(edited by StickerHappy.8052)
[Suggestion] Creating Build Diversity
The toxicity is getting to me… Developers are too busy working on GW3 using a dx10 engine for release in 2020 when we have dx14.
Developers need to actively look at a better solution to balance, most notably with core trait lines and weapon sets. Anets track record shows that they believe the answer to be in the future of the game. Rather than setting future projects aside to correct serious issues that are a “now” problem, they fumble ahead.
I honestly appreciate your effort to put forth balance suggestions like myself and many others have done in the past few months, but gone are the golden times of the HoT beta in which we had a direct line of communication/influence.
I stress the fact that as a player and part of the community, we do not always have the correct answers, but anet is literally throwing away free game design suggestions through their lack of communication.
This game and combat system have such huge potential, but the majority of it seems to be spoiled by both the community and organization of anet itself.
What we should all be suggesting right now is that during these quarterly balance updates, developers take the time to reach out to the community like they did during the HoT beta. It will only lead to a more constructive environment for everyone.
(edited by AegisFLCL.7623)
I agree that on certain classes, specific traitlines are pretty redundant in what they do, while those things are absent in others. You’ve already pointed out some examples, here’s my take on the IMHO worst ones:
Mesmer
Inspiration condition-removal or dealing with conditions through resistance: Menders Purity, Restorative Illusions and Temporal Enchanter (Medic’s Feedback which is directly linked to it). So 4 traits dedicated to dealing with condi’s in one traitline, while all the others combined don’t even have that much.
Warrior:
Almost all defensive traits are in either the aptly named “defense” traitline, or in tactics. Counting all defensive traits (power defense, anti-condition, healing etc.),
- Defenses has about 9 (depending on what exactly you count as defensive, I counted the vigor/stability of Last stand as well)
- Tactics has 5
- Strength 2 // Arms 0 // Discipline 3 (2 being awful) // Berserker 2 (Dead or Alive arguably awful)
Just switch around some of the traits. I don’t even mind if there are instances of traits existing in multiple traitlines, it’s better to have useful options twice on multiple traitlines than to have more diverse traits, but half of them are never gonna be used.