So it’s more about the correct use of it which can be very crucial. I mean every ele that rtl’s/run in air-att. to a target and tries to updraft, cannot be considered as a experienced/intelligent player.

Read It Backwards [BooN]

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

updraft is pretty obvious. However it is an instant death if used in stealth for eg. Some teams in tournament do this allrdy. Instead of using Moa, they use the updraft to savely kill anything. Even Guards have to pay attention (as you said stunbreak doesn’t proc).

So it’s more about the correct use of it which can be very crucial. I mean every ele that rtl’s/run in air-att. to a target and tries to updraft, cannot be considered as a experienced/intelligent player.

Smoke Field, Blast Finish (or Veil, or Mass Invisibility, or Shadow Refuge… you get the point) 2s later something at the team fight gets insta-gibbed and stomped in short order. While executing the combo takes practice once you have the timing down this is no more skilled play than puking AoE conditions on a node.

The knockback/launch portion isn’t an issue really, it is the stun afterward. The best fix would probably require a large amount of code alteration to allow casting while still in the air after a launch once you have used a stunbreaker, but implementing that without completely messing up casting during falls or other “in the air” scenarios would likely be difficult, time consuming code. I’d settle for a stunbreak during the launch animation makes you land on your feet and able to cast as soon as you hit the ground (it would cut short the launch to the first time you hit the ground and stop the bouncing). At least then you would have a chance to not down every time an Air ele gets stealth.

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Posted by: Stof.9584

Stof.9584

The issue is being rooted in place besides the fact you stunbroke the control effect.

I believe it’s you, who can’t follow simple logic.

Don’t insult me, please. It is sad threads get derailed into futile discussions by your prescence time and time again.

Read the above sentence again. The bug I am talking about: correctly using your stunbreaker, but still remaining unable to control you character.

Desolation EU – Necromancer / Thief
Top 100 Solo Q for a full minute

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Posted by: stof.9341

stof.9341

Don’t insult me, please. It is sad threads get derailed into futile discussions by your prescence time and time again.

Read the above sentence again. The bug I am talking about: correctly using your stunbreaker, but still remaining unable to control you character.

The part where you remain rooted and unable to move while standing is when you use a teleport skill which is notorious for breaking all animations and stealth effect visuals. If you use a stun breaker that doesn’t teleport you, you’ll notice it didn’t do anything at all. You are still stuned.

There’s no excuse for that shoddy implementation of stun breaker skills against Blowout effects. If there is a real technical reason why you cannot use them while you are flying through the air, the MINIMUM is to allow us to stand back up immediately once we land.

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Posted by: Arheundel.6451

Arheundel.6451

The issue is being rooted in place besides the fact you stunbroke the control effect.

I believe it’s you, who can’t follow simple logic.

Don’t insult me, please. It is sad threads get derailed into futile discussions by your prescence time and time again.

Read the above sentence again. The bug I am talking about: correctly using your stunbreaker, but still remaining unable to control you character.

What it’s sad that every time I get somebody like you insulting me, telling me to shut up or more, if you can’t accept the fact that somebody can disagree with you…don’t join discussions at all?How am I derailing the thread?

I am talking about launch and updraft, I’m not talking about the weather or what I’m gonna eat tonight..so how in the world I’m derailing the thread?
I don’t think it’s a bug and I disagree with you, and how this give you the rights to tell me off..I dunno, I pray in RL you don’t go and call crazy, sad or stupid anyone who disagree with you

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Posted by: Amaterasu.6280

Amaterasu.6280

I did a test on this today with my team’s ele.

I can EASILY eat a 5k+ combo without being able to stunbreak until it’s done.

Here’s what we tried out:

Ele: Lightning flash + Updraft -> (in midst of updraft – Arcane Wave + Blast) -> lighting 2

The above was a 100% guaranteed hit once you’re hit with updraft. By the time you’re able to stunbreak you’ve already eaten the full dmg of 5 skills (4 if you count out updraft not having any dmg)

How do you feel about that Arheundel? You think that it is right that (whatever you want to call them) launch or knockback CCs should be the only skills that stunbreaks fail to work properly against while every other CC you can instantly stunbreak out of?

I also tried combo’ing my backstab burst combo with his updraft combo and we bursted a necro at full hp down in 1s. And guess what? There is nothing he can do about it.

Mind you, blink stunbreaks are the better stunbreaks for these…if you tried to use a stunbreak like a mesmer’s decoy during this, you’re stuck in the same spot in which you are updrafted so you’re screwed even more.

Kuro – Thief – NA
Undercoverism [UC]

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Posted by: Arheundel.6451

Arheundel.6451

I did a test on this today with my team’s ele.

I can EASILY eat a 5k+ combo without being able to stunbreak until it’s done.

Here’s what we tried out:

Ele: Lightning flash + Updraft -> (in midst of updraft – Arcane Wave + Blast) -> lighting 2

The above was a 100% guaranteed hit once you’re hit with updraft. By the time you’re able to stunbreak you’ve already eaten the full dmg of 5 skills (4 if you count out updraft not having any dmg)

How do you feel about that Arheundel? You think that it is right that (whatever you want to call them) launch or knockback CCs should be the only skills that stunbreaks fail to work properly against while every other CC you can instantly stunbreak out of?

I also tried combo’ing my backstab burst combo with his updraft combo and we bursted a necro at full hp down in 1s. And guess what? There is nothing he can do about it.

Mind you, blink stunbreaks are the better stunbreaks for these…if you tried to use a stunbreak like a mesmer’s decoy during this, you’re stuck in the same spot in which you are updrafted so you’re screwed even more.

Most of the dmg come when you hit the ground anyway, a sensible solution would be to allow the target to stunbreaker immediately when they touch the floor, although there is to say this : all non target area stunbreakers can be activated while still in flight, insta skills can still be activated even before touching the ground.
Invulnerability skills completely block the updraft combo, but personally I can negate updraft combo even with lightning flash.

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Posted by: sorrychief.2563

sorrychief.2563

Just another thread for devs to see and find a new way to nerf, er, I mean balance ele.

The QQ never ends.

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: Darek.1836

Darek.1836

Just another thread for devs to see and find a new way to nerf, er, I mean balance ele.

The QQ never ends.

it applies to all launch skills imo, including banish etc

Holy
Sharks With Lazers [PEW]

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Posted by: Godofallu.2935

Godofallu.2935

I already covered this before but it absolutely should not work the way it does for launch and knockback.

As to anyone talking about how it’s no big deal try dueling the best ele’s in the game while they are running fresh air berserk amulet bursters. I’m talking hman, demise, zoose ect. I can pull it off sometimes but engie is pretty strong in duels and I am pretty dang good too. I’d love to see Arheundel who doesn’t even understand the concept of lightning flash combos try and play against a real top tier ele 1v1.

I’m not calling for any nerfs and I like the new build variety for eles. Just saying stunbreaks should break all stuns and never fizzle.

Played against @Phantaram and @Mogow ( did I get his name right?), @Ultima, @Alex ( a girl, an excellent ele player not well known I think) and another couple of guys I don’t remember their name now, and yeah with at least one stunbreaker ready and enough reaction time I avoided at least once all of their burst attempt
Maybe you don’t get it ..so let me explain again; with updraft, the ele does a backflip, during that time the target body is still jumping on the floor after that, you’ve got time to use a teleport/block/invulnerability stunbreakers.
The OP should work on his reaction time, it’s as simple as that, there is no need to use this mocking attitude of yours

-

You state it’s a L2P issue as if I (and the others posting here) don’t already know all about waiting 2.5 seconds and then hitting a stun break. I do that every fight I obviously know all about it that’s why I talked about it in my post. That’s a passive-aggressive way to reply in the first place. At the end of the day do you honestly believe that stun breaks should not work against a knockback/launch? Doesn’t it bother you when you have the reaction time to avoid a burst but are forced to take it simply because the utility skill you specifically took to avoid these kind of situations doesn’t work?

Why are you even arguing against the community on this one when even the elementalists are talking about it being stupid/broken. I don’t think anyone cares that you take the unpopular and opposite side of the argument. It’s just the way you talk to people which makes everyone wish you would stop posting. Every thread you enter it’s L2P issue this and I don’t have these problems. Of course you don’t you don’t have to play against the best players in the world everyday where little things become big problems. Have some sympathy for others or at least start posting without the L2P stuff.

Proud GW2 Esports Guild Admin and Coach. Whisper me for duels, help, or guild invites.

(edited by Godofallu.2935)

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Posted by: Shar.3402

Shar.3402

I did a test on this today with my team’s ele.

I can EASILY eat a 5k+ combo without being able to stunbreak until it’s done.

Here’s what we tried out:

Ele: Lightning flash + Updraft -> (in midst of updraft – Arcane Wave + Blast) -> lighting 2

The above was a 100% guaranteed hit once you’re hit with updraft. By the time you’re able to stunbreak you’ve already eaten the full dmg of 5 skills (4 if you count out updraft not having any dmg)

How do you feel about that Arheundel? You think that it is right that (whatever you want to call them) launch or knockback CCs should be the only skills that stunbreaks fail to work properly against while every other CC you can instantly stunbreak out of?

I also tried combo’ing my backstab burst combo with his updraft combo and we bursted a necro at full hp down in 1s. And guess what? There is nothing he can do about it.

Mind you, blink stunbreaks are the better stunbreaks for these…if you tried to use a stunbreak like a mesmer’s decoy during this, you’re stuck in the same spot in which you are updrafted so you’re screwed even more.

and how will a stun break help you avoid instant skills that might still hit you before you have time to a) use your stun break b) dodge? those skills will hit you even if he doesn’t updraft you, btw, just need a keyboard with anti-ghosting and hit those instant skills all together. Good luck dodging, or rather, predicting when to dodge.

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

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Posted by: Godofallu.2935

Godofallu.2935

@ Shar: Forgot to quote you

The instant speed combo that eles use is to prime a firegrab and then lightning flash into your face. If I am on my feet I can see the first half second of the cast and then either A blind them or B dodge roll. If I am being thrownback I can see the start of the cast but do nothing to prevent it and firegrab on a burst ele can hit for over 6k damage. That + the phoenix can make it 12k damage in under 1 second. That’s less then half of the time necessary to pull off the combo.

I’m not saying that the ability to land a free burst if they connect with updraft makes elementalists unbeatable as other top builds have some great stuff going for them too. I’m just saying that the inability to stunbreak on some effects which include launch and knockback hurts the potential skillcap and interactive play of the game.

Proud GW2 Esports Guild Admin and Coach. Whisper me for duels, help, or guild invites.

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Is this some kind of joke? If you use a stun break on something CCing you, it should break the stun, not keep you CC’d. Like, how is he arguing against this. This is most noticeable for teleports, like Shadowstep, or Blink.

And this is not only a problem with eles. Engi’s have blowouts, guardians, and the same goes for knock backs. Don’t know how this thread should only be about eles and updraft.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

(edited by EoNxBoNx.9213)

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Posted by: Arheundel.6451

Arheundel.6451

I already covered this before but it absolutely should not work the way it does for launch and knockback.

As to anyone talking about how it’s no big deal try dueling the best ele’s in the game while they are running fresh air berserk amulet bursters. I’m talking hman, demise, zoose ect. I can pull it off sometimes but engie is pretty strong in duels and I am pretty dang good too. I’d love to see Arheundel who doesn’t even understand the concept of lightning flash combos try and play against a real top tier ele 1v1.

I’m not calling for any nerfs and I like the new build variety for eles. Just saying stunbreaks should break all stuns and never fizzle.

Played against @Phantaram and @Mogow ( did I get his name right?), @Ultima, @Alex ( a girl, an excellent ele player not well known I think) and another couple of guys I don’t remember their name now, and yeah with at least one stunbreaker ready and enough reaction time I avoided at least once all of their burst attempt
Maybe you don’t get it ..so let me explain again; with updraft, the ele does a backflip, during that time the target body is still jumping on the floor after that, you’ve got time to use a teleport/block/invulnerability stunbreakers.
The OP should work on his reaction time, it’s as simple as that, there is no need to use this mocking attitude of yours

-

You state it’s a L2P issue as if I (and the others posting here) don’t already know all about waiting 2.5 seconds and then hitting a stun break. I do that every fight I obviously know all about it that’s why I talked about it in my post. That’s a passive-aggressive way to reply in the first place. At the end of the day do you honestly believe that stun breaks should not work against a knockback/launch? Doesn’t it bother you when you have the reaction time to avoid a burst but are forced to take it simply because the utility skill you specifically took to avoid these kind of situations doesn’t work?

Why are you even arguing against the community on this one when even the elementalists are talking about it being stupid/broken. I don’t think anyone cares that you take the unpopular and opposite side of the argument. It’s just the way you talk to people which makes everyone wish you would stop posting. Every thread you enter it’s L2P issue this and I don’t have these problems. Of course you don’t you don’t have to play against the best players in the world everyday where little things become big problems. Have some sympathy for others or at least start posting without the L2P stuff.

How did you end up representing the whole community?
There is no indication from the devs of that what the OP says is actually a bug, there are only assumptions from few players.
By simply looking at the fact that there are people capable of negating the whole launch ordeal, we can safely state that there is no bug, at the end of the day the stun-breakers do work normally once you finish jumping up and down on the floor.
Now how stating a simple truth can be considered offensive..I really dunno, you’re free to try the updraft combo against me and see for yourself if there is anything broken, record it or do whatever you want, just try me.

- You’re not the community
- There is no official statement from the devs
- I and others got no problems with the launch animation
- The stun-breakers works at 100%

No further discussion needed, this is pointless, you put the facts on the table and people are still in denial, then fine..you’re right.

(edited by Arheundel.6451)

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Posted by: Arheundel.6451

Arheundel.6451

@Amateratsu

-NOTE- I don’t main thief, I use one only to learn animations, skill icons, builds etc etc

Video1
http://www.youtube.com/watch?v=X7H294yq-Xs&feature=youtu.be

Video2
http://www.youtube.com/watch?v=-SIZUg7VLW0&feature=youtu.be

Video3
http://www.youtube.com/watch?v=8sIWj-nh9aU&feature=youtu.be

OP, as you can see with a profession I don’t play normally, I dodge the phoenix all 3 times, you’re welcome to try yourself, call others or whatever…..or we can leave the situation as it is, your choice

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

This thread can’t get worse form this point. . .

Read It Backwards [BooN]

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Posted by: Arheundel.6451

Arheundel.6451

@Amateratsu

This problem punishes people with fast reactions and there’s been many a times where I’ve died from it…updraft → stunbreak → frozen for 3s → free dps to death.

The videos I’ve posted prove the OP wrong, if you use the stun-breaker before it can be actually used….you should be punished, it’s simply as that, people can keep living in denial, in their little world where everything that goes wrong can always be attributed to external causes…or accept the truth that they need to learn

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Posted by: Jae.9682

Jae.9682

Since you took the time to bullet stuff:

- You’re not the community – True! Just a member!
- There is no official statement from the devs – True – kind of the point of the thread.
- I and others got no problems with the launch animation – Others being the one other guy that agreed with you.
- The stun-breakers works at 100% – “breaks stun” abilities do not work during the animation phase of a knockback or blowout. Bug or “working as intended” Again, the point of the thread.

Jae Sun, Jae of Arc, Jae Kal, Jae Khan, Jae Barka, Jae Hemingway
Original Member of Blackgate.
Member of HB.

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Posted by: KickBitBeatBorg.7941

KickBitBeatBorg.7941

i’ve stopped reading mid thread, but:

Let’s compare updraft to other listed launches, like Banish. I guess no one here would argue, that a stun break should stop the flight after the hammer hit. So thinking about updraft as a mini banish everything is working normally.
So what is wrong with updraft (because no one complains about banish being OP, because one can not break the “control” effect of it)? one point is, its instant, while banish got an obvious animation, but “Overcharged Shot” is instant too and no complains there.

I think, launches should be changed, so stun breakers work instantly after one first touched the ground, because i am annoyed about this effect of banish too. The only difference is, while being banished the relative time in air is longer to the time acting like a bouncy ball.

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Posted by: Shar.3402

Shar.3402

@Amateratsu

-NOTE- I don’t main thief, I use one only to learn animations, skill icons, builds etc etc

Video1
http://www.youtube.com/watch?v=X7H294yq-Xs&feature=youtu.be

Video2
http://www.youtube.com/watch?v=-SIZUg7VLW0&feature=youtu.be

Video3
http://www.youtube.com/watch?v=8sIWj-nh9aU&feature=youtu.be

OP, as you can see with a profession I don’t play normally, I dodge the phoenix all 3 times, you’re welcome to try yourself, call others or whatever…..or we can leave the situation as it is, your choice

how dare you use shadowstep.

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

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Posted by: ExaFlare.1390

ExaFlare.1390

Yeah. We totally should be able to stunbreak while in the air, I wanna be just like Sangoku.

Server : Vizunah Square [FR]
Chars : Exa Flare | Exaflare | Aurora Wall | Aurora Sword | Azure Flame God

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Posted by: Amaterasu.6280

Amaterasu.6280

If we want to argue that launch/knockback ccs are working as intended, then the user should not be able to do any other actions until the enemy can. If I have to wait until I thump in order to stunbreak, then the user should have to wait until I thump to perform any other action. I shouldn’t have to get hit by certain skills at their will and there is nothing I can do about it.

Kuro – Thief – NA
Undercoverism [UC]

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Posted by: Shar.3402

Shar.3402

There is so much fail in that post, I don’t know where to begin.

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius