[Suggestion] Prestige System

[Suggestion] Prestige System

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Posted by: Malediktus.9250

Malediktus.9250

Currently reaching r80 is way too fast (thanks to the feature update in April 2014 which both reduced the amount of points needed for r80 to 1/8 and increased the points earned per game by a ton) and then you are done with the permanent progression in PvP. So what if you could reset your rank at 80 to earn additional longterm rewards?
Mainly new titles/achievements, improved account medal. Each time you reach 80 again you should unlock the dragon finisher in a different color. eg. 1x r80 = blue, 2x r80 = green, 3x r80 = red, 4x r80 = purple, 5x r80 = yellow, 6x r80 = orange, 7x r80, 8x r80 = white, 9x r80 = black, 10x r80 = copper shader, 11x r80 = silver shader, 12x r80 = gold shader
Small addition if possible to disadvantage skyhammer servers: After 1x r80 you only get ranking points from unranked and ranked tPvP matches, after 5x r80 only from ranked matches.
Should be easy enough to implement and add longterm progression to PvP. The reward tracks are not bad, but they show nothing about your longtime progress.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Kako.1930

Kako.1930

Well, I personally think that people are filling their heads with too much hot air as it is, and am grateful for the lack of carrots to chase and brag about. But if it would decrease queue times then by all means, Anet should totally go for it.

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Posted by: Arcadio.6875

Arcadio.6875

The progression of pvp is getting better as a player. What they should show is our mmr.

Lord Arcadio
League Of Ascending Immortals [OATH]

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Posted by: Laraley.7695

Laraley.7695

I’m not sure if adding more rewards is the step in the right direction. What pvp needs at the moment is proper matchmaking, the separation of solo and team players, functional leaderboards and sorting players by skill. We don’t need more players trying to farm rewards but rather more players interested in pvp experience in general. There are tons of things that needs to be done to improve the quality of life of pvpers, too. For example actually knowing how you stand, your MMR. To be able to do something between queues. To have the option to make a difference in your matches, not being completely dependent on luck and the players you’re with and/or against. As I do think that new rewards would be great, I can’t stress enough there are things that are needed to be fixed as soon as possible and those are not rewards. If we can’t have a healthy competitive pvp eviroment that offers the option to learn from your matches, then we might as well not get any rewards.

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Posted by: style.6173

style.6173

People don’t rank to 80 too fast. It is actually a fine pace. The issue is there is nothing to do once you get there. The OP’s suggestion is fine.

Actually, many people told ANET to think about this before they went live with the change. They chose not to listen.

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

Let’s not turn PvP into a grindfest, I’d much rather see MMR based achievements that actually encourage getting better at the game.

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

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Posted by: Malediktus.9250

Malediktus.9250

People don’t rank to 80 too fast. It is actually a fine pace. The issue is there is nothing to do once you get there. The OP’s suggestion is fine.

Actually, many people told ANET to think about this before they went live with the change. They chose not to listen.

You can do r1 to r80 in a month if you are hardcore. Too fast for people like me.

1st person worldwide to reach 35,000 achievement points.

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Posted by: bhagwad.4281

bhagwad.4281

The progression of pvp is getting better as a player. What they should show is our mmr.

But if others cannot see that progression via a visible indicator (title, finisher, gear, whatever), then what’s the point of becoming a better player?

It’s like playing invisibly- only you know and no one else does. Kind of defeats the purpose of being an MMO if your achievements are visible only to yourself. If we “just wanted to get better”, then we might as well play an offline game and hone our skills quietly in the darkness!

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Posted by: L Step.8659

L Step.8659

I only see this drawing in more PvE people to farm things, I don’t think many PvPers would like it.

ReRolled [Re] GvG Hero/Wannabe

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Posted by: Malediktus.9250

Malediktus.9250

I only see this drawing in more PvE people to farm things, I don’t think many PvPers would like it.

Why would they not like it? More people to play against.

1st person worldwide to reach 35,000 achievement points.

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Posted by: TheFamster.7806

TheFamster.7806

I only see this drawing in more PvE people to farm things, I don’t think many PvPers would like it.

Why would they not like it? More people to play against.

First of all facestomping against people that just started pvp isn’t fun, and more new players in this matchmaking=more chance you’ll be forced to play with them because MM queues you up with them based on your MMR.
Basically players with high MMR will be forced to carry lower MMR, and the disparity will get worse and worse. I’m all for the increase of pvp playerbase but adding pve element in pvp system results in people playing to farm instead of playing to win.

Tour

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Posted by: Shylock.4653

Shylock.4653

But if others cannot see that progression via a visible indicator (title, finisher, gear, whatever), then what’s the point of becoming a better player?

It’s like playing invisibly- only you know and no one else does. Kind of defeats the purpose of being an MMO if your achievements are visible only to yourself. If we “just wanted to get better”, then we might as well play an offline game and hone our skills quietly in the darkness!

There is an easy solution to this. Revert the current grind based leaderboard to the old MMR based leaderboard.

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Posted by: Anhomedog.7968

Anhomedog.7968

No offense, but this is not a new system or original thought at all. This has been brought up, and even by me a year or so ago although Im not sure if it was on this forum or not. What they really need to do is make a way that people can get something out of getting rank 80. Yeah you get reward boxes, but lets be honest, those really dont cut it.

Ride the Lightning: Movement speed adjustments
no longer affect the intended travel distance.
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Posted by: JustChillin.6095

JustChillin.6095

But if others cannot see that progression via a visible indicator (title, finisher, gear, whatever), then what’s the point of becoming a better player?

It’s like playing invisibly- only you know and no one else does. Kind of defeats the purpose of being an MMO if your achievements are visible only to yourself. If we “just wanted to get better”, then we might as well play an offline game and hone our skills quietly in the darkness!

There is an easy solution to this. Revert the current grind based leaderboard to the old MMR based leaderboard.

I just came back to the game after taking a year or two long break. Why is the leaderboard not based on MMR? Shouldn’t skill be the biggest factor in a leaderboard? If they want to make GW2 into a competitive PvP game, why the hell isn’t skill rewarded?

For someone who is not familiar with the pvp system in this game and wants to get into it, what is the incentive to winning a pvp match in this game if ranking doesn’t award skill?

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Posted by: Jelzouki.4128

Jelzouki.4128

I wouldn’t mind a prestige system like call of duty.

Listen before you flame me about referencing cod, someone who is high prestieged in cod, is at the very least decent at the game, and it would help weave out inexperienced from the experienced, but of course I would only allow tomes to be used 80 times per acct.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

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Posted by: Sorel.4870

Sorel.4870

I just came back to the game after taking a year or two long break. Why is the leaderboard not based on MMR? Shouldn’t skill be the biggest factor in a leaderboard? If they want to make GW2 into a competitive PvP game, why the hell isn’t skill rewarded?

You know why? Because Anet listens to the forum a bit too much. Every week, there was a new thread about how “broken” the LB was, because of some guy on top with 40 games. I tried to explain how MMR volatility worked, how it would settled down with time, how Glicko 2 was the best LB system for a casual-friendly game like GW2, but I was pretty much alone in this fight. All these “pro-hardcore-players” were so delusional about their skill that they looked for a way to grind their way to the top. Now they have it, and still complain. Sad really.

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Posted by: Malediktus.3108

Malediktus.3108

I wouldn’t mind a prestige system like call of duty.

Listen before you flame me about referencing cod, someone who is high prestieged in cod, is at the very least decent at the game, and it would help weave out inexperienced from the experienced, but of course I would only allow tomes to be used 80 times per acct.

since when do tomes help getting rank points in pvp?

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