Suggestion courtyard improvement

Suggestion courtyard improvement

in PvP

Posted by: sendaf.8375

sendaf.8375

I have a hard time taking Courtyard seriously. Why? The map feels incomplete. Every coquest map has a main objective of holding points, and secondary objectives which dont win the game but can give advantages to a team.

Why are these secondary objectives important? The add a lot of gameplay to each map, and give different builds different roles. Courtyard needs secondary objectives. Whichever team wins the initial team fight then camps spawn. If we had to cover multiple secondary objectives then each team would have to break up into smaller groups, making courtyard closer fto 2v2 and 3v3 gameplay for which it was originally intended.

As to what these objectives should be I dont know! What would you like to see added to flesh out our first TD map?