Since this game has no healers, 2v2 or larger proceed with one guy dying very quickly from being focus fired. I propose a system where a focused player will gain greater protection.
Example: 2v2 fight. Instead of a team focus firing one guy as fast as possible, the strategy becomes “I’ll take the thief and you take the ranger.” Now the fight lasts longer, is less zergy/cheesy, and we get to watch 1v1 skills.
Then it becomes more like, say, basketball where one man guards the other. Yes you can double team, but it leaves one guy free.
Similarly, under my system, if you focus one guy, the guy you are not focus firing gets to dish out all his damage without needing to worry about CC, dodging, etc, since nobody is “on him.” At the same time, you are not getting “as much bang for your buck” because your focus fire damage is being diminished by the system.
Now imagine a 3v3 or 5v5 situation in a PVP esports stream with these inner 1v1 fights occuring. A bunch of players duking it out fighting for one node, but still doing 1v1 for the most part. That would be cool to watch.