Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
I had an idea of how a 1v1 mode could work. So get this:
1. Each match has 10 rounds.
-Each round lasts for 3 mins.
-Winning a round(stomping your opponent within the time limit) will grant you 3 points.
-If your opponent is in downstate when the time ends, you gain 2 points but your opponent will gain 1 as well.
-If neither one is downed, you both gain 1 point.
-30 seconds of preparation before the round starts, timer goes off when both players have loaded into the map. If 2 minutes go by without 1 of the players loading, the game will be forfeit.
2. Maps
-would have a center point(not a cap point, just a platform) as well as 3-4 approaches/paths
-during preparation, both players are confined to a cell/cage which opens when the round starts
-players are given a role at the beginning of their 1st match as either the attacker or the defender
-the role of the 1st round will persist until the 5th round
-you will be assigned to the opposite role on rounds 6 to 10
(-if there are more than one 1v1 map, the map may change between rounds 5 and 6)
-attackers will start at the end of one of the paths
-defenders will begin from the center of the platform in the middle of the map
-if the attacker does 0 dmg on the defender before the time runs out, the game will consider this a forfeit, thus giving the defender 3 points, and the attacker gets 0.
3. Class rotation
-every round you will face a different class
-1st opponent is chosen randomly
-subsequent classes are chosen randomly based on the classes you have not yet faced
-10th round you will again face a random class
4. General rules
-get 5 silver/point gained
-getting 26 or more points will result in additional rewards, yet undecided but probably nothing too fancy
-between rounds you gain the option to either continue, or exit
-going to character creation or logging out will be considered as exiting
-exiting midmatch will be considered a forfeit
SO! Anything to add? Do you like it? Can you see problems/issues/exploits?
Dude… Presenting ideas to ANet is useless… They don’t care
Dude… Presenting ideas to ANet is useless… They don’t care
It’s not for ANet, it’s for my own amusement.
30minutes match so? Why
Dude… Presenting ideas to ANet is useless… They don’t care
Not really, i saw ideas emerge in the forum that made it into the game – but it depends how you represent the idea, a good one should contain;
- the idea itself
- what you want to say/improve with it
- the gain for the community/players (most of the time fun)
- the gain for A-net (most of the time, either players who play more/buy more gems)
if your idea contains them all in a good written way, you have a high chance that they consider their idea – ofcourse, not every idea can make it into the game…
I think the dedicated duel arenas are good enough for 1v1s. Yeah the game doesn’t reward you but enjoyment isn’t always about seeing numbers go up.
I think its way too complex. Attacker/Defender roles will be troublesome with classes that heavily outranges other classes. Keep working on it, though, i like where it is headed.
I think its way too complex. Attacker/Defender roles will be troublesome with classes that heavily outranges other classes. Keep working on it, though, i like where it is headed.
The reason for the roles is to give things a small twist and make the dueling just teeny bit more interesting. With the roles, and how they function/interact with the maps, you gain the chance to use some tactics against your opponent. Like thieves assaulting the center platform from stealth, mesmers presetting up portal plays, DHs or rangers hiding a trapbomb into the defense area, necromancers summoning minions, etc..
I think the dedicated duel arenas are good enough for 1v1s. Yeah the game doesn’t reward you but enjoyment isn’t always about seeing numbers go up.
It’s not about the reward, it’s about an easy 1vs1 – i rather wait on a random map an half hour in the que, as searchuing in map chats/my guild for someone who wants to 1vs1 and hope they have an equally skill level and know how to play their class in PvP
And since the PvP lobby population droped, because Anet set us free, searching someone for a test duell/improving skills became more difficult
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