[Suggestion] How the Ranger pets should be.

[Suggestion] How the Ranger pets should be.

in PvP

Posted by: GuilguiS.2738

GuilguiS.2738

I don’t know if this has been said before but i want your feedback on this idea.

We all consider Guild Wars 2 PvP a skill based game. You beat your opponents by timing your abilities right and making use of combo fields and such. One thing i noticed about the ranger class is that there’s quite some micro-managing with the pet positioning, but the AI is seriously holding this profession back.

I suggest making our F1 skill a toggle for both attack and return and put our pet’s secondary skills on F3 and F4. The pet’s F2 ability will remain the same and we could simply choose wich key to press for pet swap.

Here’s one example:

  • Wolf pet
    F1 – Attack/Return (By attack i mean the wolf will be using only the autoattack)
    F2 – Terrifying Howl 45sec CD
    F3 – Crippling Leap 20sec CD
    F4 – Brutal Charge 40sec CD

What we get from this? First we will have full control of our pets. There will be no more wasted KD from canines, no more wasted heals from moas and blast finishers from drakes. It will be much easier to keep your ranged pets at range. You’ll be able to set up the big damage skills of felines. There’ll be no more wasted quickness when you swap pets because you’ll get the target and use the skill. Rangers would have the possibility of having moas as a full support pet for the heals(which is actually quite nice) and on demand fury and protection.

Anet would have to spend less resource on improving the pet AI because they’ll only have to worry about pathing.
The skillcap would increase, of course, but the ammount of things you’ll be able to do with it more than compensates.

[Suggestion] How the Ranger pets should be.

in PvP

Posted by: Kravick.4906

Kravick.4906

ANet made a post some where in the ranger forums that they will never allow rangers to directly control the other pet skills because they feel that would make rangers require to much APM.

Stuff goes here.

[Suggestion] How the Ranger pets should be.

in PvP

Posted by: Fomby.4295

Fomby.4295

ANet made a post some where in the ranger forums that they will never allow rangers to directly control the other pet skills because they feel that would make rangers require to much APM.

More like “it will be way too hard for us to change all those things.”

I say that, because I don’t see the difference between that and say, all of the mesmers alt skills.

Maguuma [PYRO]
Kal Snow – Norn Guardian

[Suggestion] How the Ranger pets should be.

in PvP

Posted by: Lafiel.9372

Lafiel.9372

ANet made a post some where in the ranger forums that they will never allow rangers to directly control the other pet skills because they feel that would make rangers require to much APM.

I always believe a function shouldn’t cease to exist because the majority of the players cannot handle it :/ They should really make it an option for players who can utilize it.

[Suggestion] How the Ranger pets should be.

in PvP

Posted by: Eurantien.4632

Eurantien.4632

Lol if I could control my pet… You think ranger’s are OP now? Wait until we have full control and don’t have to play the F1 → F3 → F1 game to get the results we want. Seriously, I probably press those 2 keys more than my own.

[Suggestion] How the Ranger pets should be.

in PvP

Posted by: Julius.1094

Julius.1094

ANet made a post some where in the ranger forums that they will never allow rangers to directly control the other pet skills because they feel that would make rangers require to much APM.

Lol, engineers have f1-f4 tool belt skills they have to manage along with everything else, and they are all situational/need to be timed. If we can do it, what’s so different about managing 3 pet skills?

Vidallis – 50 Shades of Pink – Engi/Warrior