The idea: Games that are something like half duration. 250 points instead of 500.
The reason: Geared toward players new to GW2 PvP, these would be there for breadth of experience, rather than depth. Half duration =
- Facing more players in a shorter amount of time
- Seeing different maps more often
- Less chance of frustration if getting impaled initially (less time to get annihilated by the other side)
Other stuff (possible parameters):
- Halved rewards, so there is no reward benefit to doing these instead of the longer games
- No penalties incurred for leaving (easy to jump in and out to get experience) OR penalties incurred for leaving (prepping newbies for consequences of leaving in serious games)
- Higher ranks restricted from entering (maybe) OR all ranks able to come in, so newbies see breadth of opponent skill level
[Anyone else got ideas to add?]
Or words to that effect.