Suggestion: Scale Condi and CC down...

Suggestion: Scale Condi and CC down...

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Posted by: Agemnon.4608

Agemnon.4608

along with protection the higher one’s toughness. This way a real trade off has to occur and one can’t just hold a point forever doing sick AoE condi damage to everyone. If that isn’t viable then raise the skill cap on all the classes some other way while gutting boon access in general across the board.

Or we can have only six amulets, all of them four staters:

1.Mender’s
2.Marauder’s
3.Destroyer’s
4.Sage’s
5.Viper’s
6.Paladin’s

This way noobs don’t pick Berserker’s, Cleric’s is missing but ele would have its base healing boosted and protection would scale normally as Mender’s has no toughness, and abilities and PvP in general is easier to balance around six amulets. Then air and fire can be buffed so air/water/tempest or fire/earth/tempest could be viable power/healing or condi. Since so much defense would be gutted across the board nerf thief and mesmer burst by a little while buffing the healing on Facet of Light.

(edited by Agemnon.4608)

Suggestion: Scale Condi and CC down...

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Somehow Ele will come out the strongest, and scrapper will still be immortal.

Suggestion: Scale Condi and CC down...

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Posted by: Shaogin.2679

Shaogin.2679

Man, times like this I am glad the community is not in charge of balancing the game.

Doc Von Doom – Asuran Necromancer
Gate of Madness
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Suggestion: Scale Condi and CC down...

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Posted by: Agemnon.4608

Agemnon.4608

Somehow Ele will come out the strongest, and scrapper will still be immortal.

Some of the ideas are largely inspired by toning scrapper down. If their protection access gets gutted and gyro health nerfed then they might have to give up some damage for their old tankiness back, but then their stun durations would decrease as their toughness goes up.