[Suggestion] Blowout mechanism for Deathmatch

[Suggestion] Blowout mechanism for Deathmatch

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Posted by: Toki.9260

Toki.9260

Short version: A mechanism which ends the match in a Deathmatch game if one team has a clear advantage and awards victory to the team before the timer runs down or either team reaches 500 points.

Longer version: Whenever I play unranked PvP I always dread seeing Courtyard on the voting wheel, because I know it will always play out the same way: both teams will circle around for a bit and eventually engage in a 5v5 skirmish, and whichever team wins this skirmish wins the match. Then the match continues until the losing team has died another three times.

I’ve only played on Courtyard maybe 15 times, but I’ve found that the following held true for every single match:
-The first team to reach 100 points ended up winning
-The final score was always at least 200 points apart

I didn’t enjoy those matches after the initial skirmish, regardless of whether I was winning or losing, since even if the teams are fairly even, the losing team is going to be outnumbered for the rest of the match, as teammates die and have to respawn.

Now, I’m sure that close calls happen, and I do not have broader statistics on hand, but I checked the Bad Matchup thread and specifically excludes reports based on huge score gaps if those came from Courtyard matches. I think it’s a fair claim that most Deathmatch games simply go on for longer than they need to.

I would personally enjoy unranked sPvP more if Deathmatch games ended at 250 points or there was a mechanism to end the match early when one team clearly dominates, and I don’t think such a mechanism would detract from anyone else’s enjoyment.

[Suggestion] Blowout mechanism for Deathmatch

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Posted by: Jaxom.7310

Jaxom.7310

Mechanism = no respawn

[Suggestion] Blowout mechanism for Deathmatch

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Posted by: Rising Dusk.2408

Rising Dusk.2408

I think they should do wave respawns. That way, you have a 5v5 and then you fight and if you die, you do not respawn until all members of either team are dead. Once that happens, both teams teleport and respawn at their base, and the fight goes for round 2. There would only be a third round if both teams are tied at the end of the second round (a sudden death round). Each kill is still worth 25 points. The advantage to this approach is the ‘forced regrouping’, which keeps it from snowballing and becoming the least enjoyable thing in the world to either watch or play as a part of, but still keeps the core DM mode alive and keeps matches from dragging too badly.

Example:
Round 1: Teams are pretty evenly matched, but red team wins the first round only after losing a couple people.
Score: 250® vs. 150 (B)

Round 2: Blue team gets their act together this time and cleans house, wiping enemy team with no losses.
Score: 250® vs. 400 (B)

Result: Blue Team Wins

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[Suggestion] Blowout mechanism for Deathmatch

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Posted by: Jaxom.7310

Jaxom.7310

I think they should do wave respawns. That way, you have a 5v5 and then you fight and if you die, you do not respawn until all members of either team are dead. Once that happens, both teams teleport and respawn at their base, and the fight goes for round 2. There would only be a third round if both teams are tied at the end of the second round (a sudden death round). Each kill is still worth 25 points. The advantage to this approach is the ‘forced regrouping’, which keeps it from snowballing and becoming the least enjoyable thing in the world to either watch or play as a part of, but still keeps the core DM mode alive and keeps matches from dragging too badly.

Example:
Round 1: Teams are pretty evenly matched, but red team wins the first round only after losing a couple people.
Score: 250® vs. 150 (B)

Round 2: Blue team gets their act together this time and cleans house, wiping enemy team with no losses.
Score: 250® vs. 400 (B)

Result: Blue Team Wins

interesting concept. i’m not against this

[Suggestion] Blowout mechanism for Deathmatch

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Posted by: oneply.9586

oneply.9586

dont need silly points system

just a best of 3 with no respawns but rezzing is allowed.

One Ply To Rule Them All
Bring PPK back to WvW!!!