I am modeling this suggestion on the CDI topics that ANet had made recently. Please tell me what you think about the suggestion, how it can be improved, and other similar ideas about race and player models.
The goal of my suggestion is to standardize the look of animations and player models in PvP. Right now each race has its own size and skill animations. Some races like norn and charr are easier to read than the rest, and asura are more difficult to read. I have to squint to see the skill animations on asura players, and I feel this is against the spirit of both PvP and race, because race should not affect gameplay.
Add a new option in the graphics settings called PvP player models. If the player checks the box, they can select one of the five races from a drop-down menu, and all allied and enemy player models change to use this race. A more advanced version might let the player select one race for teammates and another for enemies.
Some risks from this suggestion would be less personalization in terms of fashion. Players will not be able to differentiate themselves with their weapon and armor skins because the race change will alter their appearance. This might make it harder to attract players from other parts of the game to PvP, especially those who value the look of their character. (I think the improvement to gameplay is better than the cost in fashion, however I only speak for myself on this).
Thanks for reading!
Anet likely didn’t want to remove the armor stats entirely because…well,
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.