I main ranger/engi and generally dig the concept of “physical damage” from a distance. Unfortunately, despite my efforts to find a good power build I don’t think power ranger is currently viable. I’ve only played GW2 for about 4 months so I don’t know if it was viable at any point earlier. Here are my suggestions:
To begin with, “ranger/hunter/archer/ad carry/whatever other ranged physical role name”‘s whole point revolves around attacks from a distance and in most cases having a pet. However, with current state of weapons and traits, you end using weapons like axe, sword, dagger, torch. I dig the diversity, but, if not all weapons are to be viable, make it so that at least 1 of the bows are. That’s just from an “roleplay” if I may say perspective.
Below are some of the issues with power ranger:
(I proceed with arguments below under the assumption that your wep sets are shortbow – melee OR longbow-melee. This assumption is made because longbow AND shortbow is just not.. Well, let’s just leave it at that).
Shortbow-melee:
You had nice sustain damage with 1 spam but, that’s just it. 1 spam nothing else. It wasn’t ridiculously high, it wasn’t even a big threat for anything other than thief or warrior but I guess it COULD be played. Sadly, such a build would be limited. You would need 20 points in Marksmanship (MM) for Piercing Arrows and aside that, anything between 0 and 25 in Skirmishing (SK). I also ran a variation with 20-0-30-10-10, for the passive condi removal and stealth on cc. However again, with that type of a build (even if its 20-0-30-10-10 or some 20-25-15-0-10 etc), you end up doing less damage than everybody, granted from a distance but there’s no need to bring a ranger with that type of a build. It cannot burst and its sustain damage was low. Lastly, it was super squishy. Whenever a mesmer or thief decided to give you trouble, that was it. So you end up having a glass build without the pressure of a glass cannon, which in essence isn’t viable.
Longbow-melee:
If you manage to find someone who is AFK or coordinate a reasonable amount of immobilise and daze, then yes, you could theoretically dish out a reasonable amount of burst. However, you are even more vulnerable than shortbow. Again, you would need a minimum of 20 points in MM and 25 in SK (arrow pierce and LB skill recharge), which leaves you with 25 points, 15 of which would go in WS (wilderness survival) for Companion’s def (2 sec of protection per dodge for u and pet). Therefore, you once more have no defenses except for that protection. It’s nice but if you try any type of power build, you go down faster than you can say boobs.
The above 2 paragraphs are to briefly identify some of the issues.
Suggestions (these are just suggestions and some are interdependent but most separate from each other):
-Make MM’s VII trait be available with 10 points in MM.
-Better minor traits for mm – or different. 25 points to get 1st attack crit is worthless. An idea could be: MM 5 points: First two attacks crit and apply vulnerability, 10 MM: First 4 attacks of you and pet.. etc etc, 25: 10% more crit if target below X %hp or some other kind of damage increase
-Pet abilities need to be able to be used by the player. There can be a toggle on/off to be used either like now or active and available for the player – this suggestion is further to the today’s SOTG. Give experienced players the ability to micro pets.
-Need more “useful” traits for Spvp;
MM: VI (I don’t know the extent of its usefulness in Spvp, it isn’t as valuable as other traits), IX (Maybe 5 or 7 stacks or so. This way it can actually change your damage output), XII (Get a crit after you kill someone – wow thanks for that 900-1100 (sb) or 1800 (lb)!)
SK: V (maybe more stacks for same duration or same stacks for longer duration – when you play power you’d probably use CC pets not cats and such, thus they do much less damage. If you are gonna waste points on being squishy with these traits might as well get some pressure out of the pet even if it’s only for 2-3 of its hits), IX (needs to be a little more crit dmg, maybe 15% and some crit strike perhaps because atm it’s far from being useful), XII, – (ranger has no “big” attack or ability, thus a mere 150% means nothing. Make it like a 20% dmg increase for 3-5 seconds or something along those lines)
WS: XII (I don’t know to what extent this trait is appealing. Maybe I’m wrong but I’ve always found 3 condis every 10 seconds better – just my humble opinion. Perhaps, if ranger actually gets viable power builds, this trait would allow you to score a kill by being harder to get killed towards the ‘end’ – just theorycraft at this point).
[To be continued on comment below yo]
Funk Load, Funky Boot