Suggestion for MMR replacement

Suggestion for MMR replacement

in PvP

Posted by: cassius.5809

cassius.5809

How does this sound for a matchmaking do over?

Instead of MMR could we get matched up on your average tournament match score/placing?

So if after 10 games I was on average 1.6 out of 10 players I would be in matches with players of similar placing? Or done by points so say you score about 130 points a match on average you get matches up by that?

This could also be used in the leaderboards?

Long term it would also work itself out. As soon as you start getting 30 points in the higher ranking matches the system would naturally give you easier opponents. Eventually you’d settle at a place where all the people in your matches scored relatively similarly to you, rather than people who get 30 points every match for 100 matches.

You’d have to multiply average rank by games played so people who have played 1 match averaging at 200 wouldn’t get matched with people who’d played 500 matches at 200.

For the player who scores 200+ in every match for 300 matches he’d be top of the leaderboard. Surely that’s the kind of player you’d expect to be top x in their region?

(edited by cassius.5809)

Suggestion for MMR replacement

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Posted by: Chase.8415

Chase.8415

Glicko/Elo rating is the best way to match people in any game, the issue is participation and the algorithm to make queue times less. For example, not everyone will be in the same glicko rating so it pulls someone with a lower glicko instead. If people participate more or ArenaNet adjusts the algorithm to make the queue times longer for more fair matches this issue would be fix. But keep in mind, a lot of people would rather take the current system now as the queue times are very fast, if they were to adjust it to be more fair you would have 5-10 minute queues which would make a lot of people complain.

Basing it off rank, score in matches would only make the problem worse as at that point it wouldn’t be a proper way to judge skill and instead promote people to get as much points as possible rather than defending bases.

Suggestion for MMR replacement

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Posted by: Dany Little Star.2837

Dany Little Star.2837

Glicko/Elo rating is the best way to match people in any game

This is true in single-player game, like chess.

In team-based games, Gliko and Elo could work very good if it estimate the value of the whole team, not the single player.
I try to explain better: if you are bad but in the first few match you are paired with good players, they can carry you in high position to continue to play with good players. If you are a very good player but in the first matches you are paired with low skill players…than…enjoy your low MMR.

Glicko/Elo are created to estimate the value of a player in 1vs1 or the value of a team in match teamVSteam.

Using glicko to estimate the value of a single-player that play in team, IMHO is not very good.

Suggestion for MMR replacement

in PvP

Posted by: cassius.5809

cassius.5809

it wouldn’t be a proper way to judge skill and instead promote people to get as much points as possible rather than defending bases.

This brings about an other problem. I just almost ended up with 0 points but on the winning team since I spent all my time fending off and defending against 3v1s. I can’t help but think keeping those 3 players busy helped us win, but I ended up with 25 points at the end. So yeah this would probably only work if defence was rewarded in pvp.