[Suggestion] Option for Solo Progress
Would be so in favor of something like this if there could be a stat system that accurately gauged contributions and couldn’t be manipulated. Unfortunately, the current scoring system is neither accurate nor hard to manipulate. Rewards for high points would encourage unhelpful tactics to pad stats, such as necessarily tagging downed bodies for points from kills, capping nodes with multiple people, rezzing allies even when rallying them would be more efficient, spawn camping newer players, etc. Similarly, people who can perform one of the most helpful roles in a conquest game through holding a node 1v2, 2v3, etc. aren’t receiving points despite setting their entire team up for winning the whole map.
Unfortunately, the current scoring system is neither accurate nor hard to manipulate.
Agreed, but they are all fixable issues.
necessarily tagging downed bodies for points from kills
Credit can be divided into the damage and healing done, and damage mitigated; ie. Overwatch style
capping nodes with multiple people
The problem is they only give credit for being there at the very end, so they should give credit for time on objectives.
rezzing allies even when rallying them would be more efficient
Give rally credit in addition to kill credit. Easy enough.
people who can perform one of the most helpful roles in a conquest game through holding a node 1v2, 2v3, etc.
Once again, give credit for time on objectives, so being a bunker is rewarded.
This would make even more ppl play for points and not for win… They would run with 5 banging 1 guy to kill and cap point, just to earn personal points…
5 manning Svamir