Stunbreaks leaving you FROZEN after a CC

Stunbreaks leaving you FROZEN after a CC

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Posted by: Godofallu.2935

Godofallu.2935

I already covered this before but it absolutely should not work the way it does for launch and knockback.

As to anyone talking about how it’s no big deal try dueling the best ele’s in the game while they are running fresh air berserk amulet bursters. I’m talking hman, demise, zoose ect. I can pull it off sometimes but engie is pretty strong in duels and I am pretty dang good too. I’d love to see Arheundel who doesn’t even understand the concept of lightning flash combos try and play against a real top tier ele 1v1.

I’m not calling for any nerfs and I like the new build variety for eles. Just saying stunbreaks should break all stuns and never fizzle.

Played against @Phantaram and @Mogow ( did I get his name right?), @Ultima, @Alex ( a girl, an excellent ele player not well known I think) and another couple of guys I don’t remember their name now, and yeah with at least one stunbreaker ready and enough reaction time I avoided at least once all of their burst attempt
Maybe you don’t get it ..so let me explain again; with updraft, the ele does a backflip, during that time the target body is still jumping on the floor after that, you’ve got time to use a teleport/block/invulnerability stunbreakers.
The OP should work on his reaction time, it’s as simple as that, there is no need to use this mocking attitude of yours

-

You state it’s a L2P issue as if I (and the others posting here) don’t already know all about waiting 2.5 seconds and then hitting a stun break. I do that every fight I obviously know all about it that’s why I talked about it in my post. That’s a passive-aggressive way to reply in the first place. At the end of the day do you honestly believe that stun breaks should not work against a knockback/launch? Doesn’t it bother you when you have the reaction time to avoid a burst but are forced to take it simply because the utility skill you specifically took to avoid these kind of situations doesn’t work?

Why are you even arguing against the community on this one when even the elementalists are talking about it being stupid/broken. I don’t think anyone cares that you take the unpopular and opposite side of the argument. It’s just the way you talk to people which makes everyone wish you would stop posting. Every thread you enter it’s L2P issue this and I don’t have these problems. Of course you don’t you don’t have to play against the best players in the world everyday where little things become big problems. Have some sympathy for others or at least start posting without the L2P stuff.

How did you end up representing the whole community?
There is no indication from the devs of that what the OP says is actually a bug, there are only assumptions from few players.
By simply looking at the fact that there are people capable of negating the whole launch ordeal, we can safely state that there is no bug, at the end of the day the stun-breakers do work normally once you finish jumping up and down on the floor.
Now how stating a simple truth can be considered offensive..I really dunno, you’re free to try the updraft combo against me and see for yourself if there is anything broken, record it or do whatever you want, just try me.

- You’re not the community
- There is no official statement from the devs
- I and others got no problems with the launch animation
- The stun-breakers works at 100%

No further discussion needed, this is pointless, you put the facts on the table and people are still in denial, then fine..you’re right.

Your logic is extremely flawed once again and since you’re too blind/biased to see it let me walk you through it slowly.

“There is no indication from the devs " = We don’t know officially whether this is a bug OR if it isn’t a bug. Yet here is your quote from later in the post “we can safely state that there is no bug”.

Is it working as intended? We don’t know but we do know that this point is completely irrelevant in the actual discussion. The true point of the thread is should this feature be changed. I’m all for listening to reasons why it shouldn’t be changed, even if they come from you. I’ve listed reasons for why it should be changed as have others.

Proud GW2 Esports Guild Admin and Coach. Whisper me for duels, help, or guild invites.

Stunbreaks leaving you FROZEN after a CC

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Posted by: Moderator.9604

Moderator.9604

Hey everybody
We had to moderate several postings in here. Please try to keep this forum as a healthy and productive place. Thank you for your understanding.

Stunbreaks leaving you FROZEN after a CC

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Posted by: Swim.6830

Swim.6830

Actually it’s been stated before that it’s working as intended. Stunbreakers are STUNbreakers. Want to avoid all CC – get stability…

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Actually it’s been stated before that it’s working as intended. Stunbreakers are STUNbreakers. Want to avoid all CC – get stability…

You know how stupid that sounds, even if it is intended? Because not every class can get stability when they want it, in these situations

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

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Posted by: ensoriki.5789

ensoriki.5789

Actually it’s been stated before that it’s working as intended. Stunbreakers are STUNbreakers. Want to avoid all CC – get stability…

Word let me get that 10s stability on 90s Cooldown Elite. Not I’m not taking the elite for its effects I’ll take it so I can stow weapon so basically an Elite 10s stability. No thanks jefferson.
You can’t be cereal.

The great forum duppy.

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Posted by: Arheundel.6451

Arheundel.6451

I already covered this before but it absolutely should not work the way it does for launch and knockback.

As to anyone talking about how it’s no big deal try dueling the best ele’s in the game while they are running fresh air berserk amulet bursters. I’m talking hman, demise, zoose ect. I can pull it off sometimes but engie is pretty strong in duels and I am pretty dang good too. I’d love to see Arheundel who doesn’t even understand the concept of lightning flash combos try and play against a real top tier ele 1v1.

I’m not calling for any nerfs and I like the new build variety for eles. Just saying stunbreaks should break all stuns and never fizzle.

Played against @Phantaram and @Mogow ( did I get his name right?), @Ultima, @Alex ( a girl, an excellent ele player not well known I think) and another couple of guys I don’t remember their name now, and yeah with at least one stunbreaker ready and enough reaction time I avoided at least once all of their burst attempt
Maybe you don’t get it ..so let me explain again; with updraft, the ele does a backflip, during that time the target body is still jumping on the floor after that, you’ve got time to use a teleport/block/invulnerability stunbreakers.
The OP should work on his reaction time, it’s as simple as that, there is no need to use this mocking attitude of yours

-

You state it’s a L2P issue as if I (and the others posting here) don’t already know all about waiting 2.5 seconds and then hitting a stun break. I do that every fight I obviously know all about it that’s why I talked about it in my post. That’s a passive-aggressive way to reply in the first place. At the end of the day do you honestly believe that stun breaks should not work against a knockback/launch? Doesn’t it bother you when you have the reaction time to avoid a burst but are forced to take it simply because the utility skill you specifically took to avoid these kind of situations doesn’t work?

Why are you even arguing against the community on this one when even the elementalists are talking about it being stupid/broken. I don’t think anyone cares that you take the unpopular and opposite side of the argument. It’s just the way you talk to people which makes everyone wish you would stop posting. Every thread you enter it’s L2P issue this and I don’t have these problems. Of course you don’t you don’t have to play against the best players in the world everyday where little things become big problems. Have some sympathy for others or at least start posting without the L2P stuff.

How did you end up representing the whole community?
There is no indication from the devs of that what the OP says is actually a bug, there are only assumptions from few players.
By simply looking at the fact that there are people capable of negating the whole launch ordeal, we can safely state that there is no bug, at the end of the day the stun-breakers do work normally once you finish jumping up and down on the floor.
Now how stating a simple truth can be considered offensive..I really dunno, you’re free to try the updraft combo against me and see for yourself if there is anything broken, record it or do whatever you want, just try me.

- You’re not the community
- There is no official statement from the devs
- I and others got no problems with the launch animation
- The stun-breakers works at 100%

No further discussion needed, this is pointless, you put the facts on the table and people are still in denial, then fine..you’re right.

Your logic is extremely flawed once again and since you’re too blind/biased to see it let me walk you through it slowly.

“There is no indication from the devs " = We don’t know officially whether this is a bug OR if it isn’t a bug. Yet here is your quote from later in the post “we can safely state that there is no bug”.

Is it working as intended? We don’t know but we do know that this point is completely irrelevant in the actual discussion. The true point of the thread is should this feature be changed. I’m all for listening to reasons why it shouldn’t be changed, even if they come from you. I’ve listed reasons for why it should be changed as have others.

You’re so conceited….that you fail to follow simple lines of thoughts, I’m genuinely scared at the idea of explaining again such simple facts.
So for the last time, the launch animation has no bugs, you need to time your stun-breakers, you can avoid all combos after a launch, people need to l2p…end

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Posted by: Shar.3402

Shar.3402

Actually it’s been stated before that it’s working as intended. Stunbreakers are STUNbreakers. Want to avoid all CC – get stability…

You know how stupid that sounds, even if it is intended? Because not every class can get stability when they want it, in these situations

And not every class has access to blowout
or knockback
or spammable stealth
or high burst on a 10s cd
or 3 fears which deal ~1.2k/s
or burning on crit
or permanent vigor/swiftness
or spammable dodge on weaponskill
or teleport on weaponskill/utility
or self-portal
or high healing
I could go on forever

point is, not every class is equal, that’s what makes a mmorpg what it is. Otherwise we would all be playing Quake.

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

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Posted by: Amaterasu.6280

Amaterasu.6280

Stunbreaks should break ALL stuns, immediately.

No exceptions unless you want to add a skill like that to every class’s weapon sets. Fair is fair.

Kuro – Thief – NA
Undercoverism [UC]

Stunbreaks leaving you FROZEN after a CC

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Posted by: Shar.3402

Shar.3402

Then I want a spammable evade on my weaponset. Fair is fair.

See what I did there?

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

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Posted by: Advent Leader.1083

Advent Leader.1083

The issue here stems from the fact that most attacks do not revert the stunned state when using a stunbreaker on air because launch is probably coded as a double stun – stun on air and stun on ground. That’s just my 2c, though.

Stunbreaks leaving you FROZEN after a CC

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Posted by: Demon.5082

Demon.5082

The issue here stems from the fact that most attacks do not revert the stunned state when using a stunbreaker on air because launch is probably coded as a double stun – stun on air and stun on ground. That’s just my 2c, though.

Wow, I thought no one would have the brains to actually state the core issue but +1 to you mate. Although, your wrong about the double stun part. Launch is not a stun, its an animation like your aftercast.

The ISSUE is coding.

Stunbreakers break stuns but will not work on launch animations. I honestly would like stunbreakers to break the “launch/pull” animations (yay guardians/mesmers cant pull me anymore !!) but they are not coded that way.
So stop your QQ (or start a thread to change the coding) because launch/pull animations have to be waited out before popping your stunbreakers.

Cevinian (elementalist), Gesmia Romirr (mesmer), Zerkarr (warrior) Devona’s Rest – US.
Breakdown of class roles in tpvp
Suggestions for improving/fixing elementalists