Suggestion (Implementing Legendary Weapons)

Suggestion (Implementing Legendary Weapons)

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Posted by: Smiley.5376

Smiley.5376

Introduction

Hello everyone. After seeing that post about possible real patch notes regarding legendaries I pretty much started panicking. I felt immediately inclined to post my thought out reward system regarding legendary weapons.

My basic idea is that legendary weapons should only be rewarded to those players that are good. With this i don’t mean they should be in TOP20, but that they should contribute to the team, know the map mechanics, have experience in multiple professions, are skilled etc…

In analogy to PvE, I was thinking about a precursor + gifts. How can you earn these ? By meeting certain requirements(achievments) regarding tPvP.
I’m pretty sure we all agree Legendary Weapons should not be accesible to the casual hotjoin player since they should represent your skillful play. This is why these achievments should only be able to fulfill in SoloQ and TeamQ.

This will finnaly allow PvP players to earn achievment points and nice titles like PvE players do !

The Achievments

Each achievment(giving you a precursor/gift) should also rewarded a title. This way people can actually see you are going for a legendary.

Precursor: Get a Random Precursor once you reach 100 Wins in SoloQ/TeamQ with one profession and 100 Wins in SoloQ/TeamQ with another profession.

  • I think it’s important that you are not only good at one, but at multiple professions. Precursors ARE tradeable but ONLY between people that have ASLO reached this achievment. Each time you reach this achievment your wins are resetted in the achievment panel, but you retain the title.

Gift of Tactics: This gift will be rewarded by using the map mechanics in an advantageous way.

  • Forest of Niflhel: Steal the opponent NPC more than they steal yours in a match you win. 30-40 times. Stealing means killing your(at your side) AND the other NPC that spawn around the same time.
  • Battle of Khylo: Down(not kill) more players than your opponent with the trebuchet in a match you win. 30-40 times.
  • Legacy of the FoeFire: Win the match instantly by killing the opponents boss while under 400 points. 30-40 times
  • Temple of The Silent Storm: Gain 3/4 important buffs in a match you win. 30-40 times

Gift of Help: Ressurect a teammate while an opponent has been downed(1200 range or on the same node). 1000-1500 times

Gift of Annihilation: Win a match with 150 or more points in difference. 30-40 times

Gift of Interruption: Interrupt an opponnents rez, heal or stomp. 1000-1500 times

  • Each time you get a gift, the achievment counter is resetted and you get a “better” title. Up to 5 times. These titles should have “cool” names.
  • Each time you craft a legendary you get an appropriate title. Up to 5 times.

All gifts combine into the mystic forge to produce “The Soul”.

EDIT: Has been marked in bold

(edited by Smiley.5376)

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Posted by: Smiley.5376

Smiley.5376

Other Ingredients

The Recipe: For 50 000-80 000(200 matches won is 40K RP, 200 matches lost is 25K RP) rank points you can buy a legendary weapon recipe at an NPC in the mists. Not Tradeable. Only attainable through rank points. I’m not sure whether it should be more or less RP then you earn when reaching the precursor achievments(taking into account a 50/50 win/loss ratio)

The Mats: Combine X(i’d say 1000) orbs and X(i’d say 1000) powder into “Legendary Orb” and “Legendary Powder”. Combine These with X(300 ?) crystals and X(100 ?) silver into “Legendary Foundation”(or whatever)

  • I’m not sure what else we could use to craft a legendary besides the mats used to craft normal pvp weapons/armor. I realise this looks a bit grindy so i’m unsure whether this should be added in the crafting process or not…

The Legendary

Combine The Precursor, The Soul, The Legendary Foundation and The Recipe into the mystic forge to craft your Legendary Weapon !

Legendary Weapons Can Be Dyed !

Legendary Weapons are ACCOUNT bound.

Legendary Weapons can not be traded.

Some Last Words

This system will allow for those people that know and “exploit” the map mechanics, do what has to be done regarding team support, master 2 professions, annihilate other teams to craft a legendary ! The process of doing so will reward you with enough RP and Mats to craft it. I think these last two should definately be included because what will we use them for otherwise ?

Also lets say Team DeathMatch comes as a new game mode, what will the achievments be then ? The achievments for gifts are different but reward the same gifts ! This way you can earn one gift in one game mode and the other in another.

Gift of Annihilation: Get 5 consecutive wins. 10 times

Gift of Tactics: Win the match with your whole team still standing. 30 times

Gift of Interruption: Same
Gift of Help: Same

  • You could make the last two gifts “cross-achievments” but then it should be more then 500-1000 times.

I have also a system in mind for legendary weapons but that’s for another time…

Implementing this way of earning legendaries will actually bring a lot of people back to tPvP i think. It will also motivate players to play the right way(regarding rezzes and the like) and use the mechanics of every map to your best advantage. Skilled players ALREADY do all of this so these people will be rewarded anyway.

Also the numbers i have posted are in no way fixed. I’m in no position to decide how many wins and the like you should have to get these gifts. Let’s say you should be able to get a Legendary in 1 month if you are a skilled and active player.

Legendary Weapons should be implemented to show off how GOOD you are, not HOW MUCH TIME you spend in the game. That’s why i’m completely opposed to the shards idea in the “leaked” patch notes and i think this “system” would work better.

The shards idea should be for RARE weapon skins but NOT for legendaries.

Any feedback, comments, thoughts, etc GREATLY appreciated.

Cheers

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Posted by: Nina.4317

Nina.4317

I say “No” because, I’ve been playing for a year now 99% pvp, and I don’t want to do these Achievments you suggested.
I think the old and active PVPers should be rewarded without spendind again 1k hours to do it.
Like i said i spend 1k5 hours in pvp now i want my rewards!

My idea: to earn leagendaries:

at least 750k glory point
1000 / 2000 tn played/won
Rank X

(edited by Nina.4317)

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Posted by: Smiley.5376

Smiley.5376

You don’t want to do them because you want to be rewarded for your time spent. But the way you want this to be implemented is simply grind…

What Anet could do to reward those that have already played a long time is simply give acces to 1 legendary for every 300-500 matches won in tPvP + an big ammount of RP and mats(not sure about the mats though). However the titles will still need to be earned.

And i agree with you with the consecutive wins. But that’s for when TDM will ever be reality so it’s just a suggestion for the future

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Posted by: Mladi Bojevnik.2517

Mladi Bojevnik.2517

I disagre with some of your post. I think legendary weapons are far more suited for hot join than for spvp.

I think spvp could use less spam not more.

Turneys should give titles based on leaderboards or bronze, silver, gold linings somewhere on player or something similar. GW1 had capes which showed you are among top + titles.

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Posted by: Smiley.5376

Smiley.5376

I agree with you sPvP could use less spam… But as i see it legendaries won’t be that common. I was thinking of combining seasonal ranks(if that will ever be reality) with titles and legendary armor. Leaderboard ranks are so random…

But would you really only want a colored line on your armor and a title instead of a legendary weapon, armor, titles and achievment points ?

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Posted by: Michael.7382

Michael.7382

“at least 750k glory point” after year in pvp, 2.2k h, over 3.5k tourn i dont have even 700k glory… o_O

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Posted by: Mladi Bojevnik.2517

Mladi Bojevnik.2517

I agree with you sPvP could use less spam… But as i see it legendaries won’t be that common. I was thinking of combining seasonal ranks(if that will ever be reality) with titles and legendary armor. Leaderboard ranks are so random…

But would you really only want a colored line on your armor and a title instead of a legendary weapon, armor, titles and achievment points ?

I did not agree only with who should and should not have access to Legendary things the rest is good. I would like to see it done like in PvE if you were like top 3 you would have Legendary icon arround your head when someone clicks you hehe.

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Posted by: Leuca.5732

Leuca.5732

Keep them out of PvP. We don’t need any more animation clutter.

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Posted by: JTan.1687

JTan.1687

THis thing ur suggesting would just ruin teamplay.

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Posted by: Kuruptz.4782

Kuruptz.4782

I say “No” because, I’ve been playing for a year now 99% pvp, and I don’t want to do these Achievments you suggested.
I think the old and active PVPers should be rewarded without spendind again 1k hours to do it.
Like i said i spend 1k5 hours in pvp now i want my rewards!

My idea: to earn leagendaries:

at least 750k glory point
1000 / 2000 tn played/won
Rank X

i disagree strongy on glory point

unless everyone who exploited glory gets a permanent bann, yes there is ppl who managed to get 2million plus glory easily with birthday booster 10k each game very fast matches

This is not fair at all, i say tournament chests ONLY drops the mats needed for legendary and plus you wll need to be like r40 plus or r50 atleast

But glory yeah right ppl got millions of those becuse of exploit

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Posted by: Fello.8673

Fello.8673

PvP legendary rewards is just plain lazy. It’s something pve already have. It’s just copy and paste items from pve to PvP. If we waited one year for something that can easily be implemented in week one, then the hell with this game.

(edited by Fello.8673)

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Posted by: JinDaVikk.7291

JinDaVikk.7291

I’ve posted my concerns in a different post but yours is on how to get them, and I like yours far better than just buying with glory/chests.

But you do need to reward the old players like me who haven’t left the HotM in over 13 months.

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Posted by: Smiley.5376

Smiley.5376

Nvm suggestion. Patch notes are probably not real.

Seems no competitive players want legendaries anyway^^

Could be nice for when hotjoin becomes 5v5 though. Only useable in hotjoin

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Posted by: Michael.7382

Michael.7382

Nvm suggestion. Patch notes are probably not real.

Seems no competitive players want legendaries anyway^^

Could be nice for when hotjoin becomes 5v5 though. Only useable in hotjoin

And they “are probably not real” comes from…. ?

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r[5x] tPvP onlY.
|>>> 2000+ Tournament Matches won, still rising <<<|

(edited by Michael.7382)

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Posted by: Alissah.9281

Alissah.9281

Id like this… Except ill never get one :’(

Solo Q is hugely based on luck, and youre just so dependant on your team…

Id go as far as saying, winning requires more luck than personal skill.

I would personally love if they made a mode where you just duel 1v1s or something. It can controbute to legendary achievements aswell, but not enough. You still have to get revives and map specific stuff in conquest. With a duel mode, those of us who are good at combat and just unlucky/bad at conquest will finally get some “recognition”, maybe a seperate leaderboard that rates your ability in 1vs1 combat, instead of luck.

Again, Im not saying they should, im saying I would love it

I already spend 50% of my time in Spvp doing the 1vs1 custom arenas :/.

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Posted by: kito.1827

kito.1827

THis thing ur suggesting would just ruin teamplay.

i had the same thing in mind as i read through the OP

for sure there will be people like “idc i need this for legendary. screw your win”
best would be to gain it through completed match wins, not by doing stuff whilst a match is going on.

Karl Otik
no gutz no glory
“Tranquility has a beard.”

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Posted by: Ulalume.9584

Ulalume.9584

THis thing ur suggesting would just ruin teamplay.

This.

I am all for making pvp legendaries tied to tournaments wins but your suggestions would ruin any kind of teamplay. Just think of the bunch of people in every solo queue that will line up to destroy the treb all match just to get credit for your achievement. No, thanks.

Tie legendaries to tournament wins and maybe people will try their best to play smart.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Keep them out of PvP. We don’t need any more animation clutter.

Slow motion high five. The Amount of ppl stating they’ve played 2k+ hours of PvP shows they’ve never run dungeons where 4 out of 5 of your team has sunrise/twilight..the obscene amount of particle makes it impossible to see. You just end up kinda aiming for the blurry patch and hope one-hit-kills are not about to come your way while you have gamer sun strike in your eye’s.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Account bounding is pointless. All weapons in PvP can be stored in locker for others to use, and like all PvP weapons..they stay in PvP, never to see PvE light of day.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Id like this… Except ill never get one :’(

Solo Q is hugely based on luck, and youre just so dependant on your team…

Id go as far as saying, winning requires more luck than personal skill.

I would personally love if they made a mode where you just duel 1v1s or something. It can controbute to legendary achievements aswell, but not enough. You still have to get revives and map specific stuff in conquest. With a duel mode, those of us who are good at combat and just unlucky/bad at conquest will finally get some “recognition”, maybe a seperate leaderboard that rates your ability in 1vs1 combat, instead of luck.

Again, Im not saying they should, im saying I would love it

I already spend 50% of my time in Spvp doing the 1vs1 custom arenas :/.

change 1 vs 1 to thief/mesmer vs thief/mesmer..because this basically what it will devolve to.

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Posted by: Smiley.5376

Smiley.5376

Nvm suggestion. Patch notes are probably not real.

Seems no competitive players want legendaries anyway^^

Could be nice for when hotjoin becomes 5v5 though. Only useable in hotjoin

And they “are probably not real” comes from…. ?

The other thread got closed by a moderator saying they havn’t posted/announced anything about it so my guess is they’re fake

THis thing ur suggesting would just ruin teamplay.

This.

I am all for making pvp legendaries tied to tournaments wins but your suggestions would ruin any kind of teamplay. Just think of the bunch of people in every solo queue that will line up to destroy the treb all match just to get credit for your achievement. No, thanks.

Tie legendaries to tournament wins and maybe people will try their best to play smart.

Not every pvp “amateur”(someone that prefers pvp over pve) has time to play TeamQ so people that play soloQ should also be rewarded. If that’s what you ment with tournament wins.

2 of the achievments are only accounted for if you actually WIN the match(annihilation & tactics). The other two are team support and “enemy sabotage”(interruption & help). And the precursor achievment is actually defined by wins…

Your first two posts

You are right about the particle effects. Maybe give people an option in SoloQ and TeamQ to replace legendary skins by regular skins ? You will still be recognized as someone that has achieved a legendary since you have the title.

And i’m sorry about using the word account bound. I simply ment useable on all accounts which pretty much translates to store in pvp locker^^

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Posted by: Michael.7382

Michael.7382

Nah, they may have deleted it to don’t spread it. And codes for weps are working in game. I guess it may be true.
BUT.
Chests that contain part for legendary should be ONLY THOSE FROM TOURNAMENT WINS. BIG NO FOR RANKED CHESTS.

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Posted by: Smiley.5376

Smiley.5376

Well if it’s going to come i would certainly like them to consider or give feedback to these suggestions… At least we could finnaly get some titles and ways to earn achievments points ! (make them in tiers, resetting the tiers at each legendary made)

This could also bring PvE people to PvP so they can even get more achievment points and shinies^^

If they do choose the grindy path then it should be from tournament chests only like you said. I seriously hope they will post patch notes BEFORE the patch is live because there will be great QQ by legit players and a massive particle spamfest by every gloryfarmer out there which will make even more people leave pvp…

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Posted by: Michael.7382

Michael.7382

I agree, when they allow ppl who farmed hot joins much/skyhammer exploit/bday glory bug to make legend just by buying rank chest and opening them the Q_Q will be endless, ppl who played tournaments will leave as the braindead grindeers will be far more rewarded. + as U mentioned, there will be tons of legendaries. Won’t be exclusive to those who played tournies.

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r[5x] tPvP onlY.
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(edited by Michael.7382)

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Posted by: Ulalume.9584

Ulalume.9584

Not every pvp “amateur”(someone that prefers pvp over pve) has time to play TeamQ so people that play soloQ should also be rewarded. If that’s what you ment with tournament wins.

2 of the achievments are only accounted for if you actually WIN the match(annihilation & tactics). The other two are team support and “enemy sabotage”(interruption & help). And the precursor achievment is actually defined by wins…

A tournament win refers to a win in either solo or team queue…

How can you not realize that your achievements would promote horrible play? I can already see how the r5 bunker guardian in solo queue attempts to steal Svanir or the condition necro spends 10 minutes destroying a treb that no one has fired just to get credit for your achievement.

You claim you want legendaries to be rewarded to players who are good. It would make more sense to tie it to leaderboard ranks then instead of rewarding players for 500 rezzes. I may just afk in the corner, watch you getting downed, and then rez you to get credit for one of your more reasonable achievements.

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Posted by: Michael.7382

Michael.7382

Tie to leaderboards? Best joke ever.

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Posted by: Kuruptz.4782

Kuruptz.4782

it should only be soloq and teamq chest rewards to give mats to legendary

why not achiv? ppl who played tpvp since launch should have it easier getting it
why not rank chests / glory ? because exploiters got 2millions of glory
why not rank ? FARMERS disgusting FARMERS
why not leaderboards? wierd a dude with 20games top 10 got legendary?
why am i so smart? i just am

(edited by Kuruptz.4782)

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Posted by: Michael.7382

Michael.7382

Kuruptz, u r smart beast. ;d

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Posted by: Verdelet Arconia.6987

Verdelet Arconia.6987

it should only be soloq and teamq chest rewards to give mats to legendary

why not achiv? ppl who played tpvp since launch should have it easier getting it
why not rank chests / glory ? because exploiters got 2millions of glory
why not rank ? FARMERS disgusting FARMERS
why not leaderboards? wierd a dude with 20games top 10 got legendary?
why am i so smart? i just am

totally agree! i hope the RNG is not so bad,i only have 2 full stacks left of the solo q chest rewards

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Posted by: Smiley.5376

Smiley.5376

Not every pvp “amateur”(someone that prefers pvp over pve) has time to play TeamQ so people that play soloQ should also be rewarded. If that’s what you ment with tournament wins.

2 of the achievments are only accounted for if you actually WIN the match(annihilation & tactics). The other two are team support and “enemy sabotage”(interruption & help). And the precursor achievment is actually defined by wins…

A tournament win refers to a win in either solo or team queue…

How can you not realize that your achievements would promote horrible play? I can already see how the r5 bunker guardian in solo queue attempts to steal Svanir or the condition necro spends 10 minutes destroying a treb that no one has fired just to get credit for your achievement.

You claim you want legendaries to be rewarded to players who are good. It would make more sense to tie it to leaderboard ranks then instead of rewarding players for 500 rezzes. I may just afk in the corner, watch you getting downed, and then rez you to get credit for one of your more reasonable achievements.

Weapon skins can not be tied to leaderboard ranks… Only top player would get them and cosmetics is something that everyone, that wants to dedicate effort and time to a game, should be allowed to earn.

If you are so concerned about the lower ranks rushing into it. Explain them: you will not progress if we do not win the match… It’s not THAT hard. Hell, even Anet could release some kind of guide for it so that we don’t get QQ from Top SoloQ Players… Your making such an issue of it while it isn’t.

Rewards from leaderboard rank is a completely different thing in my opinion. Leaderboard rank should be tied to exclusive titles. Another great thing to introduce would be, just like in gw1, trimmed capes(a back piece). Also gaining a little bit of gold for being in the TOP 100 would be nice aswell.

Leaderboard rewards should also NOT be permanent. How can you give a permanent reward to something that is temporary ? Maybe give people that have been in the top for a prolonged period of time the ability to wear a customized cape instead of the standard gold/silver/bronze capes. With the new decay system i don’t think many people will be able to abuse it.

Example:

  • if rank 1-20 for 30 consecutive days you get acces to a gold trimmed cape for 1 month.
  • if rank 21-50 for 30 consecutive days you get acces to a silver trimmed cape for 1 month.
  • if rank 50-100 for 30 consecutive days you get acces to a bronze trimmed cap for 1 month.
  • each cape would be unique per profession

it should only be soloq and teamq chest rewards to give mats to legendary

why not achiv? ppl who played tpvp since launch should have it easier getting it
why not rank chests / glory ? because exploiters got 2millions of glory
why not rank ? FARMERS disgusting FARMERS
why not leaderboards? wierd a dude with 20games top 10 got legendary?
why am i so smart? i just am

I completely agree with your last 3 insights. However your first “why” can be fixed very easily. Give players a legendary token for every 300-500 games won in SoloQ + TeamQ. This will also resolve the incoming QQ from those that have already opened their chests.

Why Not SoloQ/TeamQ chest ? Because it will be grindy. It will be random. What about those that simply are very unlucky ? Getting a legendary should not be a random process… Please do not suggest Anet to inroduce any more random/grindy mechanics in this game… Especially not in pvp.

If you really want to introduce another RNG method via reward chests then please not make it mats for legendaries… Your best bet would be rare skins/armor but certainly not legendaries.

(edited by Smiley.5376)

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Posted by: Smiley.5376

Smiley.5376

EDIT1: Changed Khylo and Niflhel achievments.
EDIT2: Made some number changes in OP.
EDIT3: Changed minor detail in last post about capes.

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Posted by: Michael.7382

Michael.7382

I think Smiley an achi related process of getting legendary is not how they want to make it. I think they will do it RNG from chests. But I would add to it → only tournament chests + at least 1500 tournaments won.

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Posted by: Smiley.5376

Smiley.5376

If they do make it RNG for TN chests, frustration levels will still get out of control^^ What about those that havn’t saved chests ? What about those that transfered and didn’t get any chests for their wins ?

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Posted by: Michael.7382

Michael.7382

Ppl who transfered should get their chest anyways, no matter if they contain a parts for legend or not, its just Anet issue with transfer.
There was rlly no reason to open chests…. And if ppl play actively tournaments, I don’t see a problem of gettin them. Active play = chests = reward.

Champion: >| Illusionist | Shadow | Phantom | Legionnaire | Magus | Hunter |<
r[5x] tPvP onlY.
|>>> 2000+ Tournament Matches won, still rising <<<|

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Posted by: Sublime Le Peasant.1932

Sublime Le Peasant.1932

THis thing ur suggesting would just ruin teamplay.

I approve jose, those achievement farmers will exploit that system and ruin gameplay..

Id like this… Except ill never get one :’(

Solo Q is hugely based on luck, and youre just so dependant on your team…

Id go as far as saying, winning requires more luck than personal skill.

I would personally love if they made a mode where you just duel 1v1s or something. It can controbute to legendary achievements aswell, but not enough. You still have to get revives and map specific stuff in conquest. With a duel mode, those of us who are good at combat and just unlucky/bad at conquest will finally get some “recognition”, maybe a seperate leaderboard that rates your ability in 1vs1 combat, instead of luck.

Again, Im not saying they should, im saying I would love it

I already spend 50% of my time in Spvp doing the 1vs1 custom arenas :/.

Sadly for you 1v1 mean nothing about skill due to the current lowskill cap on class due to high passive efects..
And so far that GuildWars existed there was no mode of 1v1 ever made.. So dont hop on that

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Posted by: Kuruptz.4782

Kuruptz.4782

Not every pvp “amateur”(someone that prefers pvp over pve) has time to play TeamQ so people that play soloQ should also be rewarded. If that’s what you ment with tournament wins.

2 of the achievments are only accounted for if you actually WIN the match(annihilation & tactics). The other two are team support and “enemy sabotage”(interruption & help). And the precursor achievment is actually defined by wins…

A tournament win refers to a win in either solo or team queue…

How can you not realize that your achievements would promote horrible play? I can already see how the r5 bunker guardian in solo queue attempts to steal Svanir or the condition necro spends 10 minutes destroying a treb that no one has fired just to get credit for your achievement.

You claim you want legendaries to be rewarded to players who are good. It would make more sense to tie it to leaderboard ranks then instead of rewarding players for 500 rezzes. I may just afk in the corner, watch you getting downed, and then rez you to get credit for one of your more reasonable achievements.

Weapon skins can not be tied to leaderboard ranks… Only top player would get them and cosmetics is something that everyone, that wants to dedicate effort and time to a game, should be allowed to earn.

If you are so concerned about the lower ranks rushing into it. Explain them: you will not progress if we do not win the match… It’s not THAT hard. Hell, even Anet could release some kind of guide for it so that we don’t get QQ from Top SoloQ Players… Your making such an issue of it while it isn’t.

Rewards from leaderboard rank is a completely different thing in my opinion. Leaderboard rank should be tied to exclusive titles. Another great thing to introduce would be, just like in gw1, trimmed capes(a back piece). Also gaining a little bit of gold for being in the TOP 100 would be nice aswell.

Leaderboard rewards should also NOT be permanent. How can you give a permanent reward to something that is temporary ? Maybe give people that have been in the top for a prolonged period of time the ability to wear a customized cape instead of the standard gold/silver/bronze capes. With the new decay system i don’t think many people will be able to abuse it.

Example:

  • if rank 1-20 for 30 consecutive days you get acces to a gold trimmed cape for 1 month.
  • if rank 21-50 for 30 consecutive days you get acces to a silver trimmed cape for 1 month.
  • if rank 50-100 for 30 consecutive days you get acces to a bronze trimmed cap for 1 month.
  • each cape would be unique per profession

it should only be soloq and teamq chest rewards to give mats to legendary

why not achiv? ppl who played tpvp since launch should have it easier getting it
why not rank chests / glory ? because exploiters got 2millions of glory
why not rank ? FARMERS disgusting FARMERS
why not leaderboards? wierd a dude with 20games top 10 got legendary?
why am i so smart? i just am

I completely agree with your last 3 insights. However your first “why” can be fixed very easily. Give players a legendary token for every 300-500 games won in SoloQ + TeamQ. This will also resolve the incoming QQ from those that have already opened their chests.

Why Not SoloQ/TeamQ chest ? Because it will be grindy. It will be random. What about those that simply are very unlucky ? Getting a legendary should not be a random process… Please do not suggest Anet to inroduce any more random/grindy mechanics in this game… Especially not in pvp.

If you really want to introduce another RNG method via reward chests then please not make it mats for legendaries… Your best bet would be rare skins/armor but certainly not legendaries.

It dosnt have to be RNG in chests? i hate RNG and its broken system

But if chests gave like the mats needed for it ( example you need 300 legendary dust ) you get 5dusts each chests or they should figure out something it shouldnt just be RNG cause it would end up being same problem with leaderboard

a dude plays 1 game, wins gets that one item needed for it?

while another opens 800chests he saved since launch get nothing

Nope! not fair

(edited by Kuruptz.4782)

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Posted by: Smiley.5376

Smiley.5376

It dosnt have to be RNG in chests? i hate RNG and its broken system

But if chests gave like the mats needed for it ( example you need 300 legendary dust ) you get 5dusts each chests or they should figure out something it shouldnt just be RNG cause it would end up being same problem with leaderboard

a dude plays 1 game, wins gets that one item needed for it?

while another opens 800chests he saved since launch get nothing

Nope! not fair

That one thread got closed saying shards would drop from any chests… My guess is it will thus have a drop chance(= rng). Next issue is glory farmers….

You could not make it rng by, like you say, getting a fixed ammount of mats/chest, but then it would still be grinding… The ammounr of chests needed for 1 legendary would be fixed unless you make it rng… That’s why getting legendary mats from chests would be the worst idea every… It’s either grind or rng !!

No one player wants to grind or have a random chance to gain legendary through chests… Especially not when some ppl have stacked chests, other people havn’t and some others have switched from eu to na or vice versa and didn’t get any chests for their next X wins !

That’s why the only solution would be win-tied achievments that are basic for winning the game/knowing the map. It would PROMOTE teamplay. For people that are nervous about what this would give for SoloQ, the solution is simple:

Make a video: How To Achieve Legendary Through SoloQ and announce the video with the release notes.

Last solution could be 1 legendary for X ammount of wins in tournaments. But that would make the process of getting a legendary incredibly boring. You don’t get any title/reward(achiev points) for trying to get a legendary this way. It will feel grindy as kitten !(just like in pve).

Now let’s immagine an achievment-based system to get legendaries is implemented. What will happen with all those dedicated pvp players that have stacked their tournament chests or have over 1.5K wins ? The solution is simple:

  • 1 legendary “token” for every 500 wins
  • LET THERE BE GOLD
  • introduce new pvp currency that allows to buy new ,unique ,rare weapon/armor skins(also drops from match win/rank chests to give hotjoin players acces to good looking armor/weapons)

What about the particle effects you may ask…

Since you get a title(s) for achieving/trying to achieve a legendary you don’t have the need for others to see your legendary. So a function could be implemented in SoloQ/TeamQ for those that are bothered by particle effects to turn legendaries into normal skins on other players.

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Posted by: Michael.7382

Michael.7382

“Make a video: How To Achieve Legendary Through SoloQ and announce the video with the release notes” + Mission: Immpossible music theme in this video

Lol U get legend skin a) coz u like it B) coz its legendary and u want show off others that u got it so why let others make it see like normal wepaon? a legendary just for me ? lol xd BUT there should be option to turn off effects → like swings from greatsword or arrows from shortbow WHILE keepin the look of the legendary weapon. SO basically Twillight with no foot steps/swinging effect for those who dont want to see it.

And for hot joiners – there are enough nice skins to get :> Let Vision of the mists, Ilya, Azureflame etc will be obtainable through tournaments also.

I liek the idea 1legend/per 500 wins for players who played from the beginig. Would give instant reward. But I would rollback all skyhammer farmers + made rank req for legend set to r40.

Champion: >| Illusionist | Shadow | Phantom | Legionnaire | Magus | Hunter |<
r[5x] tPvP onlY.
|>>> 2000+ Tournament Matches won, still rising <<<|

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Posted by: Smiley.5376

Smiley.5376

You’re right. Simply giving the option of turning off the particle effects would be a better solution !

About the rollback: that would be missions impossible aswell i think XD so i don’t think rank requirement is needed…

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Posted by: Kuruptz.4782

Kuruptz.4782

It dosnt have to be RNG in chests? i hate RNG and its broken system

But if chests gave like the mats needed for it ( example you need 300 legendary dust ) you get 5dusts each chests or they should figure out something it shouldnt just be RNG cause it would end up being same problem with leaderboard

a dude plays 1 game, wins gets that one item needed for it?

while another opens 800chests he saved since launch get nothing

Nope! not fair

That one thread got closed saying shards would drop from any chests… My guess is it will thus have a drop chance(= rng). Next issue is glory farmers….

You could not make it rng by, like you say, getting a fixed ammount of mats/chest, but then it would still be grinding… The ammounr of chests needed for 1 legendary would be fixed unless you make it rng… That’s why getting legendary mats from chests would be the worst idea every… It’s either grind or rng !!

No one player wants to grind or have a random chance to gain legendary through chests… Especially not when some ppl have stacked chests, other people havn’t and some others have switched from eu to na or vice versa and didn’t get any chests for their next X wins !

That’s why the only solution would be win-tied achievments that are basic for winning the game/knowing the map. It would PROMOTE teamplay. For people that are nervous about what this would give for SoloQ, the solution is simple:

Make a video: How To Achieve Legendary Through SoloQ and announce the video with the release notes.

Last solution could be 1 legendary for X ammount of wins in tournaments. But that would make the process of getting a legendary incredibly boring. You don’t get any title/reward(achiev points) for trying to get a legendary this way. It will feel grindy as kitten !(just like in pve).

Now let’s immagine an achievment-based system to get legendaries is implemented. What will happen with all those dedicated pvp players that have stacked their tournament chests or have over 1.5K wins ? The solution is simple:

  • 1 legendary “token” for every 500 wins
  • LET THERE BE GOLD
  • introduce new pvp currency that allows to buy new ,unique ,rare weapon/armor skins(also drops from match win/rank chests to give hotjoin players acces to good looking armor/weapons)

What about the particle effects you may ask…

Since you get a title(s) for achieving/trying to achieve a legendary you don’t have the need for others to see your legendary. So a function could be implemented in SoloQ/TeamQ for those that are bothered by particle effects to turn legendaries into normal skins on other players.

Let it be grindy as long as old players who stuck their kitten since launch in spvp have something to show for it and not those PVE grinding kittens in skyhammer who rolled over other ppl by mindless farming

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Posted by: Smiley.5376

Smiley.5376

You basically want it to be a boring process instead of trying to think about a system wich would be more fun… sigh

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Posted by: Sublime Le Peasant.1932

Sublime Le Peasant.1932

It is a boring process in pve anyway..

Top 50, before April 15th, 2014 Feature Patch.
https://www.youtube.com/watch?v=DWk2ObTvn9s
Gerdien

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Posted by: Arkantos.7460

Arkantos.7460

I say “No” because, I’ve been playing for a year now 99% pvp, and I don’t want to do these Achievments you suggested.
I think the old and active PVPers should be rewarded without spendind again 1k hours to do it.
Like i said i spend 1k5 hours in pvp now i want my rewards!

My idea: to earn leagendaries:

at least 750k glory point
1000 / 2000 tn played/won
Rank X

absolutely right

Good Thiefs are average,
Skilled Thiefs are dangerous

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Posted by: Smiley.5376

Smiley.5376

It sure is that’s why i’m at least trying to propose a more pleasant system…

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Posted by: Smiley.5376

Smiley.5376

I say “No” because, I’ve been playing for a year now 99% pvp, and I don’t want to do these Achievments you suggested.
I think the old and active PVPers should be rewarded without spendind again 1k hours to do it.
Like i said i spend 1k5 hours in pvp now i want my rewards!

My idea: to earn leagendaries:

at least 750k glory point
1000 / 2000 tn played/won
Rank X

absolutely right

You must have skipped all posts longer then 3 paragraphs…

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Posted by: brannigan.9810

brannigan.9810

Just tie it to tournament win chests somehow. Sure solo q involves some luck but if you can’t win 40-50% of your matches you are the pvp equivalent of a mouth breather. who doesn’t deserve a legendary. We don’t need all these little hoops to jump through either. I don’t want to win 100 tournament games on x amount of classes I like my Guardian and that is what I am going to play. I’ll change his spec if I want to play another role. A-net can figure out how long they think it should take for the average player and put the materials in win chests accordingly. I am a big fan of KISS which is Keep IT Simple Stupid.

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Posted by: Smiley.5376

Smiley.5376

Just tie it to tournament win chests somehow. Sure solo q involves some luck but if you can’t win 40-50% of your matches you are the pvp equivalent of a mouth breather. who doesn’t deserve a legendary. We don’t need all these little hoops to jump through either. I don’t want to win 100 tournament games on x amount of classes I like my Guardian and that is what I am going to play. I’ll change his spec if I want to play another role. A-net can figure out how long they think it should take for the average player and put the materials in win chests accordingly. I am a big fan of KISS which is Keep IT Simple Stupid.

facepalm

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Posted by: Verdelet Arconia.6987

Verdelet Arconia.6987

PVP legendary sword-Bolt

Put into MF this 4 simple items.

250 x Tournament match win Box
250 x Arcane Sliver
1 x Arcane Converter
1 x Sword Token

Easy right?so we can have more pvp legendary in the locker

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Posted by: LegendaryLukeee.1462

LegendaryLukeee.1462

Hate to say it but all your points like getting your precursors and gifts don’t actually show skill in a player. Anyone can grind any of the above points and apparently appear skilled in your eyes. No thanks

Lily | Lukeee
twitch.tv/legendarylukeee