Suggestion: New condition introduced
Bring hexes back!
Adding things to counter pre-existing things is what creates power creep, it creates and arms race. Example, condis were getting out of hand so they added resistance and now resistance is getting a bit out of hand on some classes. They need to tone down the amount of boon and condition output, not keep adding more.
Adding things to counter pre-existing things is what creates power creep, it creates and arms race. Example, condis were getting out of hand so they added resistance and now resistance is getting a bit out of hand on some classes. They need to tone down the amount of boon and condition output, not keep adding more.
Currently, Resistance is mostly exclusive to Warrior and Revenant, and the latter barely uses it due to the legend being pretty mediocre. As for toning down boon/condition output, that simply won’t happen after the release of HoT. It’d require a complete rework of multiple traits and skills that pulse boons, and that’s a lot more complicated than simply giving us a new condition. As well, this one is very centered towards Mesmer and Necro, so almost no other class will have access to it.
OP: I like the idea. Naturally, resistance would be corrupted into your ‘exposed’ condition and conversely, ‘exposed’ would be transmuted into resistance with corresponding skills/traits, making things more symmetric than they are now. Adding this kind of condition to suitable skills/traait could allow for quite interesting gameplay.
On a technical note, it would have to be decided what happens if you have BOTH resistance and your new condition one you – one would have to override the other (probably the one who was applied first counts).
OP: I like the idea. Naturally, resistance would be corrupted into your ‘exposed’ condition and conversely, ‘exposed’ would be transmuted into resistance with corresponding skills/traits, making things more symmetric than they are now. Adding this kind of condition to suitable skills/traait could allow for quite interesting gameplay.
On a technical note, it would have to be decided what happens if you have BOTH resistance and your new condition one you – one would have to override the other (probably the one who was applied first counts).
I have already stated that in the first post, the condition would be prioritized but the Resistance can still be on you, just not effective. As an alternative, Exposed could remove Resistance and vice versa, though it would make the condition a lot less effective.
Yes lets make boon removal a Mesmer thing so that necros can be even more worthless.
/s
YouTube
Yes lets make boon removal a Mesmer thing so that necros can be even more worthless.
/s
+1
btw, anyone still have fun playing necro in PvP?
Bring hexes back!
pvp would be all about condi+hexes aoe looool, btw many condis are hexes, but we call it conditions… it would be great to have them seperated again
(edited by Aeolus.3615)
Currently, Resistance is mostly exclusive to Warrior and Revenant, and the latter barely uses it due to the legend being pretty mediocre. As for toning down boon/condition output, that simply won’t happen after the release of HoT. It’d require a complete rework of multiple traits and skills that pulse boons, and that’s a lot more complicated than simply giving us a new condition. As well, this one is very centered towards Mesmer and Necro, so almost no other class will have access to it.
Adding a new condition won’t only effect PvP, it effects everyother game mode. Just because something like resistance isn’t an issue in PvP doesn’t make the issue nonexistent. Fixing some of the underlying balance issues maybe complicated, but that doesn’t mean they should be looking at throwing a quick Band-Aid on it.
Yes lets make boon removal a Mesmer thing so that necros can be even more worthless.
/s
It was a mesmer thing, ironically. Necro could also benefit from this condition if they’d get some access to it, but it’d also remove the mechanic of boon corruption which is currently a necro’s theme, so it’s one thing for another.
Currently, Resistance is mostly exclusive to Warrior and Revenant, and the latter barely uses it due to the legend being pretty mediocre. As for toning down boon/condition output, that simply won’t happen after the release of HoT. It’d require a complete rework of multiple traits and skills that pulse boons, and that’s a lot more complicated than simply giving us a new condition. As well, this one is very centered towards Mesmer and Necro, so almost no other class will have access to it.
Adding a new condition won’t only effect PvP, it effects everyother game mode. Just because something like resistance isn’t an issue in PvP doesn’t make the issue nonexistent. Fixing some of the underlying balance issues maybe complicated, but that doesn’t mean they should be looking at throwing a quick Band-Aid on it.
Of course this condition would also effect other game modes, and in fact it’d be a serious challenge would it be introduced into say, raids. But even so, the trait Mesmers have, as well as other classes, just simply don’t cope well with the boon/condition output the game is headed in, and I doubt it will change any time soon. The condition would also be very useful to PVE and WvW, and obviously it is still cleansable and dodgeable (shatters) so it has counterplay. As well, the condition is about as rare as taunt; not all classes have access to it, making it a fairly rare encounter.
-1
Mesmers are overpowered enough already with their moa, portal and burst or condi spam
-1
Mesmers are overpowered enough already with their moa, portal and burst or condi spam
Moa has been nerfed, portal is one of the main reasons why you’d bring one into your team, as well as the only condis being minor annoyance is confusion and torment. Mesmer is barely holding on in ranked and if they get any more nerfs they’re most likely out of the meta. This would be mostly for shatter mesmers, meaning power focused and not condi (condi mesmers have nothing to do with Domination) and both the moa and portal have a pretty decent cooldown compared to other very powerful things other classes have.
I’d agree with you if they still had 66% alacrity, mad phantasm uptime and 100% stealth duration, but now? Eh… they’re not so OP as you’d think.
LETS buff condition mesmers moar yeah best idea evah
Yeah what we need is even more conditions :P
Yes buff mesmer and remove necromancer as it feels like a close to worthless pvp profession already. Why should i play necro when mesmer and other professions are a lot better at everything and can survive on their own, better dps + kite/reset fight better? I can’t see where is the fun when 2 or more enemy players jump on my necro and im insta killed even with all defensive utilities.
Buff mey mesmer
(edited by Rolisteel.1375)
No, we don’t need MORE power to conditions. As soon as nullifying all boons becomes a thing, using boons will be pointless.
They need to tone down the power creep, not add to it. Otherwise they’ll keep band-aid fixing stuff with more power stuff to counter the stuff that just got added.
Maybe lower access to Stability is a better alternative no? Surely your not dying to Swiftness, Regen or Vigor now?
Best thing to do at this point is to reduce all the Aoe damage, Aoe Conditions and Aoe CC being thrown around as well as toning down the amount of boons, then we would be in a better game state the power creep needs to be reduced then all game modes would be healthier and balance would be easier to maintain.
Best thing to do at this point is to reduce all the Aoe damage, Aoe Conditions and Aoe CC being thrown around as well as toning down the amount of boons, then we would be in a better game state the power creep needs to be reduced then all game modes would be healthier and balance would be easier to maintain.
I agree with you, it’s been off the roof ever since HoT came out. The suggestion I proposed was more just to make the shatter mesmer seem more reliable with a buffed trait (OP, maybe. But hey, what isn’t in the game anyway?)
No, we don’t need MORE power to conditions. As soon as nullifying all boons becomes a thing, using boons will be pointless.
They need to tone down the power creep, not add to it. Otherwise they’ll keep band-aid fixing stuff with more power stuff to counter the stuff that just got added.
Maybe lower access to Stability is a better alternative no? Surely your not dying to Swiftness, Regen or Vigor now?
Well, when Resistance came out, we didn’t immediately think that nullifying all conditions on us would make them useless, did we?
And obviously Swiftness is way too powerful, hasn’t been nerfed ever since launch, hope it gets the nerf hammer after the season (sarcasmsarcasm)
Yes buff mesmer and remove necromancer as it feels like a close to worthless pvp profession already. Why should i play necro when mesmer and other professions are a lot better at everything and can survive on their own, better dps + kite/reset fight better? I can’t see where is the fun when 2 or more enemy players jump on my necro and im insta killed even with all defensive utilities.
Buff mey mesmer
Mesmer isn’t in a good spot, necro either. But you guys still have loads of CORRUPTION with boons (which boosts your damage) whereas mesmers NULLIFY then for a short duration. Also if two people would jump a mesmer, they’d die just as quick as your necro, anything would save for professions with a Get-Out-Of-Jail-Free Card (Engi, War).
Necro needs to have more open builds than being cornered into being condi. That way they’ll become stronger and more reliable.
LETS buff condition mesmers moar yeah best idea evah
You really expect condi mesmers to go for the Domination trait line which is focused on raw power? :p
Really though, most condi mesmers can’t benefit a lot from that rework, if they want to use it they’d be forced to lose a LOT on tankiness (Inspiration) and most wouldn’t think it’s worth it.
LETS buff condition mesmers moar yeah best idea evah
You really expect condi mesmers to go for the Domination trait line which is focused on raw power? :p
Really though, most condi mesmers can’t benefit a lot from that rework, if they want to use it they’d be forced to lose a LOT on tankiness (Inspiration) and most wouldn’t think it’s worth it.
i think they expected mes running famous op meta build since 2012 which is 6 /6 /6 /6/6/6/6 build
LETS buff condition mesmers moar yeah best idea evah
You really expect condi mesmers to go for the Domination trait line which is focused on raw power? :p
Really though, most condi mesmers can’t benefit a lot from that rework, if they want to use it they’d be forced to lose a LOT on tankiness (Inspiration) and most wouldn’t think it’s worth it.i think they expected mes running famous op meta build since 2012 which is 6 /6 /6 /6/6/6/6 build
Ah yes, with Direrker stats. Fun times were had while it lasted
Shatter power mesmers dont need buffs. Other professions need little nerfs in that role. (shatter power mesmer was not weak and was buffed recently.)
Btw that condition would be OP as hell on mesmers that would negate resistance for conditions and protection for power.