A bad necromancer always blames the corpse.
Just thinking in public here: I wonder how it would change the game if kills in Conquest awarded 25 points instead of 5. Good? Bad? Is this an option you can set in custom arenas so we could try it out? Everything else the same, just increased points gain from kills.
My hunch is it would severely weaken both bunker and decapper builds. People would build for something that can actually kill the other guy, rather than something that can push you off the point quickly to decap, otherwise you risk giving up more points by dying than what they’d lose by your decapping. Nor would there be as much pressure for the bunker to sit on the point no matter what and eat all the aoe. It would be ok to give up the decap assuming you can kill the decapper quickly, as you’d make up any points you lost. Unless enough teams try it though we can’t know for sure how it would really work, whether it would be more fun or if it would just devolve into a gankfest because kills are more important than holding points.
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