[Suggest] Make instant teleports recognizable

[Suggest] Make instant teleports recognizable

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Posted by: Hitman.5829

Hitman.5829

The instant teleport skills are practically un-dodge-able if there is no cast animation and they trigger instantly. Currently these skills are extremely over powered because they guarantee a 100% hit.

I suggest you make an obvious cast animation like you have done with:

  • Ranger point blank shot
  • Warrior Pin down

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I can’t agree that they are even a little overpowered. The whole point is that they are hard to avoid. That makes them useful as closers and openers and discourages opponents from staying too close (or not having their own escapes).

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Hitman.5829

Hitman.5829

I can’t agree that they are even a little overpowered. The whole point is that they are hard to avoid. That makes them useful as closers and openers and discourages opponents from staying too close (or not having their own escapes).

They are extremely over powered with combos because you see them 1200+ units away and instantly you get hit with a combo that drains your health by 10000 HP or more. Without the cast animation it is a guarantee hit.

Not to mention that some users use mice with built in macro capabilities that allows them to write a script that executes the combo with the click of a single button.

(edited by Hitman.5829)

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Posted by: Aeolus.3615

Aeolus.3615

All Anet needs to do is get back the bow mechanics from gw1…..

@Hitman.5829
IF people use those skills at 1200 range its ok thats the objective of those skills, issue is at close range, maybe anet needs to make arrows better visible?

1st April joke, when gw2 receives a “balance” update.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I can’t agree that they are even a little overpowered. The whole point is that they are hard to avoid. That makes them useful as closers and openers and discourages opponents from staying too close (or not having their own escapes).

They are extremely over powered with combos because you see them 1200+ units away and instantly you get hit with a combo that drains your health by 10000 HP or more. Without the cast animation it is a guarantee hit.

Not to mention that some users use mice with built in macro capabilities that allows them to write a script that executes the combo with the click of a single button.

Which is against the terms of service and can get them banned.

Be careful what you ask for
ANet may give it to you.

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Posted by: Aeolus.3615

Aeolus.3615

Just a flesh wound.3589, they wont cause gw2 is a game about spam and macros are actually good to spam stuff.
it is as itself the game is ment to be used with macros, due its fast pace combat, so macros wont ever be detected, even if they used X way to reduce skills delay wich exists game wont detect that.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Just a flesh wound.3589, they wont cause gw2 is a game about spam and macros are actually good to spam stuff.
it is as itself the game is ment to be used with macros, due its fast pace combat, so macros wont ever be detected, even if they used X way to reduce skills delay wich exists game wont detect that.

If the players know about certain macro combinations that are supposed to be invisible to computers you can bet that the Devs of the various games know too and that they share this information in trade magazines and in personal contact and that anti “invisible combo” programs have been made.

they wont cause gw2 is a game about spam and macros are actually good to spam stuff.
Regardless of whether or not macros are good to spam stuff it’s also against ToS to have more than one action per click. They can and do ban for this.

If players see someone who appears to be using a macro, report it. The computers can see actions that are both too fast and that have the same repeated time signatures.

Be careful what you ask for
ANet may give it to you.

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Posted by: Aeolus.3615

Aeolus.3615

oh… i wich it would be as simple as that… :\

1st April joke, when gw2 receives a “balance” update.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

oh… i wich it would be as simple as that… :\

Yep. Devs have friends in different games and speak to each other. They speak to players and get told about new bots. They visit bot sites where people make and sell bots and talk about botting on their forums. They buy bots and take them apart to see how they tick. They get bots from banned accounts and study them. Sometimes they even think of this stuff themselves, coding being what they do for a living after all.

(The idea of variable timing isn’t all that new. Even I’ve heard about it)

If players see someone who appears to be using a macro, report it. The computers can see actions that are both too fast and that have the same repeated time signatures.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: Aeolus.3615

Aeolus.3615

oh… i wich it would be as simple as that… :\

Yep. Devs have friends in different games and speak to each other. They speak to players and get told about new bots. They visit bot sites where people make and sell bots and talk about botting on their forums. They buy bots and take them apart to see how they tick. They get bots from banned accounts and study them. Sometimes they even think of this stuff themselves, coding being what they do for a living after all.

(The idea of variable timing isn’t all that new. Even I’ve heard about it)

If players see someone who appears to be using a macro, report it. The computers can see actions that are both too fast and that have the same repeated time signatures.

I think mechanical macros cant be baned from the game, stil i hardly believe players have been punished for macro using.

1st April joke, when gw2 receives a “balance” update.

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Posted by: alchemyst.2165

alchemyst.2165

Wow people are asking for anything to be nerfed these days.

The whole point of these skills is for them to be hard to react to and combo’d with other skills as well as add mobility. Eg: Ele lightning flash allows for more playstyle options such as burning speed or phoenix into lightning flash. As far as countering that goes, you can engage in proactive play: looking at how the opponent is acting and predicting accordingly.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

oh… i wich it would be as simple as that… :\

Yep. Devs have friends in different games and speak to each other. They speak to players and get told about new bots. They visit bot sites where people make and sell bots and talk about botting on their forums. They buy bots and take them apart to see how they tick. They get bots from banned accounts and study them. Sometimes they even think of this stuff themselves, coding being what they do for a living after all.

(The idea of variable timing isn’t all that new. Even I’ve heard about it)

If players see someone who appears to be using a macro, report it. The computers can see actions that are both too fast and that have the same repeated time signatures.

I think mechanical macros cant be baned from the game, stil i hardly believe players have been punished for macro using.

In other words, you think ANet has a policy that macros are against TOS yet has no ability to see macros and does not ban people for using macros. It’s all empty words, all bark and no bite.

/shrug. Believe what you want.

However I suggest you don’t put your beliefs into action.

Be careful what you ask for
ANet may give it to you.

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Posted by: Aeolus.3615

Aeolus.3615

oh… i wich it would be as simple as that… :\

Yep. Devs have friends in different games and speak to each other. They speak to players and get told about new bots. They visit bot sites where people make and sell bots and talk about botting on their forums. They buy bots and take them apart to see how they tick. They get bots from banned accounts and study them. Sometimes they even think of this stuff themselves, coding being what they do for a living after all.

(The idea of variable timing isn’t all that new. Even I’ve heard about it)

If players see someone who appears to be using a macro, report it. The computers can see actions that are both too fast and that have the same repeated time signatures.

I think mechanical macros cant be baned from the game, stil i hardly believe players have been punished for macro using.

In other words, you think ANet has a policy that macros are against TOS yet has no ability to see macros and does not ban people for using macros. It’s all empty words, all bark and no bite.

/shrug. Believe what you want.

However I suggest you don’t put your beliefs into action.

My keyboard has 10 macros keys i can bind rotations(w/o a 3rd party software) to it or panic movements like heal and dodges in one key, is that punish able by ToS ?
Alot of players use those kind “special key bindings” by really alot..

IF i recall dev’s discurage use of such tricks, but its only forbiden to use in pro’ gamming where macros are just to change the keyboard binding layouts(as if u play another class need another binding on the fly).

I think its a very gray area.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

oh… i wich it would be as simple as that… :\

Yep. Devs have friends in different games and speak to each other. They speak to players and get told about new bots. They visit bot sites where people make and sell bots and talk about botting on their forums. They buy bots and take them apart to see how they tick. They get bots from banned accounts and study them. Sometimes they even think of this stuff themselves, coding being what they do for a living after all.

(The idea of variable timing isn’t all that new. Even I’ve heard about it)

If players see someone who appears to be using a macro, report it. The computers can see actions that are both too fast and that have the same repeated time signatures.

I think mechanical macros cant be baned from the game, stil i hardly believe players have been punished for macro using.

In other words, you think ANet has a policy that macros are against TOS yet has no ability to see macros and does not ban people for using macros. It’s all empty words, all bark and no bite.

/shrug. Believe what you want.

However I suggest you don’t put your beliefs into action.

My keyboard has 10 macros keys i can bind rotations to it or panic movements like heal and dodges in one key, is that punish able by ToS ?
Alot of players use those kind “special key bindings” by really alot..

IF i recall dev’s discurage use of such tricks, but its only forbiden to use in pro’ gamming where macros are just to change the keyboard binding layouts(as if u play another class need another binding on the fly).

I think its a very gray area.

If you have any questions as to whether or not what you’re doing is allowed you should contact support and ask rather than asking someone on the forum.

Good luck.

Be careful what you ask for
ANet may give it to you.

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Posted by: martin.1653

martin.1653

Lol, people still think macros give some special abilities and edge to players that use them. Macros can’t execute anything that a regular person with proper keybinds wouldn’t be able to do by pressing 2 or more buttons. You just need to understand your skills and how you can use more of them with proper timings. Macros might help you a bit at start but I’m sure actually learning and manually using these same skills pressing multiple buttons yields better results.
GW2 isn’t WoW where you need to bind 7 cooldowns, potion, trinkets and engineering buff to single button to make burst.

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Posted by: NeXeD.3042

NeXeD.3042

OH NOES BAN THEM THEY HAVE A MACRO!

How EXACTLY do you know they are using a macro…. i mean its totally impossible that someone could hit 4 or 5 buttons in succession very quickly right….. /facepalm.

ive been accused of using macros before….. for things like jump dodging and there is a fun ranger combo that almost insta kills people etc….. but nope im just pressing buttons…. because im not an (word that will probably get this post infracted) that uses the default keybindings… and i have a naga.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

(edited by NeXeD.3042)

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Posted by: Aeolus.3615

Aeolus.3615

we are devianating from the main topic (not that Anet does anythig about it ^^ lel), the low animation long range skills are ment to work like Was Na said, the issue migh be a short or close range since if i reccall well, 1200 range skills do the same damage as close range, range damage should come back to work like it worked in gw1.

U can use the >LB at close range but damage should severe cutted if u use the wrong bow this is how bows should work….

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: choovanski.5462

choovanski.5462

Wow people are asking for anything to be nerfed these days.

The whole point of these skills is for them to be hard to react to and combo’d with other skills as well as add mobility. Eg: Ele lightning flash allows for more playstyle options such as burning speed or phoenix into lightning flash. As far as countering that goes, you can engage in proactive play: looking at how the opponent is acting and predicting accordingly.

+1

some people jus want kid gloves

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: iKeostuKen.2738

iKeostuKen.2738

100% agree with the op. Teleports that jump to targets need to be tone down, especially get rid of being able to cast them through walls and terrain if theirs no LoS.

Ports that are free form, where you actually have to choose where to go are completely fine as they are though.

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Posted by: zinkz.7045

zinkz.7045

some people jus want kid gloves

The irony…

You are playing a game which is tab targeted, so the game aims for you, because having real action combat which requires aiming, is too hard for GW2 players, you can’t get much more “kid gloves” than GW2.

Which is why skills like steal, judges intervention, etc are a faceoll joke, game aims for you, instant, 1200 range, can go through walls, etc, oh noes I have to make sure they aren’t blocking, etc, such skill…

Only GW2 players would even even argue that sort of thing is fine, but then I guess this is the clueless playerbase that bangs on about passives, oblivious to the reality that the “active” play in this game is a low skilled spam fest full of passive play like not having to aim.

(edited by zinkz.7045)

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Posted by: insaneseagull.7063

insaneseagull.7063

The instant teleport skills are practically un-dodge-able if there is no cast animation and they trigger instantly. Currently these skills are extremely over powered because they guarantee a 100% hit.

I suggest you make an obvious cast animation like you have done with:

  • Ranger point blank shot
  • Warrior Pin down

For how long have you been playing pvp? There’s alot of various reasons for why a enemy would use a teleport as an opener and alot of times they are predictable. Especially with thief.

Say you’re capping close,and the enemy thief is moving towards you,stealths up a bit over 1200 range from you. You know he’s most likely to open with steal. You know the range is 1200. You know there’s a 1-3 second gap before that steal comes (especially if thief is meta,max stealth outside of stacking is 3 seconds for one leap).

You can dodge that.

The Judges Intervention that guardians use? If we’re talking capture point again,then alot of the meta guards will use sword 2+judge on to the point and start laying down aoes (traps,burn field). If they’re in bow you most likely will expect to have a Judges Intervention+True Shot combo in your face.

This is all predictable and dodgeable. There’s litterally no problems with teleports as of now. There never has been. This is more a l2p issue imo,for you.

Oh and the macro issue that has been brought up in this thread…do people really use that? I mean,if you are a pvper I assume most people who feel like they’re competetive have a nice keybind setup that they’ll use. I know I do. There’s no need for macros and frankly,if any pvper use that then I think that’s laughable,really.

I’ve had my set of custom keybinds in every MMO since WoW.

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Posted by: choovanski.5462

choovanski.5462

some people jus want kid gloves

The irony…

You are playing a game which is tab targeted, so the game aims for you, because having real action combat which requires aiming, is too hard for GW2 players, you can’t get much more “kid gloves” than GW2.

Which is why skills like steal, judges intervention, etc are a faceoll joke, game aims for you, instant, 1200 range, can go through walls, etc, oh noes I have to make sure they aren’t blocking, etc, such skill…

Only GW2 players would even even argue that sort of thing is fine, but then I guess this is the clueless playerbase that bangs on about passives, oblivious to the reality that the “active” play in this game is a low skilled spam fest full of passive play like not having to aim.

nice rant, hope you feel satisfied wink wink

cool how your argument is that faceroll mechanics shouldn’t be in a tab targeting rpg. very cohesive & sensible bro.
as if this game has ever been about having every attack have tells & being easily dodgeable. like homes, thief has backstab from stealth.

(i actually play fighting games most of the time buddy, so no suckie from me)

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: insaneseagull.7063

insaneseagull.7063

100% agree with the op. Teleports that jump to targets need to be tone down, especially get rid of being able to cast them through walls and terrain if theirs no LoS.

Ports that are free form, where you actually have to choose where to go are completely fine as they are though.

No,they shouldn’t. This is where the awareness aspect of pvp comes in. If you know where your enemies are you can react accordingly. If the enemy guard for example has been predictable the whole match and opened with Judges on say for example Khylo mid point then you should expect that and be ready shrugs

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Posted by: zinkz.7045

zinkz.7045

cool how your argument is that faceroll mechanics shouldn’t be in a tab targeting rpg…

No dear, my argument is that making comments about others and “kid gloves” in a game where the combat is packed full of low skilled mechanics like the previously mentioned skills and is basically a “kid gloves” design, is an impressive mix of ignorance and unintentional irony.

(edited by zinkz.7045)

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Posted by: choovanski.5462

choovanski.5462

cool how your argument is that faceroll mechanics shouldn’t be in a tab targeting rpg…

No dear, my argument is that making comments about others and “kid gloves” in a game where the combat is packed full of low skilled mechanics like the previously mentioned skills and is basically a “kid gloves” design, is an impressive mix of ignorance and unintentional irony.

wanting nerfs that reduce the mechanical complexity of a game because a player cant use minimap or act proactively is asking for the game to be easier, hence ‘kid gloves’.

im sorry that you’re from the language police & im not allowed to use kid gloves when a game is ‘packed full of low skilled mechanics’. pleased tell me for future reference what features a game has to have before nerf requests for more simplistic gameplay can be called ‘asking for kid gloves’. i really need to know this, & i wont be able to eat or sleep until you tell me.

so, my life is in your hands.

please have your answer be swift.

. Engi & Warr . Beta > 2017 Death of PvP
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Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: zinkz.7045

zinkz.7045

wanting nerfs that reduce the mechanical complexity of a game because a player cant use minimap or act proactively is asking for the game to be easier, hence ‘kid gloves’.

Whoosh…

Nerfs to faceroll skills that are “kid gloves” that means they are less faceroll to use with more meaningful counterplay and less “kid gloves”, as for the rest of your drivel…

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Posted by: NeXeD.3042

NeXeD.3042

so now the attack isnt faceroll, and now classes that have huge movement skills not ports can just constantly run away whenever they get low.

It works both ways…. take away offensive pressure and defense gets to easy.

Attention Moderators I am not
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Posted by: Crinn.7864

Crinn.7864

No,they shouldn’t. This is where the awareness aspect of pvp comes in. If you know where your enemies are you can react accordingly. If the enemy guard for example has been predictable the whole match and opened with Judges on say for example Khylo mid point then you should expect that and be ready shrugs

Please tell me how to counter someone teleporting through a wall at me.

Seriously a thief on Niflhel can do a heartseeker+steal combo from arch to midpoint, which means the target is getting hit with a instant double attack through the floor with no telegraph, and no way to see the thief.

I’m fine with the instant teleports. I’m not fine with instant BVR attacks.

Sanity is for the weak minded.
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Posted by: choovanski.5462

choovanski.5462

No,they shouldn’t. This is where the awareness aspect of pvp comes in. If you know where your enemies are you can react accordingly. If the enemy guard for example has been predictable the whole match and opened with Judges on say for example Khylo mid point then you should expect that and be ready shrugs

Please tell me how to counter someone teleporting through a wall at me.

Seriously a thief on Niflhel can do a heartseeker+steal combo from arch to midpoint, which means the target is getting hit with a instant double attack through the floor with no telegraph, and no way to see the thief.

I’m fine with the instant teleports. I’m not fine with instant BVR attacks.

thief can already backstab from stealth with no chance to dodge. so idk why its such an issue. like sure, steal means more distance covered & a better combo, but you can still do the same(or similar) combo with LOS just from stealth.

like, instant damage is pretty prevalent in this game. mayhap thats why all the passive procs are there. idk, i didn’t design this mess.

@zinkz- i obviously don’t think teleports are faceroll, so err… counter whoosh???

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Posted by: Aeolus.3615

Aeolus.3615

Blinks and teleports serve exectly for thath… gap closers.

I think OP is refering about other kind of skills.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: insaneseagull.7063

insaneseagull.7063

No,they shouldn’t. This is where the awareness aspect of pvp comes in. If you know where your enemies are you can react accordingly. If the enemy guard for example has been predictable the whole match and opened with Judges on say for example Khylo mid point then you should expect that and be ready shrugs

Please tell me how to counter someone teleporting through a wall at me.

Seriously a thief on Niflhel can do a heartseeker+steal combo from arch to midpoint, which means the target is getting hit with a instant double attack through the floor with no telegraph, and no way to see the thief.

I’m fine with the instant teleports. I’m not fine with instant BVR attacks.

There’s no way to counter that unless you know that he comes/are around and you know what targets he prefers. It’s usually squishy targets and low hp targets that a thief should imo go for in a team fight.

Situational awareness and knowing who’s where is a good thing to have in the back of your mind in team fights if the thief is that big of a problem to you.

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Posted by: Crinn.7864

Crinn.7864

Situational awareness and knowing who’s where is a good thing to have in the back of your mind in team fights if the thief is that big of a problem to you.

Knowing where a thief is likely going to rotate to is easy.

But countering that thief requires knowing the exact moment that thief is going come in on you. And when “coming in” is teleporting through a wall for a instant mug+heartseeker+pulminary alpha you’re basically screwed.

I can totally be at mid on my necro and know “hey that thief just left home and will probably rotate in on me.” But all that means is that I know that my doom in coming, since without a telegraph to give me the precise timing I have no way to counter that impending alpha.

Sanity is for the weak minded.
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Posted by: Daishi.6027

Daishi.6027

Honestly crap like this is part of the reason why we don’t have competitive pvp.

Reads are key in most competitive games, but this only works when both sides have an even chance to punish whiffs.

In GW2 some builds force only one side to hard read which is fine, however the following punish if they whiff is much more unreliable, since many dominant builds can pressure, cover, or recover after whiffing at very little cost, or risk.

But it’s k, we’re not e-sports, and we’re balanced around 3 point humping, so whatever. Keep defending it.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

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Posted by: martin.1653

martin.1653

Why some people feel like everything needs to be dodgeable or needs direct counterplay I’ll never understand. Game is riddled with stupid passive defenses and invulnerabilities (combined with actives right after passive procs it takes up to 10 seconds to be able to hit someone), so undodgeable, unpredictable and below belt attacks are needed. It adds depth to combat and makes people more active and aware of situation.

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Posted by: Ragnar.4257

Ragnar.4257

Situational awareness and knowing who’s where is a good thing to have in the back of your mind in team fights if the thief is that big of a problem to you.

Knowing where a thief is likely going to rotate to is easy.

But countering that thief requires knowing the exact moment that thief is going come in on you. And when “coming in” is teleporting through a wall for a instant mug+heartseeker+pulminary alpha you’re basically screwed.

I can totally be at mid on my necro and know “hey that thief just left home and will probably rotate in on me.” But all that means is that I know that my doom in coming, since without a telegraph to give me the precise timing I have no way to counter that impending alpha.

I wonder if you apply the same logic to Spiteful Spirit?

Literally every class has instant-cast skills which are basically un-dodgeable (other than the “i reckon he’s gonna use that soon” dodge).

[Scnd][TA][Dius][aX]

(edited by Ragnar.4257)

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Posted by: Crinn.7864

Crinn.7864

I wonder if you apply the same logic to Spiteful Spirit?

Literally every class has instant-cast skills which are basically un-dodgeable (other than the “i reckon he’s gonna use that soon” dodge).

Last time I checked spiteful spirit doesn’t 1-bang you from 40% hp. Also in-combat instants can be anticipated. Alphas coming from players that are on the far side of a mountain can’t.

Sanity is for the weak minded.
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Posted by: Ragnar.4257

Ragnar.4257

I wonder if you apply the same logic to Spiteful Spirit?

Literally every class has instant-cast skills which are basically un-dodgeable (other than the “i reckon he’s gonna use that soon” dodge).

Last time I checked spiteful spirit doesn’t 1-bang you from 40% hp. Also in-combat instants can be anticipated. Alphas coming from players that are on the far side of a mountain can’t.

With certain sigil/trait procs, it can actually…… much in the same way that Mug by itself doesn’t 1-shot, it takes various other conditions.

But you do understand that that is basically Thief’s entire reason to exist? How would you compensate thieves to be competitive in telegraphed, on-node, in-line-of-sight fights?

Funny how OP went out of their way to not mention thief, but we all know what they meant.

[Scnd][TA][Dius][aX]

[Suggest] Make instant teleports recognizable

in PvP

Posted by: iKeostuKen.2738

iKeostuKen.2738

I wonder if you apply the same logic to Spiteful Spirit?

Literally every class has instant-cast skills which are basically un-dodgeable (other than the “i reckon he’s gonna use that soon” dodge).

Last time I checked spiteful spirit doesn’t 1-bang you from 40% hp. Also in-combat instants can be anticipated. Alphas coming from players that are on the far side of a mountain can’t.

With certain sigil/trait procs, it can actually…… much in the same way that Mug by itself doesn’t 1-shot, it takes various other conditions.

But you do understand that that is basically Thief’s entire reason to exist? How would you compensate thieves to be competitive in telegraphed, on-node, in-line-of-sight fights?

Funny how OP went out of their way to not mention thief, but we all know what they meant.

Or he could be talking about guardians…cause they do have the build that does 10k+ dmg on teleport.

[Suggest] Make instant teleports recognizable

in PvP

Posted by: Forsty.7968

Forsty.7968

oh… i wich it would be as simple as that… :\

Yep. Devs have friends in different games and speak to each other. They speak to players and get told about new bots. They visit bot sites where people make and sell bots and talk about botting on their forums. They buy bots and take them apart to see how they tick. They get bots from banned accounts and study them. Sometimes they even think of this stuff themselves, coding being what they do for a living after all.

(The idea of variable timing isn’t all that new. Even I’ve heard about it)

If players see someone who appears to be using a macro, report it. The computers can see actions that are both too fast and that have the same repeated time signatures.

I think mechanical macros cant be baned from the game, stil i hardly believe players have been punished for macro using.

In other words, you think ANet has a policy that macros are against TOS yet has no ability to see macros and does not ban people for using macros. It’s all empty words, all bark and no bite.

/shrug. Believe what you want.

However I suggest you don’t put your beliefs into action.

They for sure dont have an automated detection system for it and since they dont its not worth it for them to go through the players that are reported for macros. People call macros ridiculously easily, i remember getting that when i was playing fresh air ele. Ive played the game since launch and have known some people that have used macros and never heard of anyone of them or anyone else for that matter get banned for it. They most likely do have something that they can detect macros with but not with enough efficiency. Anyway macros are really not needed in this game at all and it barely helps with most things that are playable nowadays.