[Suggestion] Small stuff for better PvP
Even if they still don’t have the pop, doesn’t matter. Pre-mades should be separate.
These suggestions are among the most reasonable/good to ever be posted in the PvP forum.
Glad you liked them dorko… I do try.
Just remembered another one after wittling away 15 minutes on a 30m exp booster waiting for a match…
7. Pause boosters while in Heart of the Mists Self explanatory… I mean its a fancy lobby, but its just a lobby, timers shouldn’t be ticking while we’re doing forced waits.
Agree with all of these, particularly the match history and longer post-game screens.
Also, PvPers gotta be sick to death of begging to get queuing outside of the mists, right?
In order to get the PVP better remove ANET and replace them with IceFrog
In order to get the PVP better remove ANET and replace them with IceFrog
That would be even worse … oh wait … would it really work?
remove 5uckhammer and campyard from unranked rotation
make reward tracks reset on completion.
remove 5uckhammer and campyard from unranked rotation
make reward tracks reset on completion.
Oh come on Skyhammer IS a conquest map. And its fun if you know how to play it. Its a more strategic map than many other where positioning and a knockback can net you a kill just as well as a good copied meta build.
We really need those report options for PvP:
- AFK
- Leeching
- Intentionally feeding.
Even if they do nothing, if it’s just for show to scare people, it’ll be better than not having them.
And dishonorable needs to come back ASAP.
I can’t count how many times someone in the team refuses to wear armor and just run to the enemies to die, or runs to a corner and does nothing. Specially in Courtyard.
2. agreed
3. simple fix: afk players get kicked automatically (already the case), additionally when leaving a match apply “deserter” debuff that straight up block said player to join any pvp (beside hotjoins) for a growing duration at each new match left, and decreases when completing a match.
2. agreed
3. simple fix: afk players get kicked automatically (already the case), additionally when leaving a match apply “deserter” debuff that straight up block said player to join any pvp (beside hotjoins) for a growing duration at each new match left, and decreases when completing a match.
Problem is, many players stay in spawn, but actively moving, so the game doesn’t detect them as afk.
To prevent that the game requires better report functions, and not just there, i’ve had a ton of situations i’ve found myself wanting to report players for a ton of toxic behaviour, and there’s simply no options. Its not just limited to PvP either, except that PvP is a competitive setting, and those behaviors need to be weeded out that much more.