Suggestion: Rewards based on rank & LB rank
he said leaderboard not rank, you can easily change your leaderboard rank in days to top 100 if youre that good
Lazer Moobs
Sharks With Lazers
he said leaderboard not rank, you can easily change your leaderboard rank in days to top 100 if youre that good
He mentioned both personal rank and the leaderboard.
I think this idea is unneeded and biased. How is the current system not fair? You can choose what dungeons you run, you don’t get to choose your rank, you gotta earn it (that is unless you farmed rank prior to the boost, in which case, free rank 80).
Spvp is all based around a level playing field, we all get the same rewards and have access to the same stuff. If we need better rewards we should have better avenues to earn them, like when we had paid tournaments that gave you gems for winning.
Not biased I wouldn’t even benefit that much from it. My LB rank is crap its around 800 . But if the rewards were good , I would try to become better instead of trolling in Solo Q.
The thing about this is. Your personal soloque rank is dependent on 4 random people every match. I don’t care how amazing you are. If you are with two maybeee one bad player your match is going to be almost impossible to win. No matter how good you are you can only carry so much… And there are so many people in soloque running terrible builds that make no sense or they make stupid plays like a SA thief pushing far over and over and over and never decapping the point or even pushing an outmanned fight.
I think this idea is unneeded and biased. How is the current system not fair? You can choose what dungeons you run, you don’t get to choose your rank, you gotta earn it (that is unless you farmed rank prior to the boost, in which case, free rank 80).
Spvp is all based around a level playing field, we all get the same rewards and have access to the same stuff. If we need better rewards we should have better avenues to earn them, like when we had paid tournaments that gave you gems for winning.
Not biased I wouldn’t even benefit that much from it. My LB rank is crap its around 800 . But if the rewards were good , I would try to become better instead of trolling in Solo Q.
The thing about this is. Your personal soloque rank is dependent on 4 random people every match. I don’t care how amazing you are. If you are with two maybeee one bad player your match is going to be almost impossible to win. No matter how good you are you can only carry so much… And there are so many people in soloque running terrible builds that make no sense or they make stupid plays like a SA thief pushing far over and over and over and never decapping the point or even pushing an outmanned fight.
And yet top players are at top of the leaderboards
then do it only for teamq’s…
Lazer Moobs
Sharks With Lazers
It’s not something I would support. Regardless of what you do in pvp or your position, everyone should be rewarded equally based on wins/losses. It’s the fairest approach to this type of gameplay. At the same time, this is also why I currently hate the current reward track. Players are forced to do arena games if they want to be rewarded at all for pvp, after the cap.
(edited by Fuji.6284)
Yep this is a great idea though there need to be some parameters in place because as stated you can go un-ranked to top 500 in a day. Maybe something like you have to hold you position for a week and all un-ranked players get same reward. Rewards will vary depending where you are on the LB eg:
Rank:1000-900 same reward
: 800-700
: 600-500
: 400-300
and so on.
Also if you are moving all over the place on the LB within that week maybe the system could average out your position and reward players accordingly. Would be nice for the leaderboards to actually mean something.
Highest ranked reached 28 soloq
Isle of Janthir
i do like the general idea but that would be too much gold flooded into the system i think
great idea with average score
40silver for rank 80 which isnt that hard to get to… really..
another 40silver for being top 100 in leaderboards? ..mhmh
id probly prefer 20silver for top 100lb which means 2.5silver each 100th
and 1silver and 25 copper for every ten ranks you achieve so only 10silver more
and ofc only give these rewards in case you win
id like it it would encourage players to hold their rank in the lb (even if the leaderboards are in some ways often pretty inacurrate)
which means more regular playing teams…good for pvp
EDIT: and as some wise man once said : “what is good for pvp is good for the whole game” (which i actually dont really think is 100% true but… anyway..^^)