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Hey there guys, lets cut to the chase and get behind these changes, below you will see what they (Josh and the team) are looking at (bolded), and a little of my opinion. For the lazy read the TLDR only, I believe these should be the changes we get behind, thoughts? (only welcomed if it’s 100% agreed to what I said :P I kid, healthy discussions guys, take care!).
• Implement 1-to-1 rally policy, similar to WvW. This means that only 1 player would rally per enemy killed, rather than up to 5. Would likely be the downed ally closest to the enemy player.
- Honestly no for me on this one, I think the rally system is healthy in 5v5 and can/does promote fight momentum “swings” aka 4v4 on mid, two of your team downs, thief jumps finishes off a low health enemy, beats the enemy to the stomp and moves on for decap etc. (random scenario but happens an those like it which swing the fight giving you/others “hero” moment feelings.
• Cap the range at which someone can rally.
- Yes and no for me on this one. Players in general don’t seem to do peel off when they should as it stands to los etc. I believe this would promote this even more so given the mentality of “well if I do get away, but down from condi etc. I’m screwed n no rally”
• Bring back PvE-downstate policy
- Agree with this, when you rally you’re “blessed” to be back in the fight, a minor penalty for having been downed seems natural to be honest and I’m not sure why it isn’t already there… (scratch my surprise, the one pvp/pve balance split that should eb there isn’t, nope, not surprised. [I kid though]).
• Shorten revive/downed “invuln” buff.
- Certainly, be rid of it all together in my opinion not just shortened, maybe decrease the cd on downed skills by the same amount of time for compensation and it’s golden.
• Reduce healing per tick when rezzing.
- Can already be reduced via poison, though I’m not strongly against it I don’t believe I’m quite for it. players just have to be aware depending on enemy comp scenario and who is resing if it’s best for team cleave on target on 1cleave 1 stomp etc. furthermore, I would instead turn it into diminishing returns ex) first to begin reviving does so at normal speed, consecutive revivers (numbers pulled out of kitten) do so at 50% speed
• Further reduce downstate HP
- With the changes I’ve agreed/proposed I believe it would be over kill
• Adjust outlier revive skills (Function Gyro)
- With the changes I’ve agreed with would not be necessary (diminishing returns).
TLDR:
- Pve downstate policy
- Remove downstate invuln. altogether (compensate via equivalent decrease in downed skills cd)
- Introduce diminishing returns (Ie: consecutive revivers revive at 50% speed, this helps manage outlier skills as well).
Opinions expressed in this post are that of my own, due to this, I believe you should share them *
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