[Suggestion]Div Hardcore Legend

[Suggestion]Div Hardcore Legend

in PvP

Posted by: Seyiwaji.4082

Seyiwaji.4082

Everybody his Legend.
If the dev really wanted to XXX people, and make it really hard for people to get legend.

  • Amber
    1 win-> 1 pip
    1 lose-> 0 pip
    3 lose Streak cost 1 pip
    Tier secured
  • Emerald
    1 win ->1 pip
    1 win-> 0 pip
    2 lose streak cost 1 pip
    Tier secured
  • Sapphire
    1 win-> 1 pip
    1 lose ->1 pip
    Tier secured
  • Ruby
    1 win->1 pip
    1 lose->1 pip
    Tier not secured
  • Diamond
    2 win streak -> 1 pip
    2 lose -> 1 pip
    every 2nd lost cost 1 pip
  • Legend
    2 win streak->1 pip
    1lose ->1 pip
  • Legend+ (after completing legend 1 time) add 1 iter
    3 win streak ->1 pip
    2 lose->1 pip
    every 2nd lost cost 1 pip

Reduce the amount of tier according to the proposition.
Like this you can really show who are the best.

(edited by Seyiwaji.4082)

[Suggestion]Div Hardcore Legend

in PvP

Posted by: Drennon.7190

Drennon.7190

Ehh this just makes it more of a grind than it already is. Nothing here really indicates anymore skill than our current system.

Baer

[Suggestion]Div Hardcore Legend

in PvP

Posted by: Seyiwaji.4082

Seyiwaji.4082

not really since they reduce how many tier is needed.
with the system like it is now, everybody can get the Precursor in 1 season…..

To Have the Legenday will just be common… this is sad.

(edited by Seyiwaji.4082)

[Suggestion]Div Hardcore Legend

in PvP

Posted by: Burn.5401

Burn.5401

Instead of adding more grind to the already grindy system, make harder wins more rewarding and blowouts by equally skilled/worse opponents more punishing. This will keep players on edge. Also skilled players should have an easier time climbing compared to low mmr people. Beating an ESL team shouldn’t earn me 1 pip when someone with way lower mmr beats a random team for the same 1 pip reward. That means that mmr should be more tightly connected to the tier/division system. Players on let’s say tier 4 diamond should all have very close mmr in well working system, but that will probably never happen.