Suggestion: New condition introduced

Suggestion: New condition introduced

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Posted by: Helasia.6871

Helasia.6871

So, yes, I was bored the other day and tried theorizing something that would help shatter mesmers get back into the game and hopefully help them a bit. What made them so good back in the day was not only their good burst, but also really good boon stripping (trait in domination which lets every shatter remove a boon) since it was really easy to kill a Warrior’s stability and might with a single shatter.

But now, meta and game in general has changed. We got Revenants pulsing boons, Warrior’s pulsing stability, Engi stacking might faster than Mesmer can strip it. In general, the trait has gotten really mediocre. So I thought: “What if we rework the trait so that it will give a condition instead of a minor boon rip that nobody would notice?”

Here’s the suggestion: Would it be too much to ask for if the shatter would now apply a new condition (no name for it currently, so let’s call it Exposed) that nullifies all boons, duration of about 1-1,5s per clone hit. It is basically the opposite of Resistance, and in that matter, overlaps it so it becomes uneffective, meaning the only way to get rid of Exposed is to cleanse it.

An alternative to this would be to give a special uncleansable debuff similar to Berserker Stance, that is someone is unable to gain new boons for a set amount of time (most likely the same as previous suggestion, 1-1,5s per clone). This would make this solely Mesmer-themed, but the condition idea will also let other classes benefit from the condition like Thief or Necromancer.

So, what would you think? Is the idea something noteworthy, or just plain ridiculous?

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Bring hexes back!

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Zain.4987

Zain.4987

Adding things to counter pre-existing things is what creates power creep, it creates and arms race. Example, condis were getting out of hand so they added resistance and now resistance is getting a bit out of hand on some classes. They need to tone down the amount of boon and condition output, not keep adding more.

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Posted by: Helasia.6871

Helasia.6871

Adding things to counter pre-existing things is what creates power creep, it creates and arms race. Example, condis were getting out of hand so they added resistance and now resistance is getting a bit out of hand on some classes. They need to tone down the amount of boon and condition output, not keep adding more.

Currently, Resistance is mostly exclusive to Warrior and Revenant, and the latter barely uses it due to the legend being pretty mediocre. As for toning down boon/condition output, that simply won’t happen after the release of HoT. It’d require a complete rework of multiple traits and skills that pulse boons, and that’s a lot more complicated than simply giving us a new condition. As well, this one is very centered towards Mesmer and Necro, so almost no other class will have access to it.

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Posted by: Tissitra.4153

Tissitra.4153

OP: I like the idea. Naturally, resistance would be corrupted into your ‘exposed’ condition and conversely, ‘exposed’ would be transmuted into resistance with corresponding skills/traits, making things more symmetric than they are now. Adding this kind of condition to suitable skills/traait could allow for quite interesting gameplay.

On a technical note, it would have to be decided what happens if you have BOTH resistance and your new condition one you – one would have to override the other (probably the one who was applied first counts).

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Posted by: Helasia.6871

Helasia.6871

OP: I like the idea. Naturally, resistance would be corrupted into your ‘exposed’ condition and conversely, ‘exposed’ would be transmuted into resistance with corresponding skills/traits, making things more symmetric than they are now. Adding this kind of condition to suitable skills/traait could allow for quite interesting gameplay.

On a technical note, it would have to be decided what happens if you have BOTH resistance and your new condition one you – one would have to override the other (probably the one who was applied first counts).

I have already stated that in the first post, the condition would be prioritized but the Resistance can still be on you, just not effective. As an alternative, Exposed could remove Resistance and vice versa, though it would make the condition a lot less effective.

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Posted by: Crinn.7864

Crinn.7864

Yes lets make boon removal a Mesmer thing so that necros can be even more worthless.

/s

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Posted by: Rolisteel.1375

Rolisteel.1375

Yes lets make boon removal a Mesmer thing so that necros can be even more worthless.

/s

+1

btw, anyone still have fun playing necro in PvP?

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Posted by: Aeolus.3615

Aeolus.3615

Bring hexes back!

pvp would be all about condi+hexes aoe looool, btw many condis are hexes, but we call it conditions… it would be great to have them seperated again

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Zain.4987

Zain.4987

Currently, Resistance is mostly exclusive to Warrior and Revenant, and the latter barely uses it due to the legend being pretty mediocre. As for toning down boon/condition output, that simply won’t happen after the release of HoT. It’d require a complete rework of multiple traits and skills that pulse boons, and that’s a lot more complicated than simply giving us a new condition. As well, this one is very centered towards Mesmer and Necro, so almost no other class will have access to it.

Adding a new condition won’t only effect PvP, it effects everyother game mode. Just because something like resistance isn’t an issue in PvP doesn’t make the issue nonexistent. Fixing some of the underlying balance issues maybe complicated, but that doesn’t mean they should be looking at throwing a quick Band-Aid on it.

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Posted by: Helasia.6871

Helasia.6871

Yes lets make boon removal a Mesmer thing so that necros can be even more worthless.

/s

It was a mesmer thing, ironically. Necro could also benefit from this condition if they’d get some access to it, but it’d also remove the mechanic of boon corruption which is currently a necro’s theme, so it’s one thing for another.

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Posted by: Helasia.6871

Helasia.6871

Currently, Resistance is mostly exclusive to Warrior and Revenant, and the latter barely uses it due to the legend being pretty mediocre. As for toning down boon/condition output, that simply won’t happen after the release of HoT. It’d require a complete rework of multiple traits and skills that pulse boons, and that’s a lot more complicated than simply giving us a new condition. As well, this one is very centered towards Mesmer and Necro, so almost no other class will have access to it.

Adding a new condition won’t only effect PvP, it effects everyother game mode. Just because something like resistance isn’t an issue in PvP doesn’t make the issue nonexistent. Fixing some of the underlying balance issues maybe complicated, but that doesn’t mean they should be looking at throwing a quick Band-Aid on it.

Of course this condition would also effect other game modes, and in fact it’d be a serious challenge would it be introduced into say, raids. But even so, the trait Mesmers have, as well as other classes, just simply don’t cope well with the boon/condition output the game is headed in, and I doubt it will change any time soon. The condition would also be very useful to PVE and WvW, and obviously it is still cleansable and dodgeable (shatters) so it has counterplay. As well, the condition is about as rare as taunt; not all classes have access to it, making it a fairly rare encounter.

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Posted by: Malediktus.3740

Malediktus.3740

-1
Mesmers are overpowered enough already with their moa, portal and burst or condi spam

One of my 30 accounts (Malediktus.9250).

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Posted by: Helasia.6871

Helasia.6871

-1
Mesmers are overpowered enough already with their moa, portal and burst or condi spam

Moa has been nerfed, portal is one of the main reasons why you’d bring one into your team, as well as the only condis being minor annoyance is confusion and torment. Mesmer is barely holding on in ranked and if they get any more nerfs they’re most likely out of the meta. This would be mostly for shatter mesmers, meaning power focused and not condi (condi mesmers have nothing to do with Domination) and both the moa and portal have a pretty decent cooldown compared to other very powerful things other classes have.

I’d agree with you if they still had 66% alacrity, mad phantasm uptime and 100% stealth duration, but now? Eh… they’re not so OP as you’d think.

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Posted by: Menyus.4610

Menyus.4610

LETS buff condition mesmers moar yeah best idea evah

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Posted by: Stiofan.6720

Stiofan.6720

Yeah what we need is even more conditions :P

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Posted by: Rolisteel.1375

Rolisteel.1375

Yes buff mesmer and remove necromancer as it feels like a close to worthless pvp profession already. Why should i play necro when mesmer and other professions are a lot better at everything and can survive on their own, better dps + kite/reset fight better? I can’t see where is the fun when 2 or more enemy players jump on my necro and im insta killed even with all defensive utilities.

Buff mey mesmer

(edited by Rolisteel.1375)

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Posted by: Morte de Angelis.7986

Morte de Angelis.7986

No, we don’t need MORE power to conditions. As soon as nullifying all boons becomes a thing, using boons will be pointless.

They need to tone down the power creep, not add to it. Otherwise they’ll keep band-aid fixing stuff with more power stuff to counter the stuff that just got added.

Maybe lower access to Stability is a better alternative no? Surely your not dying to Swiftness, Regen or Vigor now?

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Best thing to do at this point is to reduce all the Aoe damage, Aoe Conditions and Aoe CC being thrown around as well as toning down the amount of boons, then we would be in a better game state the power creep needs to be reduced then all game modes would be healthier and balance would be easier to maintain.

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Posted by: Helasia.6871

Helasia.6871

Best thing to do at this point is to reduce all the Aoe damage, Aoe Conditions and Aoe CC being thrown around as well as toning down the amount of boons, then we would be in a better game state the power creep needs to be reduced then all game modes would be healthier and balance would be easier to maintain.

I agree with you, it’s been off the roof ever since HoT came out. The suggestion I proposed was more just to make the shatter mesmer seem more reliable with a buffed trait (OP, maybe. But hey, what isn’t in the game anyway?)

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Posted by: Helasia.6871

Helasia.6871

No, we don’t need MORE power to conditions. As soon as nullifying all boons becomes a thing, using boons will be pointless.

They need to tone down the power creep, not add to it. Otherwise they’ll keep band-aid fixing stuff with more power stuff to counter the stuff that just got added.

Maybe lower access to Stability is a better alternative no? Surely your not dying to Swiftness, Regen or Vigor now?

Well, when Resistance came out, we didn’t immediately think that nullifying all conditions on us would make them useless, did we?

And obviously Swiftness is way too powerful, hasn’t been nerfed ever since launch, hope it gets the nerf hammer after the season (sarcasmsarcasm)

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Posted by: Helasia.6871

Helasia.6871

Yes buff mesmer and remove necromancer as it feels like a close to worthless pvp profession already. Why should i play necro when mesmer and other professions are a lot better at everything and can survive on their own, better dps + kite/reset fight better? I can’t see where is the fun when 2 or more enemy players jump on my necro and im insta killed even with all defensive utilities.

Buff mey mesmer

Mesmer isn’t in a good spot, necro either. But you guys still have loads of CORRUPTION with boons (which boosts your damage) whereas mesmers NULLIFY then for a short duration. Also if two people would jump a mesmer, they’d die just as quick as your necro, anything would save for professions with a Get-Out-Of-Jail-Free Card (Engi, War).

Necro needs to have more open builds than being cornered into being condi. That way they’ll become stronger and more reliable.

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Posted by: Helasia.6871

Helasia.6871

LETS buff condition mesmers moar yeah best idea evah

You really expect condi mesmers to go for the Domination trait line which is focused on raw power? :p
Really though, most condi mesmers can’t benefit a lot from that rework, if they want to use it they’d be forced to lose a LOT on tankiness (Inspiration) and most wouldn’t think it’s worth it.

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Posted by: musu.9205

musu.9205

LETS buff condition mesmers moar yeah best idea evah

You really expect condi mesmers to go for the Domination trait line which is focused on raw power? :p
Really though, most condi mesmers can’t benefit a lot from that rework, if they want to use it they’d be forced to lose a LOT on tankiness (Inspiration) and most wouldn’t think it’s worth it.

i think they expected mes running famous op meta build since 2012 which is 6 /6 /6 /6/6/6/6 build

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Posted by: Helasia.6871

Helasia.6871

LETS buff condition mesmers moar yeah best idea evah

You really expect condi mesmers to go for the Domination trait line which is focused on raw power? :p
Really though, most condi mesmers can’t benefit a lot from that rework, if they want to use it they’d be forced to lose a LOT on tankiness (Inspiration) and most wouldn’t think it’s worth it.

i think they expected mes running famous op meta build since 2012 which is 6 /6 /6 /6/6/6/6 build

Ah yes, with Direrker stats. Fun times were had while it lasted

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Shatter power mesmers dont need buffs. Other professions need little nerfs in that role. (shatter power mesmer was not weak and was buffed recently.)

Btw that condition would be OP as hell on mesmers that would negate resistance for conditions and protection for power.